Politician Archive

Thread: Anyone else noticed?

Aylish
Sat Nov 22, 2003 8:28 am
#1

I have been keeping a list of player cities on Naboo on my server (Ahazi), for future diplomatic relations. In the process of doing this, I have noticed that the 10 city cap is very definately not in place on my server, on Naboo.

Right now, registered on the map are 17 player cities, not including mine and a couple of others I know exist. I was thinking, must be alot of Outposts, and they must have put in the code where outposts don't count toward the planet cap. I wasn't convinced though, so I sent a trusty explorer [my poor boyfriend!] out to visit the cities in person and find out what he could about them.

Its a big planet, so he hasn't quite finished his tour yet, with 6 registered cities still to visit. But the information so far is enough to tell me something is not working with the city cap.

So far there are 15 Villages, and 3 Outposts that we have personally visited. That is including our own village. There are 6 more cities registered on the map. That's 24 city halls, at least 15 of which are larger than an Outpost. Assuming there is one more city not registered that we haven't seen, that would make 25, like advanced planets.

But everything I have read says that the Naboo cap is 10 cities.

Does this mean the cap occurs at some other point? Limit of 10 shuttles perhaps? Or 10 metropolis? Or was the cap raised to 25 and I didn't notice? I was sure I would have seen some celebration posts if this was the case.

Maybe they are testing the load on Ahazi only, and have raised the caps here quietly so they can do it? Has anyone noticed the same thing on any other servers or planets?

As you can see, I have a lot of questions, and would love it if anyone could shed any light on this for me



Ay'lish, almost ex-SWG player
Retiring Mayor of New Roseholme, Naboo, Ahazi
Contact Tammarion for future city enquiries
Crapgame
Sat Nov 22, 2003 8:34 am
#2

Kettemoor definitely has a cap at 10 cities on Naboo.



-CeeGee, Imperial Governor of Port Valorum
3300, 2250 Naboo, 1400m from Keren

http://www.ghostsoldiers.org
http://www.swgcenter.com/
FeydSWG
Sat Nov 22, 2003 12:26 pm
#3

Naboo / Eclipse only has 2 registered on the map so far (but I do know we hit the cap because my neighboring city didn't make the cut and had to move to dantooine). I'm assuming that many of the other cities just went other routes (like I did) and didn't bother with the register skill just yet. So I have no good indication of how many actual rank 2 and above cities there are just yet.



Feyd
Architect / Shipwright / Bounty Hunter and Scoundrel
playing since Sept. 2002 - Beta 1

Outland, Naboo | Eclipse server (7000 3600)
FeydCo Vendors located in the Outland Mall (6915 3600 by shuttleport)
Ships / Parts~Houses~Vehicles~Weapons & more...
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Aylish
Sun Nov 23, 2003 8:41 am
#4

Hmm odd. The cap is definately above 10 on Ahazi Naboo.

The final count was 21 Villages and 3 Outposts. There may be more hiding that we didn't find.

My best guess is still the "stealth test", and if it pans out I'd say other servers will get a 25 city cap on three
"domestic" planets. Lets hope the awful lag and instability we have been getting isn't due to the extra cities.

The other thing I noticed was that the times to grow seem to have been standardized somewhat. I was comparing times to grow by having one character in my city hall and one in theirs and checking at the same time. Five cities are now on exactly the same growth timer as the first placed city. The closest after that was exactly 10 minutes after. I am guessing the election cycle finishes in 10 minute intervals.



Ay'lish, almost ex-SWG player
Retiring Mayor of New Roseholme, Naboo, Ahazi
Contact Tammarion for future city enquiries
Garyn
Sun Nov 23, 2003 8:51 pm
#5

I would hope thta this isnt a stealth test but it does seem that was as I have found 24 city halls placed on Naboo (Ahazi) so far. This may be why we have been having shocking lag also. If it is its a very sad way of doing things! I will have to go and look at the other 2 10 capped planets and see if they have more also.



Something Weapon This Way Comes
Weapons by Ay'
Merchant Tent -3252 5818 Tranquility Naboo
Garyn
Mon Nov 24, 2003 12:55 am
#6

[PM to CSREthanN] guess you missed my question before so will paste it in again sorry for the pm but just wanted to confirm, its a bug that there are 21 villages on Naboo Ahazi?



CSREthanN: Garyn, I haven't seen any notes or official word of changes to the city caps. They may have stealthed somthing in




Something Weapon This Way Comes
Weapons by Ay'
Merchant Tent -3252 5818 Tranquility Naboo
ToranTT
Mon Nov 24, 2003 12:57 am
#7

The cap would have been introduced on day one to have that many outposts right now. If it was after the last patch there would be no way they would have had time to cycle up to rank 2.


I suspect that Ahazi didn't get a 10 cap but a 25 cap on all the majors, and that all those outposts were placed on day 1. Seems the only way they could be villages now.






Aeroun Sunflier
Master Musician
Master Teräs Käsi
Imperial TIE Pilot
Aylish
Mon Nov 24, 2003 1:48 pm
#8

Yes, that's what it looks like.

This is my placement sequence data so far:

(done by standing in my hall and having my boyfriend on the computer next to me visiting other halls and checking Advancement at the same time.)

