Politician Archive

Thread: Ok this is BS that the hotfix is going to give 24hrs to get our outpost to 10....

NordaIspe
Thu Nov 20, 2003 9:30 am
#14

The problem is NOT with SOE it is with your city. Your telling me you had a city for a week and only have 7 members? That city BETTER not be on Naboo, Coronet, or Tat. cause that is the reason everyone is complaining about the caps. People start small cities but cant get people to move to it. Plus you will need 15 to advance. So if you dont have 15 you are basically screwed. Anyway shouldn't be hard to find 3 people hell pay them if you have to.



Norda Ispe
ZeroEscape
Thu Nov 20, 2003 9:59 am
#15

For all you guys giving wookie a hard time i think you need to lay off. First a casual gamer as i see him should have the right to own a player city. Just becuz you others didnt think or want or too expensive to own a city dosent mean you can flame sum1 who actually tried. As for mayors i think they should get emails in gamefor the updates soe makes, becuz like he said not that many read the forums. Mostly becuz they have a real life and do not have the time to check forums on a daily basis. They just reley on the minibrowser at game start up to inform them of the changes. All you people that say "all the cities are too close and nowhere special", well everyone wanted a city and everyoneplaced em as fast they could and the people that went out to the graveyard, fort tusken, and other poi they are the ones who didnt get to place there halls. The people who placed there halls are the people who did the research for it already. Some guilds had there hall down 10min after sever up, so i would think the people who didnt get toplace them are the least informed of the group. I dont kno if it was physically possible to place one in the graveyard or other places with the rate at which the cap was meet but its do or die, so most ppl played it safe.



ALADIMA MINING & ARMOR

-5200 3425 Theed

NordaIspe
Thu Nov 20, 2003 10:03 am
#16

Sorry for sounding rude in my last post cause, we lost our city in Naboo the first 5 min of last week, and i cant wait to see all the cities that are 2k away from Theed, Karen and Coronet. You almost HAVE to offer free housing we do and we also offer free mounts. We are also on Danto so there is a lot of people willing to come to danto we have 30 residents. Just takes some good persuading and i hope you have a good location? IF you dont get the limit. NO BIG DEAL leave the houses find 3 more people then drop a new city hall. You'll only be out the cost of the Hall and the price shouldn't be too high for the halls. You shouldn't have to pay over 500k and thats what i paid last week as soon as the server opened.



Norda




Norda Ispe
Zakkeh
Thu Nov 20, 2003 10:50 am
#17



Just a note - no offence intended at all


This is an mmorpg - game changes are a fundamental part of mmorpg's.....thats just the way it is. Now im NOT saying you didn't research player cities enough, it's clear you did put work in. But researching Before hand and then ignoring the forums or even avoiding themand the main site once you have the city will only lead to problems.


http://starwarsgalaxies.station.sony.com/






Advanced Guide - Player Cities
Our advanced guide for Player Cities is now available! Check it out to learn the fundamentals of creating, managing and general city life






Thats been there for quite some time and it was where a lot of people found out about the changes....and then came here to question them.


Again...no offence to you - but if you really want to run a player city - then you need at least 1 person willing to keep track of changes by reading these forums. If you have no-one willing to keep track of changes then you can't blame SOE when you miss them.




---------------------------------------------------
My spirit is too weak; mortality
Weighs heavily on me like unwilling sleep,
And each imagined pinnacle and steep
Of godlike hardship tells me I must die
Like a sick eagle looking at the sky.
WookieOgre
Thu Nov 20, 2003 11:10 am
#18

No offence taken Zakkeh,


Now if you cango look up, right underneath Advance Guides, at the Current Manual. Check under 15.5 Player Cities.


It states the following as of right now this very minute:


The planetary authorities have strict rules about what constitutes a city and how the land can be used. Once your City Hall is placed, you have effectively notified the planetary authority of your intention to begin civic administration. In order for your zoning permits to be approved, you need to have at least 5 players become citizens of your city within 24 hours. (See the joining a city section for information on citizenship.) If you can't manage to get 5 people to join your city in 24 hours, your city hall will be destroyed. Building a city is a group effort so you'll need other players to contribute!


