Politician Archive

Thread: Lok imperial Base

BigGuy_WAN
Thu Nov 20, 2003 3:28 pm
#14

How do any of you KNOW what I was thinking.... and 400m is not much farther than 150m... please.... lol... they should all then make no build zones 3k... than yes... that would make a difference... but for a few hundred meters... which is less than a minute even walking that is not a very valid argument....



I built there because I liked the Geographic landscape


there were already homes there as well as a guild... all those above advantages were already present pre-player cities for those who built around.... now all of a sudden it makes a difference?????



I intend to put all the same facilities as everyone else... and no I didn't even know it had cloning facilities.... I had only been to the place once before and only to run 2 missions




Matt-Kire Nosral
Too'Kewl
Draago Skorponok
Ahazi
Dark Trench City Forever!!!
IsaacPalinander
Fri Nov 21, 2003 1:18 am
#15

That no build zone around the outpost is going to completely screw your city's advancement. If you ever plan on getting a shuttleport out there, you really have no choice but to move. If your Hall is 100m out and the no-build radius was extended to 200m, that leaves you just about nothing.

And how can you say you're getting nothing free? It's all right there for your use? Why else would you have placed that close in the first place. I'm sorry this happened to you, but you had to have seen it coming.

Have you logged in yet? I know I'm curious to hear what's happened.



Isaac Palinander
Master Doctor/Master Medic/Master Swordsman, Patron Saint of Sarcasm, The Church of Alvis
Margaux Aderbrent: Master Architect/Master Armorsmith/Master Artisan
Cale Palinander: Dark Jedi Knight

Page 2 of 2