Politician Archive
Thread: So what happens when the new outposts hit 20 citizens?
I believe that the new 10 is all based on WHEN you placed your hall. If somesone rushed in after the patch placed one at 3pm then another 15 mins later etc. then those first 10 will hit their cycles first, (the time that is said to be left from the terminal) will be the ones that are able to grow. If you placed your hall after the first ten then you wont be able to grow unless one of those first 10 fails to meet the requirements of the next rank. Its all based on time and the ones that put down first will be the ones that grow. So all of you that beat the rush have nothing to fear.
Nehbotep Osiris
Mayor Thalia, Naboo, Ahazi
Master CH, Pistoleer, Politician
Here is the text of the post I saw, but I can't find the link
Based on the various TH posts, and based on working with the city hall terminal, I have gleaned the following information. Hope it helps.
Starting sometime this week, there will be NO cap on outpost size cities.
IMPORTANT: Starting sometime this week you will need to have a minimum of 10 citizens or you will loose your city hall.
Starting sometime this week the requirements for each rank will go up by 5. You will now need 20 citizens for rank II, 35 for rank III, etc.
Caps will now apply for rank II cities and above. For example, on Tatooine, due to the cap there will not be more than 10 rank II cities and above.
The developers will SLOWLY increase the caps. They will go through several iterations of increasing the caps, reoptimized the db, increase, reoptimize, etc. They will contintue to do this until they run into the technical limitations of their setup.
To clear some confusion on how the new rank II will affects you:
If you currently have a city hall place and will hit rank II by one week after you placed your hall, you will not be affected (as the rank II caps will be the same as the current outpost caps)
If you don't have a city hall OR you will not have 20 citizens by one week after, they your city may be prevented from growing. Here is how the system works. Once a week, exactly 7 days after you placed your city hall, to the second, the system checks the results of the election, and the city status. Based on the election, the city hall selects a new mayor, awards political xp AND checks to see if the city can grow. For growth, starting sometime this week, it will check two things: the number of citizens AND the cap. If your city meets the citizen requirements and at the second that caps are checked, your planet has lots left, your city will grow.
Here is the thread, it is from a player not official, but makes sense
http://forums.station.sony.com/swg/board/message?board.id=Politician&message.id=6222
Exactly, this is more or less my quesiton. Is that what happens? Is it based on when you dropped yours so that even if the slot opens a few days after your election you still get it or does the late runner grab it out form under you? Any info at all would be greatly appreciated since the caps being lifted and cities falling really doesn't help anyoneprepare if it is all just luck of the draw. I'm dropping my city hall as soon as possible regardless, and making sure that we can keep it, as well as have enough paid in maintenance so I can not play the game during Thanksgiving break (parent's comp can't handle it) but if it doesnt really matter when you drop it then really what's the point of having it much more then a week before the caps get upped?
Mkappus wrote:
Someone posted on this, I will try and find it. Here is my understanding
Growth to the next city level is automatic, based on 2 factors: first does your city meet the population requirement for the next level? Second is there a slot available at the next level?
When they release the new patch outposts will be unlimited, but city level 2 will be limited to 10. Here is the screwy part. It will only upgrade you during your end of cycle server check. All of the original 10 cities should not have any issues since there is no way for a new outpost to beat them to level 2. When a bunch of new outposts come on-line, it only checks to upgrade you during your end of cycle event. Say that is Thursday at 2pm. Your city has 21 people, but there are currently 10 cities, you don't get to grow. On Sunday a city falls back to outpost, so 1 city slot opens up. You don't grow, the next city to have its cycle end that meets the criteria will grow. I don't believe it holds a queue of people who qualified first, it is just the next city cycle.
This has really confused me.
Can someone please point to where TH or someone official has said something about this new cap? Even if you don't provide the link, the thread title should be fine.
Everyone seems to be referring to some new cap, but I cannot seem to read the information on it to follow what you guys are talking about.
This is from Thunderhearts post in the Development Forum titled something like Citys Where we are and where we are going
Player City :: Changes
As with all game systems, when it gets introduced onto live servers and thousands and thousands of players engage the system, there are always issues the come up and need to be changed. To better balance the creation of cities and to make things fun and playable, the developers have decided to make the following changes over the next few days and weeks:
* Player Outposts: This is the first evolution of a player city and begins with a city hall. Originally outposts could tax their residents and were counted in the initial (and temporary) planet cap. Instead, we are going to raise the population count of outposts to 10 and outposts will no longer count against the planetary cap. Now, small groups of players will be able to keep and maintain their Outpost Cities (which we feel is very Star Warsy). From there, it will be the responsibility of the players to vote for their mayors and grow their city. City Growth Cycle 2 and above will keep existing rules and taxation rules will be in effect.
* City Citizen Counts: The number of citizens in a Player City that will dictate the size of the city will all increase by 5 citizens. We feel the numbers reflect a better growth cycle for players. For instance, 5 people were required for an Outpost. That number will be raised to 10 players. This change should occur early next week and we will let you know if that changes.
* City Building Costs: All the prices for city structures have been updated. City Halls will vary with the city size. It is no longer a flat 50k and will now be based on the rank of your city which is controlled by the growth rank. For instance, an “outpost rank” city hall will cost less than a “city rank” city hall.
Plinka, please investigate this one for us!
Currently I have 10 people in my city, and we're growing slowly, but we're not guild-affiliated and so growth will not be as fast as them.
Wehit the rush and got our City Hall up and it would be pretty lame if we get shoved out because we don't have 20 people. I mean, what is the point in capping NON-OUTPOST cities? SOE sends to be sending out some mixed messages with their decisions. Let's look at the facts:
- Cities can't be placed within 1000m of each other, this accommodates the POTENTIAL for growth of that city to become a Metropolis, thereby granting the FREEDOM of every city to grow as large as they'd like to grow
- Cities have an OBSCENE amount of maintenance attached to them which is designed to discourage the casual setting up of a city
Yet now they say they're going to RAISE the cap on little Oupost cities and yet prevent them from growing. The message that sends to me is they want to placate all of the people who are complaining about not getting to put up a city, while at the same time they're rewarding massive guilds who are basically going to run huge PA towns.
Bottom line: if I've got a City Hall placed on the ground (which I do) I should be allowed to grow my city at whatever pace I choose to grow it. If you want to raise my rent, or use some other methods to discourage me from being a small little city, FINE, but don't PREVENT me from growing. It is the joy, the RIGHT, and the desire of THIS city-builder to grow my city and see it prosper, not to be limited because I don't have a ton of people in my guild.
Vryce Ganvi - Mayor of Swamp Creek, CorellianSystem(Ahazi)
Wow. I was getting totally confused there... I mean we didnt do the land rush thing but we did get our hall up thursday night so I guess we are okay.
My understanding of all this is: If you already have a town hall up there is no possibility of you NOT advancing this week so long as you have the citizenry to do so, but if you FAIL to grow this week you may be stuck for some time at level 1. Am I reading this correctly?
I guess I feel pretty good about that then. We have 32 now with more on the way meaning we are ALMOST assured of at least getting a rank 3. WHEW!
And I guess once you are past the level 2 mark that you are effectively no longer threatened with the cap correct?
MOST LIKELY the first 29 to finsih their weekly update/voting phase
OR
The one with the largest amount of people
IMO, most likely the first one