Politician Archive

Thread: Dev's: How will you prevent towns from being malisciously taken over?

Shadownyt
Mon Nov 03, 2003 11:50 pm
#1

Here is my complete idea on how this can be done, someone stealinga city.

Youplace a city. It starts out as an outpost, City Hall with 5 declared residents. Anyone who builds a house and declares within 150m, can then vote for the towns mayor.You get up to 15 declared residents, and build within 200m, you get a village. 30 declared, 300m, township. 50declared, 400m city.

Now onceyou placea city and get it started, it would only take a little bit of planning....very little to set up more small houses thenyou have in your PA's voting powerto get outvoted. Yesyou could ban them from your city, but they still get the right to vote on the mayor. Yesyour militiacould kill them, but they do get to attack back. And if they arethe opposite faction,then you could get into a faction fight.

People could also screwyou over by pushingthe city up to next size level and makethe upkeep go through the roof. Yes there will be income from them on thier houses and upkeep, but if they are all small houses....well then you are screwed.


Yes I know you can re-deed the city hall and move...but moving is a huge pain. Just curious if there has been any thought on this head ache and a half.


Anyone else think about this? Please add in a positive manor.



Zhuga
Tue Nov 04, 2003 12:18 am
#2

Actually, as I understand it, you can not re-deed the cityhall to move. And more then a few people are concerned about cities as a new and awful griefing tool, but theres never really been any solid response from the developers.



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BlindTyldak
Tue Nov 04, 2003 12:32 am
#3

You really can't prevent this . . . what they really need to do is extend zoning rights out to the maximum usable area. There's so much buildable land out there that people who didn't want to join a city could easily still place a house (and probably STILL be only 500m from a shuttleport), or find a city who cares about size more than protecting a gaming style or faction or what have you.


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"

ImpKleaner
Tue Nov 04, 2003 12:43 am
#4

Easy Solution:


/enactzoningrights


This a Novice Politican Skill and requires people to get a building permit from the mayor or a member of the milita in order to build within the city limits.




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DaQuilla
Tue Nov 04, 2003 4:10 am
#5






Shadownyt wrote:

Here is my complete idea on how this can be done, someone stealinga city.

Youplace a city. It starts out as an outpost, City Hall with 5 declared residents. Anyone who builds a house and declares within 150m, can then vote for the towns mayor.You get up to 15 declared residents, and build within 200m, you get a village. 30 declared, 300m, township. 50declared, 400m city.

Now onceyou placea city and get it started, it would only take a little bit of planning....very little to set up more small houses thenyou have in your PA's voting powerto get outvoted.


No ... you get to grant zoning rights at novice politician now ... nobody can put their houses in the city radius if you don't want them to. If they put their houses in a place you can't control yet (outside your present radius) you still have the option of not expanding (just don't let all your citizens declare )


Yesyou could ban them from your city, but they still get the right to vote on the mayor.


They might have the right, but since they can't enter the city hall to vote, thier default vote will got to the mayor in charge, those only strengthening your grasp


Yesyour militiacould kill them, but they do get to attack back. And if they arethe opposite faction,then you could get into a faction fight.

People could also screwyou over by pushingthe city up to next size level and makethe upkeep go through the roof. Yes there will be income from them on thier houses and upkeep, but if they are all small houses....well then you are screwed.


Ok, upkeep related to rank seems to be a new idea, but isn't decided yet. And it only concerns the city hall, so if the people that shouldn't have been able to build because of not granting them zoning rights were able to "push the city up the next size level" it only costs a bit more, not letting anything "go through the roof".


Yes I know you can re-deed the city hall and move...but moving is a huge pain. Just curious if there has been any thought on this head ache and a half.


Anyone else think about this? Please add in a positive manor.