Hmmm, I guess they change one guide and not the main, this is what I'm talking about. If this was changed when I read it yesterday I wouldn't be complaining right now. Fact is Sony is horrible at updating and communication, this update proves it. Yes I could have looked at the advanced players guide but I thought I had all the relivant info from the main guide to start the city.


A lot of people who dont read the forums are going to get a nice surprise when they log on tonight.

Daelite
Thu Nov 20, 2003 11:24 am
#19






WookieOgre wrote:

TH was not showing up on the dev tracker







Patch notes can also be found under Recent Updates, I personally can never find anything I am actually looking for on the forums...even with search.



Ki'ki
Master Dancer
RIP
Tarquinas





KI'ki
Ewach
Thu Nov 20, 2003 11:28 am
#20






as you look into stuff a bit you'll be up to date and if you look at the developers forum they will tell you in advance what will be added.




One should NOT have to look into any forum in order to play the game. The forum should be value added, but not necessary.






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Visit my Shop at (2030, -4660)
Dayln
Thu Nov 20, 2003 11:33 am
#21

You must be new to MMRPG's.
Unitarius
Thu Nov 20, 2003 11:42 am
#22

Running a city requires COOPERATION unless you have a 100 person guild to back you. (and even then a 100 person guild requires cooperation of it's own)


My suggestion: Work with another guild of similar size to run a village. You won't grow without help.


Unitarius, a.k.a.,
______________________________
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______________________________


WookieOgre
Thu Nov 20, 2003 11:46 am
#23

Dayln, you got it right, first online game. However, it doesn't take a genius to know that if Sony changes something of this magnitude to at least make sure their website is giving the right information under both links. Maybe Sony should start every guide this way: Here is how to do this but don't quote me on it.


If I ran my business this way (giving two memos out explaininghowI want it done two different ways),I would be part of that 6% unemployment right now. But thats my opinion call me crazy.

KzinKiller
Thu Nov 20, 2003 11:48 am
#24

Incomplete, inaccurate and inaccessible documentation of features is SOP by SOE at SWG so far ... and yes, it's BS ... whether it's an MMORPG or not ... OK?





*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
BigGuy_WAN
Thu Nov 20, 2003 11:53 am
#25

The problem is there was no excuse for SOE to change the rules in the first place. EVERYONE should NOT be simply ALLOWED to have an outpost.... its not realastic.... I made my city 2 days after the patch release... there WERE plenty of cities still available under the cap...



People who didn't put the tought... energy.... and time into a city ... won't make very good mayors to begin with.... you need to have had multiple city building sites before the release....



This isn't Sim City 4000.... we don't need a million outposts on ANY planet....



Its neither realistic nor enjoyable.



Just because I built a city doesn't mean its MINE... anyone can run for mayor and overthrow me....



If you couldn't build a City when it was capped then you have to either build elsewhere or run a coup on another city...



the problem is.... that would haven taken thought




Matt-Kire Nosral
Too'Kewl
Draago Skorponok
Ahazi
Dark Trench City Forever!!!
Dayln
Thu Nov 20, 2003 12:09 pm
#26

What you don’t understand is the amount of complexity behind the scenes. The communication between SOE and the customers is no different in any other MMRPG on the market. The issues are complex, the players are generally immature and take everything you say as an excuse to quit ( which they rarely actually do, they just threaten too. Notice there are more players playing SWG today then a week ago but the kiddies keep referring to a non-existent mass exodus ).


I realize you are annoyed, but get over it. ALL MMRPG's are a work in progress, NO MMRPG’s are ever static, rules change, things change, schedules move, plans change. People reporting to players ( a full time job ) are not always fully aware of last minute decisions made.


The real solution is to get a more mature player base, but they want the kids money too

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