Politician Archive
Thread: This needs addressed-Yes Developers this means you
There was no way at all that this was a fair thing. I will list all the reasons that made it not fair, and why the Developers need to take action about this.
I would like to start saying that I have supported the Dev's on almost everything that has been done. Right up until now. I truly believe that they screwed the pooch on this one.
1. The cap was not officially announced other than in the forums.
2. There was no notification of when the patch would go live.
3. The server up time was not known.
4. This was very much leaned towards the west coast (maybe not intentionally) as the servers went live, but it was 3 hours later on the west coast than on the east coast (tarquinas went live at roughly 3pm EST which is 6pm PST), meaning that people who work on the west coast would be more likely to be home from work when the servers came up, whereas those of us on the east coast are still stuck at work for another 3 hours, and the caps were hit within 25 minutes.
5. The planets that would have been left available all require a hop to get anywhere else. (Rori you must go to Naboo first, then you can go elsewhere. Dantooine requires going to Corellia first, as with Talus. Lok can go to Corellia or Tat), which means more credits spent if you want your own player city.
6. This also requires the redeeding of all the houses, PA Halls, Factories, etc.. to pack them up to move, not to mention all the items inside the houses, factories, PA Halls. This costs money, and there are multiple trips to the planets to move all of your stuff, meaning even more money spent.
7. Money spent to purchase the City Halls at exorbenant prices is lost and those that didn't get a chance to place the city hall because of the caphave a useless deed.
8. Player cities were promised to everyone, not just the people who could be on the server at launch with a Master Architect ready to go and a politician camping a trainer so they could get trained then haul butt out to the Architect who could give them the City Hall then could have it placed. It was not promised as you will have to pack up and move your entire guild if you are not fast enough to get this done on the planet that you had initially intended.
It is kind of like having an AutoRace that will start at an undisclosed time someday betweenMonday and Thursday.
How it could have been done:
1. An announcement that was official, on the main page, or via in-game email, long before playercities were released, as in months, that way people would be able to place their guilds and prepare their cities in an educated manner in a place that wouldn't hit its cap in 25 minutes. That way they don't need topack up and move.
2. A specificday is announced when the patchwould go live.
3. After the patch goes live, have an announcement of when the schematic for a City Hall would be given out, so we know when to have ourArchitects ready to go and can plan it.
4. Make the schematic go in based on aspecific time that doens't fall into the bulk work hours for one geographic area, and not another.When theschematic is ready to go live, send an announcement saying that the servers are about to go down, and to restart their client. It will update the client, and when logged back on the schematic will be there.At that point it is at least a fair start with many fewer limitations.
It did nothappen this way, and a lot of people got raked over the coals on this one because ofextremely poor planning. This is anissue that needs to be addressedimmediately, as I fear there will be a tremendous outcry of this completely unfair, andmajor component stealing outrage.
Oops, I did get my time zones backward.... Sorry, I was not happy about getting bent over.
Other than part 4, where your timezones were mixed up (though could apply to the US/UK time diff), I agree with you 100%. As someone whose guild has been preparing for this for months, and has already moved from one location to another to have enough room and nicer locale, I amvery upset by this "Goldrush" for city placement. We have worked very hard for something we had a 20 minute window of opportunity to get, when the DEVs said everyone would have the chance. This needs to be addressed....and I don't mean next year.
3 months of waiting, long time and effort placing down the city... all flushed down, because I have a job and a actuall life...
jpssmartlink
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This was my main reason for purchasing the game.... Finally got the hall built and the planet had already reached the cap.
A few weeks more of waiting is stupid... If things go fine the next couple days, they should bump up the limit...
BrainMandinga wrote:
There was no way at all that this was a fair thing. I will list all the reasons that made it not fair, and why the Developers need to take action about this.
I would like to start saying that I have supported the Dev's on almost everything that has been done. Right up until now. I truly believe that they screwed the pooch on this one.
1. The cap was not officially announced other than in the forums.
2. There was no notification of when the patch would go live.
3. The server up time was not known.
4. This was very much leaned towards the west coast (maybe not intentionally) as the servers went live, but it was 3 hours later on the west coast than on the east coast (tarquinas went live at roughly 3pm EST which is 6pm PST), meaning that people who work on the west coast would be more likely to be home from work when the servers came up, whereas those of us on the east coast are still stuck at work for another 3 hours, and the caps were hit within 25 minutes.
5. The planets that would have been left available all require a hop to get anywhere else. (Rori you must go to Naboo first, then you can go elsewhere. Dantooine requires going to Corellia first, as with Talus. Lok can go to Corellia or Tat), which means more credits spent if you want your own player city.
6. This also requires the redeeding of all the houses, PA Halls, Factories, etc.. to pack them up to move, not to mention all the items inside the houses, factories, PA Halls. This costs money, and there are multiple trips to the planets to move all of your stuff, meaning even more money spent.
7. Money spent to purchase the City Halls at exorbenant prices is lost and those that didn't get a chance to place the city hall because of the caphave a useless deed.
8. Player cities were promised to everyone, not just the people who could be on the server at launch with a Master Architect ready to go and a politician camping a trainer so they could get trained then haul butt out to the Architect who could give them the City Hall then could have it placed. It was not promised as you will have to pack up and move your entire guild if you are not fast enough to get this done on the planet that you had initially intended.
It is kind of like having an AutoRace that will start at an undisclosed time someday betweenMonday and Thursday.
How it could have been done:
1. An announcement that was official, on the main page, or via in-game email, long before playercities were released, as in months, that way people would be able to place their guilds and prepare their cities in an educated manner in a place that wouldn't hit its cap in 25 minutes. That way they don't need topack up and move.
2. A specificday is announced when the patchwould go live.
3. After the patch goes live, have an announcement of when the schematic for a City Hall would be given out, so we know when to have ourArchitects ready to go and can plan it.
4. Make the schematic go in based on aspecific time that doens't fall into the bulk work hours for one geographic area, and not another.When theschematic is ready to go live, send an announcement saying that the servers are about to go down, and to restart their client. It will update the client, and when logged back on the schematic will be there.At that point it is at least a fair start with many fewer limitations.
It did nothappen this way, and a lot of people got raked over the coals on this one because ofextremely poor planning. This is anissue that needs to be addressedimmediately, as I fear there will be a tremendous outcry of this completely unfair, andmajor component stealing outrage.
I gotta agree with alot of what was said here. I had alot of hopes to be a politician and be leader of my own city. I had grand plans. But little did I know of this 10 city cap. Much to my dismay, the moment I logged into Tarquinas, I heard from my buddy Paragon that Naboo reached its cap. 25 minutes later, I found out that Tatooine had also reached its cap. How is this cap fair at all?
Everyone needs to report this as a bug and also put a ticket in. Report it as a bug every 5 minutes if need be. This needs dev's imediate attention, as every day that goes by give an adavantage to the cities already out there.
-Remove cap now or remove player city's to make it fair