Politician Archive
Thread: /citywarn and its ensuing hilarity.
Page 1 of 1
DaQuilla
Fri Nov 21, 2003 3:25 am
#1
Good to know ... but didn't the devs once say that Militia fighting should be seperated from faction fighting? I mean you never know who you're attacking ... or is it that they had to change this (without saying a word, once again) to get faction bases into cities?
I'd rather not have this faction TEF wildfire, since we are a neutral city ... but to have some fun in the game even a "neutral" might be covert ... and wildfire might spread fast and turn the town into a gank fest ![]()
Another jab not well done*?
----
* sorry ... but at the moment all my "fanboyhood" has left me
Raotek
Fri Nov 21, 2003 6:58 am
#2
How could it be factional when all the parties were imperial? I think I heard that the tef spreads to everyone for some reason.
AgentClark
Fri Nov 21, 2003 7:20 am
#3
I was under the impression that the Militia TEF's were ON TOP of the TEF system. This would imply that ALL OTHER TEF rules would apply. Faction, Group, ect.
At least that's my understanding.
At least that's my understanding.
Joshie
Fri Nov 21, 2003 1:25 pm
#4
/citywarn is much more powerful than I imagined it would be. The TEF it gives seems to be both militia-based as well as faction based. So, as a covert Imperial mayor, I warned one of my covert Imperial guildmates and we started fighting. Once we engaged, a nearby overt Imperial could target both of us. When attacking us, a covert Imperial groupmate got a TEF on the overt and started attacking him.
TEF wildfire. Be careful who you bestow this power to.
TEF wildfire. Be careful who you bestow this power to.
Page 1 of 1