Politician Archive
Thread: somthing many probley didnt notice...or maby just me =)
Sorta the same thing we saw. BUT What I noticed was that all the emailsI got when it updated were dated and timed correctly. About 3:30pm est Thursday. I didnt get them though nor did my city update untill after 11:30pm thursday
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now that i didnt notice.....that will couse some problems..
the city didn't become official until the minimum number of citizens registered...
from that time you have exactly 7 days for the next city cycle...
which could have been from 1 minute to 23hours and 59 minutes after you placed the city hall.
If you didn't get the min on the 24th hour... poof .... no more city hall
just an addition... ever since day 2 I noticed that my city would upgrade at 11pm est on thurday... I placed around 3:30 4 pm
so this kills the server downtime theory
KeliG wrote:just an addition... ever since day 2 I noticed that my city would upgrade at 11pm est on thurday... I placed around 3:30 4 pm
so this kills the server downtime theory
Not necessarily. This time drift issue has been brought up often since the last publish, it is possible they fixed in the same day they changed citizen requirements (election day).
note: the time drift thing is not new and has always existed as far as I can tell. This time drift is why none of the maintenance type screens (houses, harvesters, vendors, etc) are never correct and appear to be close guesses.
Kewee
all I'm saying here is that I planted my city hall around 4 pm est on thursday... patch day
the following day i already was being told that city cycle was scheduled for just before 11pm of the following thursday
Which btw is when the city cycled. right on schedule...
so either the term calculated for "time drift" or whatever everyone is calling it... or "time drift" didn't play any factor