Politician Archive
Thread: Bazaars in player cities?
Are bazaars a part of player city banks? If not, are there plans to make them available to player cities?
If it's not in the plans, can we add it to the wishlist, please. ![]()
Actually I think a bazaar might be a great thing for cities!
Alot of player dont manufacture enough items to really warrant a vendor and dont want the time/exspense/limited people offered by boards or shouting in a particular city.
I cant imagine how large the bazaar listing would be if that were to happen. Its enough that we get on the planetary map more consistantly now. which is very nice. Of course the listings are quite large now, But Im ok with that hehe.
As for those crafters who dont want to bother with a merchant tent and vendor, then they can use the regular bazaars located in the big cities. The point of PCs is not to just empty out the major cities alltogether...
I am annoyed that items purchased from a vendor within a Player City still show up as, for example, Tatooine, Tatooine.
If the vendor is within the city limits, the item should show up as "Travelers Respite, Tatooine"
We know that sales tax may be collected from vendor sales within the city, so the system *knows* that sale was made in the city already - seems like all the information required to make this change is right at the coder's fingertips.
Bazaars are useful for people who don't haven any merchant skills. Some ranger wants to sell 2000 hide, easiest way to get rid of it is on the bazaar. Some person is only a miner has no house or merchant, sells his resources on the bazaar. I think we should be able to add a bazaar terminal.
Once your city is registered, I imagine it will show the location of where the item is. Your city exists but until it is registered I don't think all the systems will recognize it.
This was lost to page 6 with all the ERROR!! WHERE'S MY XP! AGGHHHHHH!! Posts from yesterday, so here's a little push back up to the top. ![]()
I'd like to see the ability to add bazaar terminals.
Bounty Hunter Terminals don't work....but a Bazaar terminal gives more of a reason for people to 'stay' in our city rather than running into 'town' to go scan the bazaar for some important subcomponent or resource that's not available in our city...
I would welcome bazaar terminals in my city. Not all our citizens have the prerequisite skills to have a vendor. The bazaar is their only alternative. As for "creating" competition with town merchants, I think the type of merchandise you find the two selling are quite different. You likely won'tsee a BER 13 harvestor, or a 60% composite armor pieceon the bazaar for 3k, and nor will you see the lower-end items typically seen on the bazaar for sale at your local shop (not usually anyways).