Politician Archive

Thread: Galactic Planning Commission Considers Budget Cuts

Hypatian
Tue Nov 04, 2003 6:07 am
#14

25k is on the low side--but when you consider that a level 1 city can only support small gardens as civic structures, that's not too bad. Even though the base cost scales linearly with level, the true cost of the city will increase faster, because larger cities will have more amenities. Notice that a level 5 city will be at 125k per week plus amenities, as well, even higher than previous. And of course, stack on whatever amounts are required by banks, shuttleports, specializations, etc. etc.

The costs at the upper end may end up being a bit too too harsh, but at the lower end they're small enough that the cost per citizen (for almost no gain for a level 1 city) allows the city to survive and even attract new citizens.

With 100k for an outpost, well, the outpost I was hoping to establish on Dantooine and see grow slowly in size would never even get started.

It's true that we don't want cities sprinkled everywhere, all over the map--but I think that it's also important that a small city can be stable for a while and then grow, rather than having a situation where only cities ready for explosive growth can exist at all.



Hypatia Fegi - Fegi & Fegi Enterprises - Elektra Fegi
Mayor of Reunion Radioactive Power Broker


kaid23
Tue Nov 04, 2003 7:43 am
#15

The odd thing is if they do straight 25k* level it will wind up being MORE expensive than it was perviously for a rank 5 city hehe. Also the city hall is a small portion of the overall monthly upkeep. Of qavilles million plus a week upkeep only 100k of that is the city hall.

They really should lower the cost of gardens a bit as well who is going to want to have many gardens if they wind up forcing all the city members to pay 20 30k a week to keep them up.

Kaide
bapess
Tue Nov 04, 2003 8:01 am
#16

I agree perhaps the cost of the city hall's upkeep should start at 50k to avoid cities popping up everywhere but still allowing for folks to start somewhat slowly.I still think thecity hall upkeep should not eceed 100k. Perhaps level1 could be 50k, level2 could be75k, and levels4 &5 could be 100k.


Then perhaps a closer look could be taken at the upkeep cost of the add-ons. Gardens really should be fairly cheap since they are only for aesthetics.





Trassk
Master Combat Medic / Master Pistoleer
Bela Vistal Contingency www.belavistal.com
Visit Fide Mea on Corellia

CptCox
Tue Nov 04, 2003 8:57 am
#17

Cities are gonna pop up like crazy no matter what the maintenance is, just take a look at Guild Halls for example.



Having a starting cost of 25k sounds great to me, cause that means I'll be able to blow more money on other Civic structures and city beautification objects.




No'saj Xoc
- Radiant - Imperial Army

(formerly Vegabond)
Lead Developer, SGCSim
Tansun
Tue Nov 04, 2003 10:54 am
#18

The small cities will quickly die I suspect. I like the new figure as it will give cities that want to grow a chance to grow w/o taxing the heck out of the starting population.



Thanks and keep up the good work Plinka.




Tanson Yanshi - Working to Master BE once again.
slugeater
Tue Nov 04, 2003 11:16 am
#19

Fact one: the powergamers wil get their cities, even if it costs 10 millions a week.


Fact two: allowing only powergamers to have cities is making specific content theirs only.


Fact three: cheap content will give everybody a shot at a city. Notice I didn't say a successful one.



I for myself find it strange the higher the city, the higher the costs. Per capita costs should DECREASE the higher the city gets. That's called scale savings. Taking 50 people to one place should be less expensive than having a lone house in the wilds.




Sluggy Devlya
Master Smuggler-Politician
Avian City-Talus-Chilastra

Best way to deal with the tall guys is to give them incentives to lick the ground. And dont look down on me that way youre not THAT taller.

TroThorns
Tue Nov 04, 2003 12:37 pm
#20






slugeater wrote:

Fact one: the powergamers wil get their cities, even if it costs 10 millions a week.


Fact two: allowing only powergamers to have cities is making specific content theirs only.


Fact three: cheap content will give everybody a shot at a city. Notice I didn't say a successful one.



I for myself find it strange the higher the city, the higher the costs. Per capita costs should DECREASE the higher the city gets. That's called scale savings. Taking 50 people to one place should be less expensive than having a lone house in the wilds.






I agree with your three facts, and that is why I welcome this change. On your other point, per capita costs are miniscule for the higher rank cities versus the outpost.Outpost with 5 people = 5k each just for the hall. Level 4 city with 50 people = 2k each for the hall. So there is efficiency of scale built into this system.




Tro Thorns - Master Architect (semi-retired)
In The Town of Lake Destiny
East of Keren, Naboo, Ahazi
Visit Lake Destiny Bazaar
For All Your Vehicles, Weapons, Architecture, and Smuggler Needs
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Plzurpilot
Tue Nov 04, 2003 1:21 pm
#21






BlindTyldak wrote:

25k almost sounds TOO cheap . . . maybe 50k would take people through Rank 1 and 2? It should hurt a LITLLE bit to start a city, after all . . . .






While I welcome the cut in expense 25k does seem a bit cheap. However, doing the math this would allow my outpost to afford a mission terminal or two or maybe a bank.


Nostradamus Smyth




Nostradamus Smyth, Former Mayor: Vodo-Siosk Dantooine
Master Droid Engineer | Master Politician | Master Artisan | Master Architect


QuiJonOz
Tue Nov 04, 2003 2:56 pm
#22

Excellent news!



No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

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Thunderheart
Tue Nov 04, 2003 5:30 pm
#23

That was a cool announcement



Kurt "Thunderheart" Stangl
Community Relations Manager
Mkappus
Tue Nov 04, 2003 5:35 pm
#24

Thunderheat, can you find a way for someone else to pay for 1 month of Plinka's user fee? I would be more than willing to do it for all the work they have done.





Goliath
Master Shipwright, Master Architect, Master Artisan
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Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
GrandPotato
Tue Nov 04, 2003 6:56 pm
#25

Forgive my ignorance, but what were the costs before?





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TroThorns
Tue Nov 04, 2003 7:15 pm
#26






GrandPotato wrote:

Forgive my ignorance, but what were the costs before?







Prior to this change city hall was 100k per week regardless of the size of the city...



Tro Thorns - Master Architect (semi-retired)
In The Town of Lake Destiny
East of Keren, Naboo, Ahazi
Visit Lake Destiny Bazaar
For All Your Vehicles, Weapons, Architecture, and Smuggler Needs
Waypoint 3156, 2779

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