Villages

1. Tranquility - Official First City - benchmark
2. Apex - exact same time
3. City of Fate - exact same time
4. Imperium - exact same time
5. New Roseholme - exact same time
6. Numanji - exact same time
7. Thoom - 10 mins later
8. Action Gamer's City - 1 hour later
9. Caserta - 1 hour later
10. Eden Prairie - 1 hour later
11. New Destiny - 1 hour later
12. Senia - 1 hour later
13. Capital City - 2 hours later
14. Cor De - 2 hours later
15. Nemesis - 3 hours later
16. Paradise Cove - 3 hours later
17. Lucastra - 4 hours later
18. Mandaloria - 4 hours later
19. Thallia - 18 hours later
20. Lost Pueblo - just under a day later
21. Resistance Bay - 1 day 6 hours later

Note: I know these times have shifted since initial placement, as Apex was a fraction of a second behind us and the halls were slightly too close so they had to place on a slightly different spot than planned Sorry!

As I said in my post above, I think the election processing time probably finishes at specific intervals, in the same way that if you get to the train station 5 mins earlier than someone else, you still get to the destination at the same time.


Outposts

Avalon (think this may be a village by now or very soon)
Nascent
Pirate's Cove

Also, I have word that New Liberty was founded yesterday on Naboo Ahazi, and have a waypoint but havent checked it out yet.

Apologies to anyone's city whose name I may have mis-spelled.


So, why do I care about all this you may ask?

My biggest concern is that its an error and people who have put alot of time and energy into developing their cities still cannot be assured that if they do everything right they will get to keep their city.

No official word on this leaves us wondering what is going on, and we would just like to know.



Ay'lish, almost ex-SWG player
Retiring Mayor of New Roseholme, Naboo, Ahazi
Contact Tammarion for future city enquiries
ToranTT
Mon Nov 24, 2003 1:52 pm
#9

Usually, and in all cases so far with building placements/building restrictions, the problem becomes 'grandfathered' which means, those cities will stay.


It may cause problems for the development team, but they tend not to remove stuff once its in play.






Aeroun Sunflier
Master Musician
Master Teräs Käsi
Imperial TIE Pilot
Aekeb
Wed Nov 26, 2003 3:49 pm
#10

I'll add one more village to your list, Valeo, Naboo



Aekeb (imperial pilot initiate) - Ahazi
MoDon K'Las (Master Shipwright) - Ahazi
BlindTyldak
Wed Nov 26, 2003 3:56 pm
#11

Here's a question then . . . have you seen any increase of lag on Naboo on Ahazi? And does the planet now look like Coruscant, like TH thought it would?


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"

DreamWatcher
Wed Nov 26, 2003 4:11 pm
#12

Its works on tat on chimeraea, so I guess it work elsewhere also


Could it be limted to the US servers?





"People can be divided into two classes: winners and whiners. Whiners are people who go around constantly complaining about the unfairnesses of life. Winners are people who figure out how to deal with the unfairnesses of life and get what they want in spite of it all." "Tom Sloper"
TroThorns
Wed Nov 26, 2003 4:27 pm
#13






Aylish wrote:
Yes, that's what it looks like.

This is my placement sequence data so far:

(done by standing in my hall and having my boyfriend on the computer next to me visiting other halls and checking Advancement at the same time.)

Villages

1. Tranquility - Official First City - benchmark
2. Apex - exact same time
3. City of Fate - exact same time
4. Imperium - exact same time
5. New Roseholme - exact same time
6. Numanji - exact same time
7. Thoom - 10 mins later
8. Action Gamer's City - 1 hour later
9. Caserta - 1 hour later
10. Eden Prairie - 1 hour later
11. New Destiny - 1 hour later
12. Senia - 1 hour later
13. Capital City - 2 hours later
14. Cor De - 2 hours later
15. Nemesis - 3 hours later
16. Paradise Cove - 3 hours later
17. Lucastra - 4 hours later
18. Mandaloria - 4 hours later
19. Thallia - 18 hours later
20. Lost Pueblo - just under a day later
21. Resistance Bay - 1 day 6 hours later

Note: I know these times have shifted since initial placement, as Apex was a fraction of a second behind us and the halls were slightly too close so they had to place on a slightly different spot than planned Sorry!

As I said in my post above, I think the election processing time probably finishes at specific intervals, in the same way that if you get to the train station 5 mins earlier than someone else, you still get to the destination at the same time.


Outposts

Avalon (think this may be a village by now or very soon)
Nascent
Pirate's Cove

Also, I have word that New Liberty was founded yesterday on Naboo Ahazi, and have a waypoint but havent checked it out yet.

Apologies to anyone's city whose name I may have mis-spelled.


So, why do I care about all this you may ask?

My biggest concern is that its an error and people who have put alot of time and energy into developing their cities still cannot be assured that if they do everything right they will get to keep their city.

No official word on this leaves us wondering what is going on, and we would just like to know.




They won't get rid of cities now that were already built. I personally would sue if they tried. And you missed our city so make it 22 villages



Also, I have not noticed significant lag issues on Naboo, Ahazi. Corellia is still 10 times worse, and dantooine is really bad too...




Tro Thorns - Master Architect (semi-retired)
In The Town of Lake Destiny
East of Keren, Naboo, Ahazi
Visit Lake Destiny Bazaar
For All Your Vehicles, Weapons, Architecture, and Smuggler Needs
Waypoint 3156, 2779

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