Politician Archive
Thread: Concerned about Voting for a new Mayor.
I understand that a city can have a militia which is formed of players by the Mayor. I also understand that /warn will put a 30 minute TEF flag on a player basically allowing for a militia member to kill them. What is going to stop Politicians from paying off the militia to only allow people he knows are going to vote for him from getting to the voting booths? I mean aren't we going to have Mayors who grief players because they wouldn't move their houses during the initial city building by disallowing them voting rights by means of incapping them before they can get to the voting booth? I say this is something that needs SERIOUS consideration otherwise we are going to have a major Banana Republic here. And without the possibility of hostile takeover any Mayor with enough clout could in theory never be ousted from power.
This is all under the assumption that voting is done at the city hall. If a citizen can vote from anywhere in the game this concern is moot.
-Al
Interesting question, I would like the know the answer since I would like to run for mayor in a city where the mayor is downright hostile towards me.
The way it sounds to me it's even a lot easier than highering militia ... you just /ban citizens you know won't vote for you and thus they are perhibeted to enter public buildings (such as the City Hall) ... or am I mistaking and the City Hall is not a public building or doesn't apply to this rule?
None the less ... yes, domination of one politician could very well happen. But the Devs did know about this for a long time, they even adressed it in the first HOC Chat on Stratics ... and it seems not to change ... so their in favor of the posibility of bully mayors ![]()
DaQuilla wrote:The way it sounds to me it's even a lot easier than highering militia ... you just /ban citizens you know won't vote for you and thus they are perhibeted to enter public buildings (such as the City Hall) ... or am I mistaking and the City Hall is not a public building or doesn't apply to this rule?
Citizens cannot be banned. They may enter any structure at any time.
Plinka wrote: Citizens cannot be banned. They may enter any structure at any time.
So they took out /ban completlly? Must have missed that ... but reading the "Answers" Thread again I saw this:
Plinka wrote:
Q: Can a banned citizen vote?
A: Yes. City Hall is the only building that a /banned citizen will be allowed to enter so that they may access the voting terminal.
So my assumptions were incorrect to begin with ... now I look like a n00b ![]()
A city ban is applied to non-citizens. People who aren't declared residents.
A citizen, that is to say a declared resident of the city who pays taxes and has the right to vote, cannot be banned from city services.
So if a "citizen" choses to not pay the income tax by letting his bank account empty the only option of the mayor to "punish" the tax dodger is to let him be killed by the militia ... a bit harsh I find.
Also ... do "non-citizens" have to pay income, sales, and property tax? As I thought they have to, also ... but looking at your last sentance, that puts weight on "who pay taxes" I'm a bit confused ...
And while at it (although I don't think these thread-high-jacking-questions will be answered
) if non-citizens don't pay taxes, do they get the benefits of the "Specialisation" of the City ...
And I thought I knew a lot about player cities ... /doh ![]()
I love this whole thing, it allows for good community cities, and bad dictatorial ( with a lot of work ) cities.
Sound very Star Wars like to me.
I don't think this is griefing. If the mayor wants to be a **edit**, then move to another city. Eventually, the mayor will run out all of the people in thecity or thecity will never grow beyond the few people who are still there.
Thecities are about a realistic as real cities. In reality, you can vote for a mayor who turns out to suck. In reality, a mayor can cheat at the polls (except in SWG there isn't a higher power than the mayor to crack down on that). In reality the people can revolt (just group, get the TEF,kill the freaking militia, and take over the town at the polls). All in all, I think the player cities allow for a whole new dynamic to the game. I think it will be good that we will have good mayors and mayors a little more on the evil side. The ONLY problem we have is the crybabies who want to call out "griefing" at every little slightsign of adversity: what if the mayor is evil; what if griefer hang outside the town waiting for it to grow.... etc ad nauseum.
My understanding is that you can be banned (even if you're a citizen of the town) from public structures... except for the City Hall. No one can be banned from that particular building.
Yes, an 'evil' Mayor can tip the scales. Guess what? Just like real life.
As for taxes... if the vendor is in the city, you're paying the city's sales tax on any item you buy from that vendor. If you aren't a resident, you aren't paying income tax. If you don't have a structure within the city limits, you aren't paying property tax. All of these things are just like real life.