Politician Archive
Thread: Concerns with the Politician Profession
Not that the profession isn't a great addition to the game. In actuality, I think it's great. I think some changes need to be made though. My main concerns are as follows:
1)
Not that the profession isn't a great addition to the game. In actuality, I think it's great. I think some changes need to be made though. My main concerns are as follows:
1) It appears that new mayors will rarely be elected
a) everyone is concerned with "getting the mayor enough xp for them to place the next structure"
Not that the profession isn't a great addition to the game. In actuality, I think it's great. I think some changes need to be made though. My main concerns are as follows:
1) It appears that new mayors will rarely be elected
a) everyone is concerned with "getting the mayor enough xp for them to place the next structure"
b) Maybe I'm reading this wrong, but, it sounds to me as if the incumbent gets the citizen's votes by default. Therefore, if a citizen does not intentionally vote, the incumbent gets another vote. Sorry gang, but some people just won't vote, they'll feel their is no real reason for it. Those votes should be lost. It is unfair for them to be automatic (if I misread or misunderstood this part of voting, I apologize, but, I am quite certain I read it just fine).
c) once a mayor gains city specialization, it seems inevitable that few people would want to remove that specialization from the city
d) I have noticed, and am curious if this trend appears in each city, that almost all the votes go to one person (in our city, all but 1 vote, and that was mine, voting for an IRL friend's character)
2)This is based on my own personal assumption that the Mayor can withdraw money from the city, but, if that is correct, any donations, and taxes, become the Mayor's own piggie bank, to do with as they will
3) It appears that only Master Architects and Player's Associations could actually purchase a City hall in order to start a player city. Now, you may argue this is realistic (save I never saw a real life architect start a city just because he could build a City hall), but realistic, and fair in a gaming environment are not the same thing in and of themselves.
It just seems to me that the possibility stands that people will not get voted into Mayor, limiting what they can do with Politician. Very few characters will hold Politician past a certain point, probably no more then 2x the amount of player cities. My vote is, it will be only about 1.5 times the amount of Player cities. What it comes down to overall is, I want a fair gaming experience for everyone.
Maybe new town positions can be created, so it is actually possible for other politicians to gain xp, even if they don't get elected as mayor? Some sort of city council, the number of members based upon the size of the city?
I have to agree there is no checks and balance on treasury
(we are living on donations)
as for buying a City hall, anyone can do it.. I sold 3 already ![]()
but to start a city.. you need that 10 people to keep it alive after 24 hours.. so gather up some people and start an outpost (when the life for level 1 city occurs)
At the moment Politician is really more city manager. I agree that there will be very few politicians. At the same time, there isn't much a mayor does accept once a week when the cycle comes up.
With them allowing cities to be private, they took all the anxiety and fun out of the mayor skill. Had cities been public like first intended you would have had groups vying for control of cities, and 2 mayors going head to head with large support bases to get them the votes.
As it is now, it is a sacrifice of skill points one person has to do so that the city grows.
someone did say they got the voice "you must master Politician"
1.) I agree. The problem is SOE should have instituted a shuttle build radius... no shuttle built within say 3K of another shuttle
This prevents a shuttle every 400m kind of concept. Or maybe have an approval process by SOE.
2.)Pretty much like real life guy. Sorry the dirty fact of politics. Get a mayor you can trust.
3.)Hmm I am an Architect but not master by even a long shot... and not part of a PA either. I bought one.
The biggest problem is that most people are treating Player Cities like Sim City which I truely don't think
that is how it was intended. Not everyone should nor DESERVES to have a city of their own, just a fact of life.
Most people were upset by the original rules of PCs because of the Cap but they really had no alternatives in
mind before the release. Even though pretty much everyone was aware of the cap. So instead of developing a large
scale plan for a city,they just complained. Each galaxy was set up for 130 PCs, which is plenty to start.How is this
number too low? It sounds like awfully poor planning if you assumed you were going to build on your first location choice.
I didn't get where I originally wanted. Heck my town was finally placed in my 4th selection site. Reality? No one
wanted to move to the remote planets even though that would be the most realistic growth (colonization).
