Politician Archive
Thread: Militia Bug (Or is it?)
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Rommell83
Mon Nov 24, 2003 8:16 am
#1
Our militia decided to test out /citywarn and /cityban today with horrifying results. We are an Imperial "fortress" town, and so we have a few Faction HQs that spawn Stormtroopers and AT STs to patrol the streets and protect our citizens.
However, when one militia member uses /citywarn or /cityban on another Imperial, ALL of the NPCs attack and kill the warning militia member.
I assume it should work if the attacked person is neutral or Rebel, but what if there is an Imperial that we want to make leave our town? It has happened before.
Thus, I would kindly ask the developers to make it to where militia members do not get an enemy flag to NPCs when trying to enforce the law.
-Allastair Rommell
High Commander, <IC>
aldure
Mon Nov 24, 2003 8:20 am
#2
Pretty sure it is bugged, even the warn tef is preventing the person to enter his house for 5 min, even the city hall, wich they stated should not be the case.
fatgit
Mon Nov 24, 2003 10:15 am
#3
Bit off topic but.....
How did you get faction bases in the city ? place em first, and then the hall ? Or were they incoporated when the city limits grew ?
As for the bug, thats pretty lame, but seems to be the norm for anything developed by GreenMarine so far (look at smuggler & chef for example
)
How did you get faction bases in the city ? place em first, and then the hall ? Or were they incoporated when the city limits grew ?
As for the bug, thats pretty lame, but seems to be the norm for anything developed by GreenMarine so far (look at smuggler & chef for example
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