Politician Archive

Thread: Issues with /cityban and /citywarn

palladiumleader
Sat Nov 15, 2003 1:56 pm
#1

I've only had a chance to use it once when an overt of the opposite faction thought we'd be okay with him scoping out our city numbers on the terminal, but it worked like a charm. It was pretty cool watching a BH wookiee run in fearfrom a master architect/novice politicianwith only a scout blaster. I told him it wasn't personal, just the GCW.


However, as great as it worked, I do have some issues with this system. The first is that the person has to be inside the city for the /cityban command to work. There are some people I know will be spying on our city hall when I'm not online, and there's no way I can stop them unless I get really lucky and catch them in the act. I know it's not that big a deal, but I really don't like the idea of them watching the progress of our city through the city hall terminal.


The second issue I have with this is the lack of a guild ban command, like for houses. In houses you can add guild:[guild name] to your entry or ban list and everyone with that guild's tag next to their name will be recognized by the house as either being permitted or banned from entering the house. I don't like the idea that an opposing guild will be able to use our shuttleport to attack us. When they do attack, it will be their last time using the shuttleport, but my militia and myself will have tobe frantically typing in their names as they appear in our city. Devs, please allow us to add people and guilds to the ban list just like with a house.




Imho Teppa
Former Mayor of Dark City
Former Member of the Council of Seven
Current Loyal Grunt of Pax Imperius
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