Politician Archive
Thread: Cross-server citizen swap to get around the 10 person cap
yea just what we need one more thing to track and cause more performance problems and lag.
Rogue1970 wrote:
Simple solution:
Votes don't count unless the player played a minmum of an hour that week.
I'm still game. Contact me on the Gorath server. Have a city of about 30 residents that would do a swap =)
How is this fair to the people who actually play on the servers that you're swapping to? That's 30 extra structures that would otherwise not have been built. Those structures are going to add to the database load for that server and cause more lag at a time when people on some servers are already experiencing tremendous lag.
What if everyone lot-swapped for harvester slots? Then we'd all be using many times the number of lots per account that we're supposed to have. We'd have vast fields of harvesters, and legitimate players would have a hard time gathering resources. Nobody would like that. This is just as bad or worse.
UO eventually had to go to a per account house limit. If you guys keep this up, they'll probably switch from 10 lots per server to 10 lots per account eventually if needed.
City dwellers already are getting more access to land than people who don't want to live in cities. Why do you guys have the right to 10 or more times land than everyone else? Why should people who don't even play on my server be able to helpothers restrictmy access to theland on my server?
flame me if you want but i think this idea is utter crap. you aren't creating a community, you are creating something to benefit only yourselves.
i dont care how small my city is, i have nearly 20 myself with 8 more signing up today but at least i can gladly say i know each one of them, i know they will be there for me as ill be there for them and we go on hunts...
a city is a community and it disgusts me that you people are doing this to beat the system.
Do this if you wish.
I hope you enjoy having 50 citizens and 7 people to pay for your whole town. Your city will look like Detroit eventually, where buildings are all over, and nobody walking the streets. Abandoned harvesters burning and Chubas roaming free in the streets.
Well this is a concern, and I will bring it up with the CSRs, but there is a couple things to remember here.
One, talk is cheap. Jumping servers, putting up a house, paying for maintenance and voting every week is a bit of a hassle. 20-30%+ of the people doing this will fade away. After that, you'll lose another 20-30% over a couple of weeks because the hassle will become a hassle and it will get skipped. Beyond that, votes will be missed and there will be slip ups and this will be harder than it appears to be.
If it becomes a problem and it falls within policy, then CS will gladly help.
Well that depends..
1. The new homes can be granted admin rights to the mayor and said mayor can maintain the fee if they so chose.
2, You don't have to vote for the incumbant. So once the mayor you like is in, you don't even have to be on the server anymore.
Problem is,
Votes automatically go to the incumbent. Which means that all that needs to happen is to have the person set a house down and declare residence and make the mayor the admin, He pays the pay maintenance and gets automatic votes.
Maybe we could make this more difficult by saying that anyone that does not spend more than 5 hours on line with that character during a week, their vote does not count that week. Or something else similar to deter this kind of muleing.