Politician Archive

Thread: Why I'm NOT making a city

Rachtor
Fri Nov 07, 2003 3:58 pm
#14

Stop making it sound like the end of the world please. I'm not FORCING anyone to live in my city. They are free to go live in another town someplace else where they have an equal shot at becoming Mayor. Just not in MY time.


I know democracy is a great way to run things. But I'm trying to say there should be OTHER OPTIONS. Was there a democracy in the imperial army? Did you see storm troopers with campaign platforms mudsligging Darth Vader so they could be the next Sith Lord? NO! So why can't I "Role Play" a dictator if I want??


Heck, I don't even WANT to be a dictator. I just want to be in charge, sharing a council, or something other than just a citizen. Especially when I and my friends invest all the money in the creation of maintenence, and upgrades in the city.

Rachtor
Fri Nov 07, 2003 4:00 pm
#15

Haha,


Yeah I guess that's true


I dunno I just wish there was something CODED like that. You know? Not just saying that this is how it's run.


Plus Idaho kinda scares me, I think I'd be Kansas.

Jezebella
Fri Nov 07, 2003 4:03 pm
#16

Well, I guess we will see what happens when this goes into production.


What I'd be afraid of is if a city gets built and then another group decides to move in and take over. I think then it is a numbers game - not necessarily because the existing mayor doesn't have the votes, but because the person he'd be running against would be BRINGING in his/her own votes. So, it's not like the EXISTING people would be voting one way or another.



Existing city population = 50


New Population who moved in THAT DAY= 75


Even if the existing mayor got ALL the votes from the people who'd lived there before, if in THAT week's election, the competitor had the new folks ALL vote for him, it would be an easy victory.


It would happen if it was a guild moving in. Some I know would do it only because it's easier to move in to an existing city than build from scratch. Yeah, politics is an interesting beast.


Also - if it comes to a vote EVERY week, will people be able to move in and out of the city JUST to vote for their friends? That would not really seem fair would it? This could easily be rigged in my opinion. Oh well, this may be getting off subject but it did catch my eye.


Thanks for listening.



*Respect - it goes both ways. *

PsychoticChipmunk
Fri Nov 07, 2003 5:06 pm
#17

Yah, you have to hate how democracy gets in the way of totalitarian rule.


Oh, and stormtroopers wouldnt be able to hold office since well they're soldiers. You have to retire in order to become a politician. True at the highest level ie emperor or grand moff there were no votes, but on the individual worlds things were democratic since Palpy didn't really care at that level. You can always vaporize a town with a star destroyer if need be.


I just find it funny how you hate the system because it allows people to vote against you if they don't like your policies or this other guy better. True you may pay for all of the benefits, but if you get replaced and not banned for being an ass to the new mayor you get to use all the things that you placed after all they are PUBLIC structures.




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0000000000000000000000000000000000Decorator, Mayor, Rifleman, Bothan0000000
Jezebella
Fri Nov 07, 2003 5:52 pm
#18

Idon't think that anyone said they hated "how democracy gets in the way..." Once the system goes into production it will be interesting to see how much people who live in these cities actively become involved in the political system at all. True, the weekly election process may be very critical to those who have competition - but to those who live there...


If I was a casual player, would I log in for a vote? How would I as a politician ensure I win?


Also, would there become issues of mudslinging? How would that affect the social culture of SWG? Surely people would take sides...


Even on this thread there are sides : :cough: opinions.



*Respect - it goes both ways*

Rachtor
Sat Nov 15, 2003 4:30 pm
#19

I'd like to bump this. Now that the politician board has a lot more posts on it I'd like to see if this gets some more attention.
JDaneel
Sat Nov 15, 2003 4:56 pm
#20

Player Cities should be so much more than Enhanced Guilds. I'm looking forward to frequenting the few real Player Cities (ie not Guild Cities) that I've been able to find post-patch



JDaneel Mining - Twi'leks Dig It!!!
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Jaeke
Sat Nov 15, 2003 5:35 pm
#21

Well the player city is a different critter than private land. I have the same impulse you do, to want to build one and get a few friends in and have it set up for a while before more people come, that way it can be planned out and such, but I'm a micromanager with stuff like that, and it really is a Simcity impulse.

What you really want is to have a PA hall that does stuff. If you could build half the functions of the new city into the PA Hall, put it wherever you wanted, and let your friends surround it with their shops, then you've essentially created the little microcosm you're looking for, without really taking up a huge swath of the map.

Say your 10 person PA does all its hunting on Endor, and you want to put your hall there and some houses and shops (I know you're not supposed to, but whatever) You build the PA hall, then you build the modules to go in it (using a Naboo Hall: there's 5 slots in the basement, 3 on the first floor, 3 on the second). So you make a cloning module and a medical center with a bacta tank and a bank/bazaar terminal and a crafting center etc etc. and put the place out in the middle of nowhere Endor. Maybe they let you put merchant tents in front of it or in the main hall or something so your PA members can drop vendors in the PA hall, which is now suddenly worth the 9 lots.

Now you can't have a shuttleport or prevent people from dropping harvesters nearby, but you can all clone and insure there and play the game as you like out where no one will bother you. You can put up a garage to park your speeder bikes/dewbacks/x-wings later on.

You have all this without a player city, because you don't really want/need a player city. You want a player ranch or a player sandbox or a player six-year-old blanket fort for sleepovers. Truthfully, that's a better solution for most of the 300K people who play this game and don't belong to $&*^ing GOON PA or some other giant complex of lowest common denominator halfwits. And really it not much to ask for the space it takes to build a PA hall and 4 houses in each direction around it.

Now the cities as they stand are useless to all but 150 players per server or whatever, and it's gonna end up being a higher cap or more servers (with PA transfer) or more planets in the end but that's what short-term thinking and rushed code gets you.

It's a shame because the only reason I hadn't quit already was because I wanted to put a city down and just see how it worked, how the exp accrued and the costs and what I could do with it outside the buildings they hand you (OMG, not player-organized events!) or maybe I could have a medical center next to the frigging cantina where it belongs so people can get healed without running the thug gauntlets in Moenia, but just like pretty much everything else they've done with this game it hasn't been well thought out and it seems like they jumped on the first idea that seemed viable without trying to figure out the long-term implications.

Either way there's so much of this game that's limited by the idiotic RDBMS design that it'll never even be half of what any of us think it should be. I'm keeping my character around because I WILL ride a speeder bike once before I quit, but the character I mastered arch with to make a city is pretty much useless, and I've run through every class with the other character, I'm thinking of mothballing this whole operation and coming back when the vehicles are done.

It's not like I've wasted my time in here griping since launch. Hell I thought I had a few decent ideas here and there to make the game better for people without hurting the experience for others, but every post gets drowned out by hundreds of kids yelling 'a CH killed me! nerf them!'

So anyway another good idea wasted on a company that doesn't have the wherewithall to make a game work. I'll be on FFXI Phoenix server if anyone needs help with this or that game, I've played them all now. Yeah, FF's the same old treadmill, but it's a fun treadmill, good graphics, rock solid play, every NPC has different kinds of quests for content. Like comparing DAOC to EQ, FF is just really well done. It plays like the server's right next to you, even though it's in Japan. And there's no wondering if the devs care what you want, they don't speak english so at least you don't have to waste your time posturing on their boards like they might be paying attention.

Jaeke
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