Damaetus wrote:
1) It appears that new mayors will rarely be elected
a) everyone is concerned with "getting the mayor enough xp for them to place the nextstructure"
Good point, but being mayor isn't just about providing structures. If that is the biggest issue for the citizens, then they will want politicians with a lot of skills, or at least the right skills. Other cities may want good leadership or someone who is a good diplomat.
b) Maybe I'm reading this wrong, but, it sounds to me as if the incumbent gets the citizen's votes by default. Therefore, if a citizen does not intentionally vote, the incumbent gets another vote. Sorry gang, but some people just won't vote, they'll feel their is no real reason for it. Those votes should be lost. It is unfair for them to be automatic (if I misread or misunderstood this part of voting, I apologize, but, I am quite certain I read it just fine).
This is how the system is designed. The only thing I don't agree with is that people who "trade" citizens with player cities on other servers will always get the incumbant vote, even though there is no player in the city--ever. I think those characters should be deleted if not played for a long time. Perhaps if players lose their citizenship if they don't enter the city after 4 weeks? A mayor shouldn't get experience when the player isn't even logged in or never in the town....
c) once a mayor gains city specialization, it seems inevitable that few people would want to remove that specialization from the city
Issues and demands of a city can change over time. A lot of people may want the experimentation bonus, but then later a lot of healers move in and they would rather have the red district bonus. If the incumbant doesn't have want the citizens want, a newcomer policitian has a chance.
d) I have noticed, and am curious if this trend appears in each city, that almost all the votes go to one person (in our city, all but 1 vote, and that was mine, voting for an IRL friend's character)
2)This is based on my own personal assumption that the Mayor can withdraw money from the city, but, if that is correct, any donations, and taxes, become the Mayor's own piggie bank, to do with as they will
The mayor can withdraw up to 50k credits from the city treasury each day. Every citizen gets an email with the details whenever this occurs. This allows the mayor to purchase civic structures for the city. A good mayor would email all the citizens to explain each withdawl. If he/she says he bought a shuttle port and one doesn't show up, they have reason to not show up. If no one knows why lots of money is being withdrawn, a different politician may have a better chance at the next election.
3) It appears that only Master Architects and Player's Associations could actually purchase a City hall in order to start a player city. Now, you may argue this is realistic (save I never saw a real life architect start a city just because he could build a City hall), but realistic, and fair in a gaming environment are not the same thing in and of themselves.
A player city is supposed to be a large group of people working together for the common good (benefits and community). With pooled credits, it would be not that expensive to purchase a city hall. This is how it works in real city politics. If the city wants to update and remodel the city hall (mine did a few years back), everyone is going to chip in through property taxes or a bond.
It just seems to me that the possibility stands that people will not get voted into Mayor, limiting what they can do with Politician. Very few characters will hold Politician past a certain point, probably no more then 2x the amount of player cities. My vote is, it will be only about 1.5 times the amount of Player cities. What it comes down to overall is, I want a fair gaming experience for everyone.
Maybe new town positions can be created, so it is actually possible for other politicians to gain xp, even if they don't get elected as mayor? Some sort of city council, the number of members based upon the size of the city?
This would be nice. One suggestions I've heard is to have a council that would have the /grantzoningrights command. Not all militia members are good urban planners and not all urban planners are good militia.
b) Maybe I'm reading this wrong, but, it sounds to me as if the incumbent gets the citizen's votes by default. Therefore, if a citizen does not intentionally vote, the incumbent gets another vote. Sorry gang, but some people just won't vote, they'll feel their is no real reason for it. Those votes should be lost. It is unfair for them to be automatic (if I misread or misunderstood this part of voting, I apologize, but, I am quite certain I read it just fine).
This is how the system is designed. The only thing I don't agree with is that people who "trade" citizens with player cities on other servers will always get the incumbant vote, even though there is no player in the city--ever. I think those characters should be deleted if not played for a long time. Perhaps if players lose their citizenship if they don't enter the city after 4 weeks? A mayor shouldn't get experience when the player isn't even logged in or never in the town....
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This would really be unfair to the many military personnel called into service who play this game.
Gatuu Tetsu of Lowca