Politician Archive
Thread: City Mayors need a evict Option
Reavus wrote:
So get your XP up and learn Martial Policy I: Militia so you can create a militia and use /cityban.
Just as a note, you do NOT need Martial Policy one to use the /cityban, /citywarn, or /citypardon commands. you receive them at Novice (I've tested), but with MP1 you can give that power to others.
This needs to happen. Right now there are 3 medium mineral harvesters right in front of our city hall and there is nothing we can do aboutit. That is BS.
vote a better mayor in? ok, great so now you plop down a city hall where i live but you and your friends or pa mates don't want me to live here... bam /evict now you've kicked me out of my home and i have to move all of my stuff?
tell me how its right you can do that?
I love the idea of a community vote to remove structures. We're trying to run our town by majority-rules, I'm even taking votes on what skill levels I should get first. ![]()
I don't know how it would work in towns with large guilds, but in our town it would only be used to remove griefers. Why would we kick random people when they may vote for us and give us xp?Those same residents add to the chances of growing our city, so we'd only call a vote to remove someone if their behavior was intolerable.
Not sure about the griefing angle though, we set up in a remote location with no current residents, so there'd never be a chance we could boot anyone who was there first.