Politician Archive

Thread: When will outposts not be counted towards the city cap?

Tills
Wed Nov 19, 2003 10:52 am
#1

Tills
Wed Nov 19, 2003 10:53 am
#2

I have read tomorrow.


I have read in december.


I can't find an "official" source to confirm either.




Thanks!

Mkappus
Wed Nov 19, 2003 10:54 am
#3

Possibly tomorrow morning


http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=856644


I think Thunderheart said it was going in the hotfix of issues.




Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
Mkappus
Wed Nov 19, 2003 10:56 am
#4

Sorry, looks like a lot more indefinite than I thought:




Player City :: Changes


As with all game systems, when it gets introduced onto live servers and thousands and thousands of players engage the system, there are always issues the come up and need to be changed. To better balance the creation of cities and to make things fun and playable, the developers have decided to make the following changes over the next few days and weeks:


* Player Outposts: This is the first evolution of a player city and begins with a city hall. Originally outposts could tax their residents and were counted in the initial (and temporary) planet cap. Instead, we are going to raise the population count of outposts to 10 and outposts will no longer count against the planetary cap. Now, small groups of players will be able to keep and maintain their Outpost Cities (which we feel is very Star Warsy). From there, it will be the responsibility of the players to vote for their mayors and grow their city. City Growth Cycle 2 and above will keep existing rules and taxation rules will be in effect.


* City Citizen Counts: The number of citizens in a Player City that will dictate the size of the city will all increase by 5 citizens. We feel the numbers reflect a better growth cycle for players. For instance, 5 people were required for an Outpost. That number will be raised to 10 players. This change should occur early next week and we will let you know if that changes.


* City Building Costs: All the prices for city structures have been updated. City Halls will vary with the city size. It is no longer a flat 50k and will now be based on the rank of your city which is controlled by the growth rank. For instance, an “outpost rank” city hall will cost less than a “city rank” city hall.




Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
Tills
Wed Nov 19, 2003 9:55 pm
#5

Thanks so much for the info!
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