Politician Archive
Thread: Time for me to collect some issues
1. The removal of /citywarn on TC ruins militia and eliminates the joy of building a city. It also renders an entire column of the politician skill essentially useless.
2. We need bazaar terminals.
3. It should be possible to bulldoze/flatten out areas of the map within the control of your city.
1. Time Creep. Originally, Keris Tava was set up on Thursday evening, about two hours after the patch went live. Since then, we have noticed that each succeeding "week" has gotten slightly longer, until this time around we went to Level 4 --- on Friday morning.
Mayor Yooni Khorn
Keris Tava
Corellia, Valcyn
1. Placing shuttleport and a bank took away two of my personal slots.
2. No city kickback for people using the cloning center and mission terminals.
3.Give admin to people at least to help decorate the city buildings. Oh by the way player theatres are the most disappointing structure in the game. Useless....and can't even decorate....why use a theatre when i can provide chairs and decos in a cantina with just about the same amount of stage space....waste of time and money.
1. players spawn where they die if banned from cloning center, no decay, no walk back, ready to attack citizens again
2. players spawn where they die if banned from cloning center, no decay, no walk back, ready to attack citizens again
3. players spawn where they die if banned from cloning center, no decay, no walk back, ready to attack citizens again
1 /Citywarn kept in the game
2 Public accounts so all citizens can see tax revenue and surplus or deficit
3 Mulitple lvls of citizens Mayor, Council, Militia , etc so militia doesnt get /grantzoningrights
Hi Plinka, seems like you are doing a godo job over here.
1) Cantina - it seems that on the large scale map that all player cantinas show a registered user in them all the time. This seems to only be cantinas, med centers seemed okay.
2) Cities near POI's are disruptive. Perhaps there should be no build zones near certain areas that are supposed to be wilderness. Some of the griefing going on with /citywarn has to do with POI's.
3) NPC cities have become ghost towns with starports. Player cities are bascially suburbs of many NPC towns. Perhaps there should be a way to integrade player cities and NPC cities that are sparecely populated.
1. I would like to see an option in the city stats to show me what mission terminals are the busiest - maybe just show the number of uses in that week for each terminal.
1. City hijack/border greif exploit unadressed (I can take over any growing city given enough people in my group, just build on the perimeter and wait; I could also build mines, turrets and faction bases, etc using same method) This is NOT roleplaying a takeover, this is griefing, plain and simple.
2. Citywarn should stay, or return as soon as possible: I've never fired my militia weapn in anger, yet have helped end disputes by the mere threat of a citywarn, along with use of cityban and personal store bannings. Are we to be an unarmed police force? We need that Big Stick.
3.Allow cloning at nearest SWG-original starter-city (Mos espa, Theed, etc) as second option for cloning. This will completely end cloning grief-kills without the need for regulating mine placement in cities or removing citywarn.
4. Arsenal for Emperor, 2004!
Register with Map appears to be busted for at least the Cantina.
Even when the Cantina in my city is completely empty it still shows (as do all the other player-run cantinas) as registered, as though a Master Dancer/Musician registered at that location.
That basically kills the whole feature's worth because people never truly know when somebody is registered there.
Vryce Ganvi - Mayor of Swamp Creek, Corellia - Ahazi