Politician Archive

Thread: somthing many probley didnt notice...or maby just me =)

vonbloodworth
Sat Nov 22, 2003 8:54 am
#14

Sorta the same thing we saw. BUT What I noticed was that all the emailsI got when it updated were dated and timed correctly. About 3:30pm est Thursday. I didnt get them though nor did my city update untill after 11:30pm thursday


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now that i didnt notice.....that will couse some problems..






Trucegore vonbloodworth,wonderhome
Mayor/guild master

Pikeman, Polition, Merchant,Master Artisan
***** Im easy to talk to once people get to know me, but holding my personal audiences on a throne of bloody skulls tends to put them off at first. *****
vonbloodworth
Sat Nov 22, 2003 5:26 pm
#15

uh...thanks....wating wasnt the problem...





Trucegore vonbloodworth,wonderhome
Mayor/guild master

Pikeman, Polition, Merchant,Master Artisan
***** Im easy to talk to once people get to know me, but holding my personal audiences on a throne of bloody skulls tends to put them off at first. *****
KeliG
Mon Nov 24, 2003 3:23 am
#16

the city didn't become official until the minimum number of citizens registered...


from that time you have exactly 7 days for the next city cycle...


which could have been from 1 minute to 23hours and 59 minutes after you placed the city hall.


If you didn't get the min on the 24th hour... poof .... no more city hall


KeliG
Mon Nov 24, 2003 3:28 am
#17

just an addition... ever since day 2 I noticed that my city would upgrade at 11pm est on thurday... I placed around 3:30 4 pm


so this kills the server downtime theory



Kewee_Radiant
Mon Nov 24, 2003 7:30 am
#18



KeliG wrote:

just an addition... ever since day 2 I noticed that my city would upgrade at 11pm est on thurday... I placed around 3:30 4 pm

so this kills the server downtime theory






Not necessarily. This time drift issue has been brought up often since the last publish, it is possible they fixed in the same day they changed citizen requirements (election day).

note: the time drift thing is not new and has always existed as far as I can tell. This time drift is why none of the maintenance type screens (houses, harvesters, vendors, etc) are never correct and appear to be close guesses.

Kewee
KeliG
Mon Nov 24, 2003 7:34 am
#19

all I'm saying here is that I planted my city hall around 4 pm est on thursday... patch day


the following day i already was being told that city cycle was scheduled for just before 11pm of the following thursday


Which btw is when the city cycled. right on schedule...


so either the term calculated for "time drift" or whatever everyone is calling it... or "time drift" didn't play any factor


Aynianu
Mon Nov 24, 2003 8:23 am
#20

my timer was being pushed back 30mins every day it seemed like. when i placed the hall i wrote the time down, and i checked it every few days to find i was wrong, first time i thought i wrote it down wrong, after that it was changing slightly every day so just assumed server down time was shifting it

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