Politician Archive

Thread: City Hall bug list

DorkVador
Sat Nov 15, 2003 7:15 am
#27

The entire contents of my PA hall dissapeared once, which is mostly used to share resources, it's insanely creepy to witness, let me tell you that.

"Players who were within the 130m radius and declared did not become a citizen. They had to declare again, or pick up and drop again."


Actually, as I found out, people need to ENTER their house to become a citizen once they are included inside the city radius, clicking the button and/or re-deeding is not needed.
I assume this was done to prevent people that have been long gone and quit won't be counted as a citizen even though they 'declared' months ago.

laubster43
Sat Nov 15, 2003 11:04 am
#28

we have a City on rori and are unable to pay maintainence on our city hall even though we have more than enough money in our treasury.
laubster43
Sat Nov 15, 2003 11:43 am
#29

we have money in the treasury but we are getting emails from the system that says we are going to lose our city hall
SlyHunter
Sat Nov 15, 2003 5:07 pm
#30




Actually , you can just use a large toolbox that an architect makes to cover up the voting terminal. Works great for keeping out those pesky rebublicans lol.




Typical a Democrat who doesn't believe in Democracy.




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Xtinder
Sun Nov 16, 2003 8:03 am
#31


_______________________________________________________________________________________

Message Edited by Xtinder on 10-06-2004 07:11 AM

pistolking
Sun Nov 16, 2003 10:06 am
#32

Ya this happened in my house in my new City im in. I filled it with med packs and wound packs and such cause it was gonna be like a med center. came back later and all 30 of the items i placed were gone. i know this isnt much to the rest of u out there with a million credits but for the most part i dont normally have even 10k in my pocket. thats only on mission running days or pet selling days.



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Thames
Sun Nov 16, 2003 10:47 am
#33






IllandraAzuryne wrote:

Update:


For me the disappearing items did reappear where they should be after logging out for 30 minutes and logging back on. The items I had placed after they had disappeared where still there, the 1 bag that was empty and not rotated/moved was now in the right position and full, and the other bags where where they should be and filled with their contents.


I Hate these types of bugs.






This issue isn't isolated to items in houses. It can happen to anything purchased from vendors, trades, bank safe deposit boxes, containers, personal inventory, etc. It seems that when an object changes location for whatever reason, it takes a game refresh (log out. log in) to establish it. I'm not a programmer or net-guy by any means, so I don't know if it is tied into this database system (which seems pretty cheesy) or if it's client/server related. Anwyway, I don't want to get too long winded, just wanted to put it out there that when stuff disappears for ANY reason, just log out for a few and come back in. Cheers



Odax Osskip**Far Star**
Master Doctor
Joshie
Sun Nov 16, 2003 10:57 am
#34

The election/rank upgrade/taxation timer moves an hour forward after every server restart. This is the same time bug that affects player-owned factional bases and causes the vulnerability window to shift an hour everyday.

This means that cities will not advance every 7 days, but rather every 7 days and 7 hours.
MaggieMay
Mon Nov 17, 2003 1:26 am
#35

The amount you can remove from the city terminal needs to be raised. Shuttle ports, Banks etc are going to be expensive and more than 50,000 credits.


We need to be able to give and remove admin rights to the city hall.


The initial city radius is too small, I had to jam houses where I did not want them, and I still can't get all my guild within the city radius.



Thank you,




Maggie May

Maggie May, Clothes to Die For at 5831 4905 on Tattoine
Mayor of Mos Exigo
Bloodfin Server
CH_Trix
Mon Nov 17, 2003 6:13 am
#36

We are already running into people thinking it is funny to clutter the land just outside our city limits with harvesters. We have some 80 harvesters in the 100 meter city expansion coming on voting day. Please let the mayor assign a no harvester area. Make is so people have to lift them up once they are in a town area before they can add any power. PLEASE.
Hunt_Master
Mon Nov 17, 2003 6:16 am
#37

Has anyone noted that Tatooinian City halls don't have signs?



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LeBob
Mon Nov 17, 2003 8:40 am
#38

MaggieMay


the mayor can set admin rights on the city hall to other people


please read the entire thread and you will see how...



DEV


people can be prevented from voting by using


/setpermission ban <playername>


this will ban the said player from entering city hall and needs to be fixed




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CH_Trix
Tue Nov 18, 2003 5:12 am
#39

Well that's not the only way to skin a cat. You can also warn them and kill them every time they come to the city until they pick up thier house.
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