Politician Archive
Thread: A solution to growth griefing...
I with hypoxia on this one. And this is coming from someone who as been preparing a player city since mid-july.
But the bottom line is that no one "owns" the city hall lot any more than any other person. If we get a city hall lot and a group larger than us moves in -- AND we don't adjust and accomidate, then yes, we will loose the city -- that's politics -- but, that is why we have been engaged in our server communtiy for as long as we have -- to make sure we have lots of friends
who want us to suceed as a city.
Likewise, if some group of, say, 5 people get a city hall lot just because they happen to be online at the right time and we do not, why do they have any more right to that lot then we do? They are only 5 people and if they want to keep that lot, they are going to have create a compelling argument to show that they have more of a right to that hall lot than the hundreds of other people who will be without.
Eseeg wrote:
ultraddtd wrote:
Eseeg wrote:Then you haven't been reading what people have been saying on this board.
It's not about wanting to push people out, it's about not giving them the ability to take away from you and your guild what you worked hard to put togther. Tell me what PA is just going to sit there and let another group of people become a part of their city knowing that they're there only to vote one of their own mayor and take what you paid for?
Don't give me the "Oh well that's the nature of the game" excuse. That's lame. Probably 99% of the PA's on all servers setting up a city are looking to keep control of it in their own group. And there's nothing wrong with that. They're not looking to play politics. They're looking to make a place they can call their own. And yes, THEIR OWN, their city, because they built it and maintained it.
What's the point of the city system them? You said it yourself; they're not there to play "politics" but to have their own city.
Is it jsut me or do most people see this system as a way to lock out people as opposed to taking people in and expanding and creating a metropolis?
--ddtdIt's not a matter of locking people out. We will welcome anyone into the city who wants to live there, they just have to understand that since it's OUR PA who put up the city, then OUR PA will be the ones running things. That's our biggest concern. We had a meeting and agreed that only members of the PA should be able to run for mayor and be in the militia. That's what we want the control for.
As has been said countless times, we don't want a bunch a 1337 k1ddi3z coming around and deciding they're going to set up just outside our zone of control then try to get one of their own into the mayor's office and take what we worked for, and then see it destroyed becuase one way or another because they bring the city down. That's not politics, that's griefing, or theft if you want a better term for it.
**edit** so much for democracy.
I believe this is the system they had in the soviet union, everyone voted, but you could only vote for Stalin.
You cannot from what I understand, stop others from running for mayor. You can have your meeting but that will not stop you being voted out for office...
Bah it does not matter, player cities are going to be a fiasco.
The reason why I brought up this idea is that we have houses around our city area that interfere with our city layout...we know who owns these houses, and we can always build around them if they would not want to move...that's their decision. However, they have not logged in in over a month. We've sent them mails,a fewpeople have them on their friend's list to check to see if they log in at odd hours, but to no avail.
The thing is, is that I suspect they have cancelled accounts, but Lord knows how long they paid maintenance up to. A few of my friends pay maintenance up to 4 months...and it's just, if those people are GONE, it seems kind of a waste. A couple houses have absolutely nothing in them, which also kills me. We can always wait them out, I just wish there was a way we could get rid of the houses now, if they have closed/cancelled accounts.
I mean, yeah, I see why it's bad, to destroy houses...but I'm assuming that most cities won't be in crowded areas, and that the people running them are semi-goodpeople. ![]()
--Siddalee
Structures should not be able to be placed within 1000m of a City Hall that arent within the city limits.
Now for all of you wanna be griefers. Why would an Imperial occupied city allow Rebels to set up shop right next to them? The fact is, THEY WOULDN'T. The Empire would send out a gang of storm troopers to kill the resident and BURN DOWN THEIR HOUSE. You want reality? There it is.
Those of you suggesting that it would somehow be okay must be relying on your overwhelming numbers in order to do such a thing. *Cough* Rebels *cough*
Ok...I'm not one to cause grief to others, intentionally anyways ![]()
But I see some real Role-Playing and ways to really be a politician here.
In real life, if a city want's you to move your house, so it can build a freeway right where your house is built, they will try to buy your house for the amount it is worth. I know they do this because they did it to my sister and her family.
Now in-game it could work the same way, you just have to think of ways around your current problems.
I really hope people don't start griefing others, because no one likes being on the recieving end of it, but there are way around it.
This thread makes me chuckle, it's exactly what we're doing right now.
Okay, here's the situation: We were the first PA on Tatooine in Gorath (second overall in the galaxy). We've got a core group of 40-60 members (depends on who's shut down their acct in frustration that day). We have been planning a city since the begining, scouting out territory and laying down our houses in a logical pattern. Our PA city was perfect, the center was occupied by 6 harvesters to keep the spot for the hall open, the houses and shops and warehouses extended in nice neat lines and streets. Our politician trained as soon as the server came up, our architects had prepared 3 deeds just in case, we hauled butt to get to the harvesters to tear them down. So what happened?
Well, SONY (those great fun loving guys) plopped a static spawn intermingled with our harvesters. We couldnt place our city hall. Okay, plan B, put the hall on the outskirts and work from there later. Too late, the 10 city limit was reached.
So, we see there's a city 2000m to our south with 7 people. Their entire PA has 7 folks but they get a city? Not while we're here, no sir! We've raised the banner of war and have marched south to besiege their town. We have completely surrounded their town with our own structures and when they expand (they're up to 13 now) we will be the majority. Then we elect our own mayor and resume our plans of conquest.
It's how the game is intended to play, and to be honest, it's energized our PA. We've been lacking alot of content and 'reason to play' lately. This has given us new life and a new goal, worthy of our attention.
I'd go for /denyresidency. Our town allows any RP'ers to move in after they go through a one week sponsorship just to prove that they are not complete idiots. After that, we're a complete democracy, anyone can run for Mayor, etc . . . it just ensures that people can put up with their neighbors. If someone can't respect a town's culture, then they sound have NUMEROUS restrictions placed upon them living there, aside from just the inability of using the buildings.
~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"
hmm, just an idea at the top of my head, flame me if it's stupid. How about a demolition warning? the mayor could put up "this building will be demolished" and 1 week later if the building has not been movedit will bedestroyed. The owner of the building would get a mail warning about this at least once or twice, and he would be immune from /citywarn for the time being (allowing him the chance to get his house back)..
Could help out abit? but I guess there are some abusable things about it too..
I'd like being able to move buildings ... like the devs once promised us for this feature ... but being able to destroy buildings ... even with any kind of warning ... that is plain griefing all by itself.
/denyresidence would be an option I guess ... but only if it takes the /denyed house out of all tax rates (including sales tax)