Politician Archive
Thread: Population Requirement
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GluTuk
Tue Nov 18, 2003 3:06 pm
#1
I am aware that the population limit is 5 (or 10?), but what about when someone lifts up their house to lay down a different one?
Recently, one of our citizens picked up their generic house, to put down a bigger one, and our hall VANISHED.
If the halls instantly disappear once it goes under the requirement, I think this should be fixed to give you time to get a number of citizens back (IMO, 24 hours)
Anyone else think we should get our hall back?
Recently, one of our citizens picked up their generic house, to put down a bigger one, and our hall VANISHED.
If the halls instantly disappear once it goes under the requirement, I think this should be fixed to give you time to get a number of citizens back (IMO, 24 hours)
Anyone else think we should get our hall back?
AthenaF
Wed Nov 19, 2003 9:35 am
#2
You are supposed to have 24hrs. to replace a house that was in the city limits, but was moved.They are not supposed to just up and disappear. This info. I believe is located on Thunderhearts Friday Feature (Part2-Player City).
CptCox
Wed Nov 19, 2003 9:44 am
#3
A warning:
If your citizen has declared residence previously within 7 days, and they attempt to move the house, they will NOT be able to declare again until 7 days after they originaly did it. This may create a problem for some peope if their 10th resident tries to move, since he might not be able to delcare in the 24hr grace period.
I'd sumit a CSR ticket if your hall *poofed* without a 24hr countdown.
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