Politician Archive

Thread: It's official: The first incident (that I know of) of Growth Grieving

KzinKiller
Sun Nov 16, 2003 11:26 pm
#14

Yes, but in real life, I can build whatever I want on land outside the city, and then if the city annexes me, the city will have to do it.


Well, no ... that all depends on the construction laws of your state and county, please don't try to call that a "real world" example, because it's completely false. You can't build "whatever you want" in unincorporated property ... try and put up asewage treatment plant and see.


I agree with those who say that this is a regrettable, but not really avoidable, phenomena. The proper solutions have been suggested ... when the city radius expands, tax the hell out of the intruder and camp the factory with your militia. Think of nastier things than that ... or certainly ask a CSR to remove it if they continue to engage in conduct you consider griefing.






*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
Bkr67
Mon Nov 17, 2003 2:05 am
#15

This is going to cause nothing but trouble. If SOE thought the forums were getting hostile before, just wait till the cap on cities is lifted and several more pop up forceing people to pay up or move. I really feel for the CSR's. This was very poorly planned, if it was planned at all.
KeliG
Mon Nov 17, 2003 2:57 am
#16

hate to break it to you... there is going to be no cap removal on cities.


the way the system will work is there will be no cap on outposts and outposts will not count towards the city cap.


Now, forgive me if I'm wrong on these statements, I may be wrong but it really makes good sense.


Isn't it a politicians job to deal with these things as they come up? you can make a case for one incident here and there but on the whole it is his job..


no two city halls can be placed within 1km of each other... now with unlimited outposts.. all that's going to do is create a lot of tiny little cities with 150m of land around them and 700m of undeveloped unrestricted land between them. Build there... the only greiving going on is here.


Keli


Hunt_Master
Mon Nov 17, 2003 3:22 am
#17

Yes, it is my job as a politician to deal with this case. The problem is, I can't deal with it in ANY way at all at the moment. I am not able to find out who placed the factory, I am not able to affect the factory in any way. When the city grows, yes I will be able to find out who owns it, and yes I will be able to tax it like hell (together with all the 60 other citizens we will have at that time).


Also remember, people is talking about harvestors bothering them. Most harvestors gets moved from time to time. I can only assume this, but this factory is placed solely in the purpose of bothering us. The owner of the building is probably not gonna move it the first month or so, if she's gonna move it at all.


The thing that bothers me the most is how one person can defile the works of 60-70 people and there's nothing we can do. I'm having a hard time figuring how this is supposed to be democracy or real-life-like in any way.




Arees - Hunt Master
Sita
- Bloodhound
Freyia - Chef extraordinare
tiberian_death
Mon Nov 17, 2003 3:57 am
#18

You do realize that once the factory is within city boundary, you get an email saying who is the owner of the if. Meaning time to have the milita /ban and /warn the guy till he moves it or it decays.


Maller Malice


Mayor of New Aldera




Maller Malice
Former Mayor of New Aldera
Selling Loot, Meat and Resources south of Cnet at 364, -5476, vendor named Loot, Meat, and Resources.
SupaPook
Mon Nov 17, 2003 3:58 am
#19

Dude just tax him at 50 percent
Hunt_Master
Mon Nov 17, 2003 4:02 am
#20

I know, I know. But by banning and warning the guy, do you think he will keep the factory there to bother us even more, or realize that he's being a jerk and move it? I don't want to grief back, I want to settle it in an orderly fashion. But I guess the only way to deal with **edit** is by being an **edit**.


Also banning him won't do much, since that only bans him from using civic buildings and vendors. And warning him would need a 24 hours watch over the place.




Arees - Hunt Master
Sita
- Bloodhound
Freyia - Chef extraordinare
KeliG
Mon Nov 17, 2003 4:11 am
#21

blah blah blah blah


once the structure falls within city limits... you will have the power to deal with it... the culprit will be identified and you will be able to seek him out and plead your case.. ever thought someone in your community may have done something to him to bring this on??? It's not out of the realm of possibility.. maybe even you mister mayor who knows?


and all you idiots who think increasing taxes is a solution... how are your residents going to feel about that... oh wait... we are all mathematicians here and can do all the math to return just enough credits to every wanted citizen of our cities.. and being a mayor takes up no time whatsoever so we have all day to do our calculations... right right.. oh that's right... all our citizens are also guild members... so they should just have to grin and bear it right?


Hunt_Master
Mon Nov 17, 2003 4:20 am
#22

I'm not saying it isn't possible we broughtthis on to ourselves, or some of our citizens did. It's kinda hard to tell yet tho. All I wanted is to point out that the growth grieving we all knew was possible IS happening. Not in the worst essence of it, and yes we do manage to continue our lives, I'm just trying to put some light on an issue that needs to be dealt with.




Arees - Hunt Master
Sita
- Bloodhound
Freyia - Chef extraordinare
KeliG
Mon Nov 17, 2003 4:24 am
#23

I'm sorry Hunt... I'm not directing this at you in any way... frankly the majority of the people in this board IMO are the only true greivers and whiners in this game...


I understand your problem and I know you are looking for help.. none of my comments here are directed towards you... don't feel you have to explain yourself... you really don't..


and the bkah was for the guy who said to just raise taxes to 50% and be done with it.... *shakes head* idiot


Stief
Mon Nov 17, 2003 4:39 am
#24

hunt_master, i have a drastic (somewhat) solution to your problem. you need to take full control of this situation. when looking through these boards and seeing the "insulting harvestor" threads, i've come to realize that csrs are useless in this matter and this will not be easily solved. but with hard work, you can pull this off. as factories cost so much, this will probably be very effective. IF, that is, the factory is actually in city limits. if you said it is just outside the city, sorry, i didn't catch it.


-camp the factory as long as you can. this, i know, will be very tedious in itself. but it will pay off in the long run. camp the factory and find out who owns it. set a pet to patrol around it (not quite sure what this does, lol), or whatever.


-have your militia on standby. if you don't have a militia yet, form one asap. get as many members as possible.


-as soon as you find out who this guy is, /cityban him (or whatever command it is to give militia permission to beat his ass). then have your militia on standby whenever he comes back to pay maintenace on his factory. every time he comes back, keep killing. for a little flavor, don't db him right off the bat. just let him lay incapped until he gets back up and incap him again and again until he reaches his incap limit.


i hope that this is a helpful (but drastic) solution. use your militia's guns to be the politician in this matter.




Stief Kixer - Ranger, Pistoleer

RIP Otroce
enoughBUGSalready
Mon Nov 17, 2003 5:40 am
#25

dont want some one in your city? easy.


100k property tax. as the true residents receive their emails stating that they paid their tax, they can forward those message to the mayor, the mayor can then refund that cash to them by with drawing it straight from the cty treasury and tipping them.


the undesired resident with the offensive factory name will soon move it when he sees his bank account hit for 100k a week. not enough? sure, ok then. 1,000,000 property tax and drain his bank account. he'll leave. i would hope he would leave.


of course, this may be a drastic measure, but it's how i would handle it. just be sure your true residents know of this plan and why their bank accounts are being drained of 1 million per week.




Endos Partrician
-Merchant, Politician, ATIF Officer
Hunt_Master
Mon Nov 17, 2003 5:50 am
#26

when will people realize that property tax is a % added to the building maintnance? and it's capped at 50%. Trying to out-tax any buildings you want moved is actually quite impossible, and it would take ALOT of time to do all those refunds, and explaining.




Arees - Hunt Master
Sita
- Bloodhound
Freyia - Chef extraordinare
Page 2 of 3