Politician Archive

Thread: Wait a sek

Stopher87
Tue Nov 11, 2003 11:37 am
#1

Let me get this strait.10 player cities on major planets right. Way more then ten guildsfor each planeton each server. Won't the guild members vote for their canadate? The common politician dosen't have a chance.


I have a solution. Make is so no one guild can own a playercity. Make it so an equal number ofguildmembersfrom 2 guildsjoins the city and the common folk.so you have 2 main parties and a few smaller parties.


Ihope this make sence.

Mkappus
Tue Nov 11, 2003 11:40 am
#2

Guilds can't actually own a city. They will be able to control zoning rights if they elect their mayor. However, they can't stop people from moving into the growth zone for the next week. So 2nd and 3rd PAs can move out there, and independents.


An indpendent will probably never be elected. PAs will always be vying for control.




Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
Stopher87
Tue Nov 11, 2003 3:36 pm
#3

I am saying, for most pa's aneyway, that the residents sre not that far from the hall. So if you put a city next to a pa hall there is going to be a problem because now that pa has "controle "over the city because its mane building where the members come and go is at the heart of the city. So they have more of an influence in that city than any other one group, and the only way for a polotition to be elected is to be in that group.

Aynianu
Tue Nov 11, 2003 3:47 pm
#4

Or..... you can just put your city on 25 limit planet. Are these really that undersirable? im placing mine on Dantooine because it seemed perfect for me, were all moving over. Better missions than starting planets, Naboo structures (after being on corellia this is a nice plus), aswell as a rather pretty and nice area's of flat land or low slopes(which we hope will be ok with new changes), We have all crafting proffessions crafting and il be going for that specialisation,we shouldnt actually need to leave the city, theoreticly, other than for specific questing or hunting

Aynianu
Tue Nov 11, 2003 3:49 pm
#5

wow my last post made no sense whatsoever, but you get my point

Stopher87
Wed Nov 12, 2003 1:56 am
#6

Here is another solution. pa halls have to be at least k meaters away from the city line.
Mkappus
Wed Nov 12, 2003 1:59 am
#7

Stopher I don't get your point. Pa halls have nothing to do with cities. My pa hall can be on Naboo and I can be in a city on Tatooine. PAs actually have nothing to do with cities, it just happens that the large collections of people typically are in the same pa. There is no code or game rules that have anything to do with PAs and cities.



Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
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