Politician Archive

Thread: I would like the Developers to explain why there is a city cap

FuzzieBF
Thu Nov 13, 2003 6:10 pm
#14

The answer to this question is that, even when they make $4,125,000 dollars a month (275,000 x $15) on subscriptions alone (not to mention game sales), they cant afford computers able to hold more than TEN CITY HALLS worth of data.



THAT is the answer.




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BountyHunterSeraphim
Thu Nov 13, 2003 6:34 pm
#15

I agree with Ninja and the others against this cap. The players will cap themselves. There are already hundreds of "unofficial" cities that exist. There is simply no good reason for the cap. If they don't remove this cap, I can easily see 30-40% of players cancelling their accounts. People are in an uproar over this.



Sauroth Darksky

Supreme Commander of the Imperial Galactic Army
Future Bounty Hunter
Sill_Voth
Thu Nov 13, 2003 7:41 pm
#16

Okay, here's why I like the idea of a cap for a limited time. If there are major issues with it it will be simpler and faster to fix unforseen bugs and issues. Not everyone will be happy, ever, no matter what SOE does. How about just enjoying what is there, and if you really want to build your own city, it will happen. Patience, my friends.



"Treat friends with kindness, enemies with respect, and strangers with caution"
slugeater
Thu Nov 13, 2003 7:42 pm
#17

Caps are giving cities a headstart in customers other cities won't ever be able to catch up.



Sluggy Devlya
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AydenTrodak
Thu Nov 13, 2003 8:06 pm
#18

I agree with everything said here about how caps are wrong. So I want an EXPLANATION to why there is a cap. Will it clog something up? Or is it just more overtime hours for the devs or something.



- Ayden Trodak - Bloodfin /|\ Arrcoe Nigh - Eclipse -
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Prowler24x
Thu Nov 13, 2003 8:57 pm
#19

please notice: the only complainers are the people who didnt get one in time, /praise my architect and politician




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Prowler24x
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RodianKiller205
Thu Nov 13, 2003 9:09 pm
#20

prowler don't rub it in okay.



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Shiatan
Thu Nov 13, 2003 9:10 pm
#21






jPsSmartLink wrote:

4. This was very much leaned towards the west coast (maybe not intentionally) as the servers went live, but it was 3 hours later on the west coast than on the east coast (tarquinas went live at roughly 3pm EST which is 6pm PST), meaning that people who work on the west coast would be more likely to be home from work when the servers came up, whereas those of us on the east coast are still stuck at work for another 3 hours, and the caps were hit within 25 minutes.







umm, i thought that 3pm eastern was more like noon pacific....
shad0bear
Thu Nov 13, 2003 9:13 pm
#22

I for one am totally disappointed in this city cap. I gave up pistoleer to have the skill points available to be a politician. Then I went through sheer hell and some deals unfair to meand my guild to get a city hall. Then when Iwent to place it, I'm told the planet limit has been reached. I've got to tell you. I used more profantity in the 30 seconds after getting that message then I have the entire 3+ months I've been playing this game. I am very disappointed in the current cap limits on player cities. I am standing in front of my guild hall with a deed to a city hall in one hand and you know what in the other. Might as well since, the deed isn't doing me any good. Moving to a remote planet hanging off a major planet will be a logistic nightmare.


I know some people within SOE and they are extremely bright and very compentent. They do not work directly on the Star Wars Galaxies product. I am beginning to believe that the SWG team is not the stellar children within SOE. A perfectly good example is the mess up with the RIS armor quest story. Some people may think that mixing Weaponsmith with Armorsmith is a fair mistake. I just call it a blatant lack of attention to detail. In the military that kind of crap would get you or your buddies killed.


Come on guys quit fumbling the ball. Take the time to make sure the small things are taken care of, that is where the devil resides.





