Politician Archive

Thread: Merchant Tents Poll

Joshie
Tue Nov 18, 2003 2:02 pm
#1

I agree that Masters need a reward. However, a tiny little tent that can only comfortably house 2 or 3 vendors is not it.

If you're part of a well-designed city and your vendors are advertised on the Planetary Map, clutter shouldn't be a concern.

The tent is more a hindrance than anything, as you'll still have to have a regular house to use for storing goods and for playing the decoration game.

If you want Master Merchants to have a stand-out structure, I'd continue pushing for some sort of awning-type sign that can be placed on an existing house and can house vendors on the porch. The tents are just insulting.
Fidgiter
Tue Nov 18, 2003 2:10 pm
#2

I think merchant tents are lame and ineffective. They have much too large of a footprint for a tiny little hut and the fact that it takes a lot makes it lamer still. Why would I ever use a tent instead of a small house? They have virtually the same footprint! If it had a smaller footprint and used a vendor slot instead of a property lot it would be worthwhile


I think they need to add a Commercial Center structure for Master Merchants


Feliz Gizmacher, Mayor of Dune Retreat




Mayor Feliz, RSO Commanding Officer
FidgitCo Construction, Droid and Starships
Furnishing the Galaxy since September 2003
Dune Retreat Mall, Tatooine
DragBlade
Tue Nov 18, 2003 2:16 pm
#3

Ok from what I'm hearing so fare most think its a wast of space. that brings a new question also then sould the merchant tent take lot's from a merchant, like a bonuse for being a merchent? Specialy sence most merchants have all there lots filled with a house and harvestors.



Caldorn
Master Smuggler
Sunakk
Tue Nov 18, 2003 2:26 pm
#4

I think merchant tents should stay at efficiency IV. They should not be for those who dabble, but for those who dabble enough to finish an entire discipline.

I hope for some kind of shopping center that looks dramatically different than a large house, but has the same space inside to offer lots of vendors as well as chairs or benches, maybe even a fountain. This would be at Master Merchant, of course. I see this as a private structure for player cities only, similar to player cantinas.



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CANOM ACI, Twi'lek, Chilastra -- Master Bounty Hunter, Master Pistoleer
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DragBlade
Tue Nov 18, 2003 2:39 pm
#5

hmm sunakk, kind of a mall but not like a guild hall or large house? Now that would be cool and would be better then a litle tent.



Caldorn
Master Smuggler
SuryaSula
Tue Nov 18, 2003 3:03 pm
#6

My first instinct was that the requirement was too high, but Merchant is a profession already so lacking in real incentives, I'm inclined to say it's fine the way it is.

Of course, ideally, there would be different levels of tents for merchants, with higher level ones actually being aesthetically pleasing , and granting a basic tent to lower-level merchants. Perhaps the number of vendors allowed in a given tent could also scale with the complexity of the tent.

It would also be nice, as already mentioned, to see a smaller footprint on these, that would enable a more compact marketplace, with the feel of a real bazaar.

The idea of a mall structure for master merchants is pretty appealing too. Anything to add incentives to a profession that exists only to compliment other professions.
DragBlade
Wed Nov 19, 2003 1:47 am
#7

I'd like to start a poll as to how many of you out there think that the standards for having a crafter place a merchant tent are set to high and feel it should be lowared?

As it stands you have to have merchant skill efficiensy 4: structures to place a merchant tent. This really puts a damper on the crafters and on our citys. I'm sure my city is not the only one that would like to have its merchants use the merchant tents to make a market district. It really sould be set at a lvl that if the crafter can place a vendor they sould be able to place a merchant tent or maybe have novice merchant to place, thats my oppion anyways. So I'd really like to see what other politicians feel about this issue.

Should the standards for merchant tents be lowered?

My vote is YES,very much so.

Thanks

Caldorn
Avalon Mayor



Caldorn
Master Smuggler
Chibi-Bar
Wed Nov 19, 2003 1:51 am
#8

you might want to get a merchant to place a tent and /transferstructure if you want. It might work.


it takes only 1 lot. I think it should be kept so people with higher level merchant have a reason to pick up merchant skill





Sasheria Windsong

Master Artisian and Master Architect
Drop off Vendor Cynthia: -4752 -4341
Architect Shop Vendor Sasha:-4756 -4341
Citizen of Blood Gulch, Dantooine
Mkappus
Wed Nov 19, 2003 1:53 am
#9

I think it is fine the way it is. A Merchant can grant anyone admin rights and they can place a vendor in the tent. I currently have a vendor in a merchant tent I don't own.


I think it is good to make things more difficult. Who wants to see hundreds of merchant tents around.




Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
BrianAlt
Wed Nov 19, 2003 1:55 am
#10

I'm about to get Efficency IV. If I place it and drop the skill later will my tent go bye-bye?



Norel Dragonslayer - Master Architect - Master Artisan
Mayor - New Coventry - ♥ The Heart of Corellia ♥
Coventry - Coventry PA
Chibi-Bar
Wed Nov 19, 2003 1:56 am
#11

hehe.. I personally don't mind.. I currently made my tent available to anyone who needs them. Plus a city should have some sort of merchant person in your town we use it to planetary advertise until we can register our city.





Sasheria Windsong

Master Artisian and Master Architect
Drop off Vendor Cynthia: -4752 -4341
Architect Shop Vendor Sasha:-4756 -4341
Citizen of Blood Gulch, Dantooine
Joshie
Wed Nov 19, 2003 1:56 am
#12

I find the tent to be a waste of space and serves no other purpose than a feeble attempt to justify any Merchant skills other than Advertising 3.

Perhaps if the footprint were actually 1x1, like the structure, and if there were some sort of storage available inside, then it would be worth it. As of right now, there is nothing a merchant tent offers that a medium house can't do better.
Mkappus
Wed Nov 19, 2003 1:59 am
#13

Joshie,


The advantage of the merchant tent is that it looks different. Say you have a lot of foot traffic coming through town, people will notice a merchant tent much more easily then a sign on someones house. People will know that a merchant tent is filled with vendors and that is a place to buy things.


True a medium house can do the same and on a larger scale. The house may be lost in all the clutter of a city. Plus it is nice to have some different structures to spice things up.


I am all for master or high level skill boxes being required for merchant tent, cantina, med center. I think dabbling is fine, but the master need some kind of reward for their dedication.




Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
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