Politician Archive
Thread: This needs addressed-Yes Developers this means you
Even if they raise the cap, it's too late:
-First cities will prosper and get shuttleports while others must go on feet. They'll get habit customers and others will be screwed.
-Other planets require more travel: players there get screwed.
-Relocating can't even be done depending on what house you own. Naboo houses can be placed on Dantooine...but only post patch ones, for exemple. House owners get screwed.
Let the hostile city takeovers and grief begin. Peopel who DID setup their city did nothing wrong and don't deserve to see mammoth PAs reap the rewards of their work, either. The competitiveness induced by the cap has led to many grief tactics to compete over land, and it('s not the end of it, believe me.
I thank you for starting this thread the way you did. I would not have been so calm in my first effort. I serve an alliance of 4 guilds that went far, far away from civilization on Naboo Bria and built a defacto city. We have over 95 homes and 125 total strucutres. We would have been in the top class of city as quickly as it was allowed. Our city was planned, well designed with streets, squares, areas reserved for parks and the public structures. It was a lot of work and required the cooperation of a lot of good folks. We got beat to the 10 cap, and we got beat bya pinprick settlement that puts us into their exclusion area. Whatever they do to caps, we are totally screwed.
Ina perfect world I would add one more step to your list. Look at what the player community had produced and actually intereact with your players to decide where player cities should go. With only 10, this was not at all like a UO land rush, but should have been much more like the old UO-sponsored sites where developer/csr's interacted with players to pick the rare spots that would get the extra tools.
SOE blew this one and there is no way to put it back in the bottle.
25 minutes? you wish... 12 minutes on Eclipse. I spawned next to trainer, ran back to naboo to place it, only waited 2 minutes for the shuttle, and met someone who gave me a mount on the other side.
-Ragnoraq
very angery.
cry me a river. sorry about your luck.
my guild had 6 people waiting for the city patch, we actually read the forums. It WAS posted that 3am cst on thursday. that was even the title of the thread.
i logged out at the capital in coronet, the rest of the people, and the master architects, ie 2 of them, all logged out at our proposed city spot.
As soon as the servers came up we got on, i trained politiion and ran to the city, by the time i got there our architects had already made the city hall. I put it down and we had a city. Within 1 hour we had 12 people registered as citizens. The cap ensured that those deserving PA's who worked together to get the City location they wanted got rewarded.
The cap also will help to stem some of the tide of 10 person PA's that don't work together at all. It gives them incentives to join the larger/more organized PA's who actually take and put some effort into things.
bengland wrote:
As soon as the servers came up we got on, i trained politiion and ran to the city, by the time i got there our architects had already made the city hall. I put it down and we had a city. Within 1 hour we had 12 people registered as citizens. The cap ensured that those deserving PA's who worked together to get the City location they wanted got rewarded.
No, all this means is that players who have jobs or school to attend to get screwed, while the people who don't take all therewards.
Politician, say it with me, Poli-ti-cian.
Quote:
The cap ensured that those deserving PA's who worked together to get the City location they wanted got rewarded.
Although I respect your guild's planning, the fact remains that there was no official announcement. That is a major problem.
Out to lunch on that one, Bengland.
I did it all by myself (of course I have 2 accounts and a job and a life). I built the City Hall, I got my other char trained politician. Me me me. The others in my guild can tag along if they want. ![]()
I dont see the reasoning behind this one...25 cities allowed on lok, but only 10 on tatooine? So now I have to make over 10 trips packing up my storage, move the pa hall, reinvite everyone to the guild, etc. If i dont do this i have a half a million credit deed that is useless.
Complete BS
Anyone who thinks that this city-hall thing was fair to anyone, east coast or west coast, is a fool. The idea that there should be a finite (and small) number of player cities on each planet is ridiculous. The game SWG is not designed for the friendly player!In SWG one must be a uber-gaming (griefer) geek to get ahead in this game.
Weekly resource shifts, huge maintainance costs, andall cities snatchedup in minutes?!?! Basically, ifSWG is not the center ofyour life..... then you can'tplay it!
This city-limit thing is the straw thebroke theKaadu's back for me.....If the limit isn't lifted... I amover it.
<Bitter and pissed>
Dirac
bengland wrote:
The cap ensured that those deserving PA's who worked together to get the City location they wanted got rewarded.
Bengland---- You are exactly the kind of dumb ass jerk-off, and all your nerdy-uber-gaming friends with no jobs and no lives that make online game like SWG suck! Surprisingly, my friends and I were all AT WORK when you were nerding around placing your city.
When all of us normal players (who are uber-gamers like you) get sick of it.... you ubers will be playing with yourselves.... (likeusual).
Huh? How are you totally screwed? You can actually place residence in their city, and vote the mayor out of office, then destroy the city hall and place it where you want it. Or you could just rename the city. The small little pinprick settelment is the one that will get screwed then.
Creigh wrote:
I thank you for starting this thread the way you did. I would not have been so calm in my first effort. I serve an alliance of 4 guilds that went far, far away from civilization on Naboo Bria and built a defacto city. We have over 95 homes and 125 total strucutres. We would have been in the top class of city as quickly as it was allowed. Our city was planned, well designed with streets, squares, areas reserved for parks and the public structures. It was a lot of work and required the cooperation of a lot of good folks. We got beat to the 10 cap, and we got beat bya pinprick settlement that puts us into their exclusion area. Whatever they do to caps, we are totally screwed.
Ina perfect world I would add one more step to your list. Look at what the player community had produced and actually intereact with your players to decide where player cities should go. With only 10, this was not at all like a UO land rush, but should have been much more like the old UO-sponsored sites where developer/csr's interacted with players to pick the rare spots that would get the extra tools.
SOE blew this one and there is no way to put it back in the bottle.
We were in the same boat as most of others that planned and worked hard to have a player city. Had almost everything ready to throw together only to find out that while I was working all cities have been taken up. I was rather bored and the player city promise was what kept me playing and paying. Well I plan on finishing the rest of my move and give SOE, LucasArts and the Devs till the end of this weekend to fix this major mess up. Come Monday morning if I still can not place my player city I will move on to another game. It is rather tasteless to offer everyone the choice to build a city and then they pull this stunt. I have even seen people begging to get citizens which tells me that those not even ready for a city now have one because of the very poor roll out of cities. It is just getting very old paying to play a game that is always just a little bit behind, a little bit lazy, a little bit late on everything and just screwed over alot of people that have spent significant amount of time and effort to get slapped in the face. Oh well it has been nice playing since I truly doubt anything on this will be fixed quickly, we still have bugs from early on in the game. There is nothing like a tradition of missing deadlines, misleading paying customers and just in general not caring.