Derge Runningcloud
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Dark_World_Thorns
Thu Nov 13, 2003 9:35 pm
#23






fight4therebels wrote:
Think about it, if there wasn't a cap, your map would be filled with cities, like every 2m or so. It wouldn't be cool. I dont blame the devs one bit






This, my friend is that NO BUILD ZONES are for, the no build zones were useless when Player Cities were not released, the only place they were really usefull in in town obviously... but now maybe devs can choke up a bit and increase them...i do not and will NEVER agree with the devs decicion on this matter 10 PER PLANET?!?! i had dreams of having a stronghold with all my buddies and switching mayor positions every now and then...i dont want to run into one of the 10 cities and just take THEIR city, which is probably the only way i'll get to be mayor of any city. a cap is a good thing and a bad thing at the same time, if you could put a RESONABLE cap on cities (lets say 100 as an example, i doubt theres evan 100 PAs on a single planet) then the problem would be solved, if you can't build a city then you were obviously too slow and need to wait for a city spot to free up. for those of you making a pettition to get rid of the cap for good heres my /sign!





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Kirus
Thu Nov 13, 2003 9:53 pm
#24








jPsSmartLink wrote:


4. This was very much leaned towards the west coast (maybe not intentionally) as the servers went live, but it was 3 hours later on the west coast than on the east coast (tarquinas went live at roughly 3pm EST which is 6pm PST), meaning that people who work on the west coast would be more likely to be home from work when the servers came up, whereas those of us on the east coast are still stuck at work for another 3 hours, and the caps were hit within 25 minutes.




Huh? For those of you that still do not understand the whole time zone thing, if it is 3pm EST, then it is 12pm PST. You had it the wrong way, thus that particular arguement is completely invalid.


Even the smartest link is still a link at the end of the day.




Kirus Hayden, Theed, Tempest
Master Combat Medic
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Tanizaki
Thu Nov 13, 2003 10:13 pm
#25






fight4therebels wrote:
Think about it, if there wasn't a cap, your map would be filled with cities, like every 2m or so.


Really? Maybe things are different on your server, but on my server, each player is limited to 10 lots.



EmCee Flash
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NinjasLovePirates
Fri Nov 14, 2003 8:58 am
#26






AydenTrodak wrote:
I agree with everything said here about how caps are wrong. So I want an EXPLANATION to why there is a cap. Will it clog something up? Or is it just more overtime hours for the devs or something.





I guess the reason given (earlier in this thread) by TH was that at the moment they aren't ready for the extra space player cities are going to take up (server/storage-wise, not in-game land area). They will have some kind of upgrade or fix in December where they'll have more space and the cap will be lifted. TH even said it had always been temporary.


The things I'm complaining about now are the following:


[1] This cap was never made officially public where everyone would see it.
They didn't put it in the patch notes, just on the boards. A very small percentage of players use the boards and a very large percentage of players wanted player cities. I didn't know there was a cap until it was already met and I do use the boards quite frequently.


[2] There was never a posted Announcement on the the Announcement Board regarding this.
There was no "we're having server issues and we are placing a temporary cap. this will be lifted by the first week of December and we apologize for any inconvience this may have caused." That's ALL it would have taken to avoid this. Just posting that a week before it went live would have been sufficient. Instead, we're given a bunch of defensive attitude. I truly try to support the devs whenever possible, but TH mood in the link I posted on the first page of this thread was COMPLETELY uncalled for.


[3] If they weren't ready to release player cities as intendend, then they should have waited.
It's not like we're impatient. We waited forever as the game's launch date got pushed back. We accepted that four major features would be cut so the game could launch "on time." We are still waiting for the balancing and fixing of the existing professions. So, you think that if the server issue could be fixed by the first week of December, the could have just released mounts and the other fixes now, and then cities in Dec. All it would take isa written explaination. "Due to technical issues regarding server space, player cities will be post-poned until the Dec patch. Mounts are still scheduled for Nov 13th as are a great number of other fixes and updates. We are working hard to get player cities live and we want to see them flourish just as you do. We apologize for any inconvienence this may have caused."



I'll state again I'm not mad because I didn't get to join the city I want to immediately. I can wait, I'm good at it. I'm just upset in how they (failed to) handle this. I think that an official, from-the-devs apology is in order followed by a detail explaination. That was customer service/community relations is about. Making us, the paying customers, happy.




Rick Maher
Master Armorsmith, Master Smuggler
"Uh... had a slight weapons malfunction. But, uh, everything's perfectly all right now. We're fine. We're all fine here, now, thank you. How are you?"
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