Politician Archive
Thread: Structure 'Survivor' Vote it out!
Mayors are granted a new ability called /citycondemn. This would create a voting terminal outside the condemned structure and send an email to all declared residents with a waypoint. (It's up to the mayor to explain WHY it should be moved) To successfully remove the structure would require 75% of the declared residents to vote 'yes' within 7 days. If the structure is removed, it's deed any any items in it are placed into a special vault in the captitol city of that planet. (To make it less of a hassle for people who are evicted, maybe make it so that houses retain the placement of all their items when the deed is re-built, and factories retain the contents of their hoppers?)
Avoiding griefing:
The ability would require the city to be rank 3 or higher. This means that a group of 10 people can't go around with a city hall kicking people off the map everywhere. It would take at least 3 weeks (2wk for rank 3, and 1 for the vote), in addition to the cooperation of three times as many people as are in 300m of the city hall to pull this off. (with a minimum of 27 people cooperating... 9 existing and 27 to vote them out... less existing people means you need more to get rank 3) The 3 week timeframe also makes it hard to grief harvesters, as they probably won't be there that long.
This implementation also couldn't be used to kick political rivals out. If you sucessfully manage to remove them, you'd have won the election anyway. Nor could you use it to avert a hostile takeover, as the takeover would be complete within the 1 week timeframe of the vote.
So, basically this would give us a tool that we could use to keep our cities from being griefed by rogue structures, and to help enforce city planning that's beneficial to the city, but that can't be used as a grief tool itself.
SOE won't do this. They're scared to death to touch player structures, and will only do so under very specific conditions. I think many of the old abandoned structures on our servers and even in our cities are structures that either belong to cancelled accounts or characters, or that the owner WANTED to vanish. For example, one of our players that quit from our PA because he couldn't afford the 14.95 a month anymore had a house right where I wanted to put the city hall. He said that when he left it only had a week's worth of maintenance in it, but several weeks later I had to place the city hall in a different spot cause his house was still in the way. I like the new spot better, but that's not the point. His house is still there. He tried to contact CS by email to get them to destroy it, but they said he had to contact them from in-game, which would defeat the whole purpose of not paying 14.95 a month. Anyway, I think that many abandoned houses just aren't disappearing when they're supposed to.
Agreed, we have two of these in our city - in prime spots too.
palladiumleader wrote:
SOE won't do this. They're scared to death to touch player structures, and will only do so under very specific conditions. I think many of the old abandoned structures on our servers and even in our cities are structures that either belong to cancelled accounts or characters, or that the owner WANTED to vanish. For example, one of our players that quit from our PA because he couldn't afford the 14.95 a month anymore had a house right where I wanted to put the city hall. He said that when he left it only had a week's worth of maintenance in it, but several weeks later I had to place the city hall in a different spot cause his house was still in the way. I like the new spot better, but that's not the point. His house is still there. He tried to contact CS by email to get them to destroy it, but they said he had to contact them from in-game, which would defeat the whole purpose of not paying 14.95 a month. Anyway, I think that many abandoned houses just aren't disappearing when they're supposed to.
now how about this... you can only condemn at 90% vote.. I think that is fair. but if it is condemn.. the "party" will get an email warning them ![]()
so they have time to come and claim it.
maybe maybe if the owner is cancelled or doesn't reply.
but it they placed, they're active, and willing to pay whatever tax... it's there land.
I think its a great idea, atm the greatest problem in Thalia where I am mayor, there is a group of harvesters that have been sitting there for weeks, I wish there was a rapid decay rate on harvesters that are no longer mining anything and decaying already due to owners that seem to forget where they have harvesters placed. But other than that most people who live on the outskirts have been fairly willing to cooperate in moving their houses around so that they fit into my layout planners scheme of things. A big htanks to her
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Nehbotep Osiris
Mayor Thalia, Naboo, Ahazi
MasterCH, Pistoleer, Merchant, Politician
Yep...I know some citys that would abuse this. Cause houses are placed in a permium spots and that they want that house moved. Most cities were not thought out and most are not 100% guild. So someone who is not part of guild could be forced out of city using an ability like this.
Nope....would not be a good tool
Buildings that are in disrepair disappear in time with decay. So there is no need for this tool. If you are wanting someone to move a building....Pay them to move it. Instead of Griefing them to move it like you are requesting.
Risenstar wrote:
Buildings that are in disrepair disappear in time with decay. So there is no need for this tool. If you are wanting someone to move a building....Pay them to move it. Instead of Griefing them to move it like you are requesting.
They don't SEEM to, if people cancel their account......we're a guild that play other games....some of our members joined the game for a matter of a few days to 1 week, they placed houses with a bit of maintenance in and then decided they didn't like the game.
I havent' checked recently but most of those houses were there months later (and no....they didn't put that much maint in the house)