Politician Archive
Thread: Keep citizen requiremements lower for frontier cities.
On the more remote planets of the galaxy, the cities-per-planet cap is already larger. I'm assuming this is partly because those worlds have fewer static cities, and partly to encourage development of those frontier planets. But the higher citizen requirements that affect the less popular planetsthe same asthe heavily populated ones will make it extremely difficult to establish a frontier city for anyone other than a large PA.
The frontierplanets already have a much harder time drawing residents. Inconvenient starport routes, lower population, and less general development of those areas make itmore difficult to lure people willing to settle there. If we'd dropped a city hall at the minimum distance from Theed like some folks, we'd have a much easier time getting residents and growing our town. But remote-planet cities have a much greater need to earn city services quickly than thosetowns on the more populated worlds. If we want to keep our residents after the initial novelty of being part of a city has worn off, we need to continue growing and keep adding new services for our citizens.
Frontier cities are much harder to establish. Why nothelp us a littleby making it slightly easier for us to grow? If frontier worlds are held to the same higher requirements as more popular planets, I'm afraid that our cities will stagnate. Keeping the lower citizen levels on worlds other than Naboo, Corellia, or Tattooine, will give those of us building on the frontiers the little boost we need to grow and thrive.
Gotta disagree with yah here, and I happen to be from a city on Dant just moved from Talus...
I think lowerrequirements on frontier worlds would merely encourage them to become urban sprawls. As a resident of Talus I can tell you that there really is no shortage of citizenry to be had on those worlds you just have to work harder to persuade those people that they WANT to live there and to be a part of something bigger than running around the huge empty static cities.
Be a politician... The people are there.
Shakers wrote:Gotta disagree with yah here, and I happen to be from a city on Dant just moved from Talus...
I think lowerrequirements on frontier worlds would merely encourage them to become urban sprawls. As a resident of Talus I can tell you that there really is no shortage of citizenry to be had on those worlds you just have to work harder to persuade those people that they WANT to live there and to be a part of something bigger than running around the huge empty static cities.
Be a politician... The people are there.
MIGHT I POINT OUT NOT EVRYONE IS ON THE SAME SERVER AS U
GluTuk wrote:
MIGHT I POINT OUT NOT EVRYONE IS ON THE SAME SERVER AS U
Huh? What does that have to do with anything? Unless your on a server with a population of 6 there ARE people there to be found. When we first moved to Nashal there weren't many peolpe but they keyword there is "MANY", but THEY ARE THERE.
On Rori, on my server, you'llusuallyfind a handful of folks at the rebel outpost. But Restuss and Narmle are always deserted. If you check the bazaar, most categories are usually empty. There are very few shops or houses, most of them are clustered close to the outpost.
Dantooine is a little different case, it has some of the higher level creatures and NPCs for the combat characters, my combatant friends go there regularly to hunt. I imagine it would be much easier to get residents there.
The last thing I want to do is promote sprawl. But I think that the inconvenience of always having to travel to Naboo or Corellia before going anywhere else makes Rori and Talus far less popular. I don't think that slightly lowering the requirements would lead to some huge population boom. Of course I could be wrong, but it's undeniable that settlements on those worlds face much larger disadvantages than cities created on the "main" planets. My idea is just a way to try and balance out those disadvantages.
DingoBoi wrote:
what do you need a city for if you only have 4 people or so?
Sorry, there's a substantial difference between 4 people wanting a city and 15 peoplestarting a city. No need to sound kind of patronizing about a smaller group wanting to get started.
Every city started somewhere, with a small group. We intentionally waited to start our city to learn more about the player city system, instead of spending months planning for something we knew next to nothing about.
And that question really has nothing to do with my point. In fact, I support the outpost level being raised to 10 citizens, and sorry if I didn't add that to my previous post. I was talking about helping cities grow, not getting them planted in the first place, so I thought that it would be understood thatwhat I'mproposing affects real towns, not just some group of 5 kids who thought it would be super-leet to have a city.
FOUR citizens, on the other hand, wouldn't have qualified for a city even under the old rules, so I'm not exactly sure what your point was other than making a snarky comment. But raising the requirements for level 2 cities and above will severely slow the growth of frontier planet cities, and they already have a much harder time of it than people on more central worlds.
If they lower it then every group of 5 people will have a city and all the land will be taken up. I know people just want to live out their dream of owning a city but come on its not really a city when its you and 4 other people and all you can put up are the city hall, and a couple of decorations.
Maller Malice
tiberian_death wrote:
If they lower it then every group of 5 people will have a city and all the land will be taken up. I know people just want to live out their dream of owning a city but come on its not really a city when its you and 4 other people and all you can put up are the city hall, and a couple of decorations.
If you read the post right above yours, I said that I have no issue with the 10 citizen cap. It will help prevent urban sprawl.
But keeping the requirements for larger cities lower on the less populated planets will level the playing field for those developing on the worlds that have a harder time finding citizens.
Disagreements are good, I just wish more of them were related to my actual point, instead of beating a very dead horse. If I just wanted the minimum city size to be lowered I wouldn't have bothered posting here, I'd have just replied on one of the "plz keep outposts at 5 people!!!" posts.
Well I might agree with you to a point, but I think once cities are registered you may find out there are more citizens around on that planet than you thought who are looking for just the kind of remote community you are looking for!
Honestly I genuinely hope that you do well (remember that I was a member of a player town on Talus up until the city patch) but I just see to many imbalances to doing something like this.
If anything I would hope the devs would look to those planets and start investing more time in adding content to them to give people a real reason to visit there. That would help the player population as more travellers would equal more business which would more than likely equal more residents.
Well I agree dont change things for the "froniter worlds" but my thing is if you have 35 people and advertise get say 45 or not even maybe you get 35. I dont see why you must get next level or be demoted. To me it's not all about every city needing a certain number and bascially it's just the simple way to weed out 50 or less cities. Imo anyways I think that is the Devs intention so there arent so many cities which I guess does make sorta sense. But there are 25 cities on Dantooine and I've seen 3 hunting all around so it's not going to fill up the map although cities with 15 or less do seem small, but whatever there's time and you dont get demoted first week you dont make the cut. just behind and THEN if you dont make it you get demoted.
Best thing to do is not advertise on forums but IN a city. Have incentives, such as a FREE house and FREE mount. And NO taxes. But make them understand your city is governed by the PA which founded it and if you want to join PA then sure, but not mandatory. And basically give em more info and you got em. Easier said on a core world rather than say Dantooine. But I've gotten 6 this way (4 up 2 most likely) and 3 of the four also joined PA. Anyways why am I saying this here lol. sorry.