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BlindTyldak
Tue Nov 04, 2003 1:05 pm
#6

But it only extends to the current rank of the city. So if you have a rank one town with zoning rights enacted, people can still build in the rank two radius and just wait for you to grow. The city pops to rank two, they vote in their mayor, all your hard work is gone if they decide to be jerks, or even just don't share the founders' city philosophies. At the current way of doing things, I see a lot of towns getting overrun by groups who want instant populations and ranks. "Hmm, there's 30 of us, and 20 of them, we'll just take their spot and we can have a shuttle port by next week!"


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"

Zhuga
Tue Nov 04, 2003 1:11 pm
#7

Does a town have to expand, or lets say if you have people in it that are quite happy being a sleepy hamlet can it just stay the smallest size?



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Shadownyt
Wed Nov 05, 2003 4:59 pm
#8

I did not think about banning them from entry into your City Hall. That would pretty much control that, as long as you get thier name. That is an excellent solution to this whole problem. Thank you very very much for that thought!
Hec
Wed Nov 05, 2003 5:30 pm
#9

In my opinion there is no way to play it safe. If you make a player cities work so that the current mayor or the city, and his supporters, wont loose control of the city you run the risk of someone comming into your small comunity(not a city, just a groupof housesmaybe next to aPAHall)and setting a cityhall in the middle of it. Then you will have to either comply to their wishes or move out. So far i do not see any way they can make it safe with player cities. If you go one way you hurt the other one. I rather have a system in which i can take control of who ever is governing my space than a one in wich i am subject to heavy taxation or booted. this is just my opinon. thanks for your time.






Hec Losame
ALM
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Shakers
Wed Nov 05, 2003 6:01 pm
#10






ImpKleaner wrote:

Easy Solution:


/enactzoningrights


This a Novice Politican Skill and requires people to get a building permit from the mayor or a member of the milita in order to build within the city limits.







Okay you all are killing me with these "zoning rights". I was under the impression that zoning rights ONLY applied to isntallations and/or special structures. I'm pretty sure I have read SEVERAL times that a mayor CANNOT stop ANYONE from building a house within a city.


Plink?

slugeater
Wed Nov 05, 2003 6:59 pm
#11

People, you have to understand a city isn't YOURS. Cities are NOT private. The spot of land is NOT your own. The goal of the politician is to be elected, if you want that guaranteed, it's not a goal anymore. Of course, when elected, I'll wish to stay in power. I'm going to try to achieve this by good rulership, not just having more PA mates around.



Yes, the original guy will have to pay for the City Hall. When you get thrown out, what do you lose? The city is still there!! Your house is still there!! If the taking over gang builds a shuttleport, you gain it too! The only thing you lose are the bragging rights for having built it yourself!


If you want to rule a city, you'll have to enter the political competition. Politicis is PvP in essence, which means there will be losers and there will be winners. No other way around it, yes, the losers will whine as usual, but as long as there aren't private cities that's the only way.




Sluggy Devlya
Master Smuggler-Politician
Avian City-Talus-Chilastra

Best way to deal with the tall guys is to give them incentives to lick the ground. And dont look down on me that way youre not THAT taller.

KeliG
Sun Nov 23, 2003 6:51 am
#12

you can currently ban people for the city hall, but that is a bug and will not be a viable option in the future.


Gingur
Sun Nov 23, 2003 9:13 am
#13

I fully agree with this, the city isn't yours and the land is not either.... What I see that people fail to understand is that you just can't walk in, place in a totally open spot and not expect to have someone come in and seige your city with new people and guilds and loose in an election.


Cities take planning. You plan for any and all possibilities and that even includes any type of hostile takeovers. We are a Universe at War. Short and simple.


My own peoples city has been laid out and planned now for over 6 months now and that includes any and all possible senarios pertaining to possible hostile takeovers in the elections etc. We don't do anything half as*ed. Never have.


We would have been able to place as a true city but due to static spawn that won't go away for a week or just slightly less we were unable to place. Ok fine, so now we get creative because we really do care about the player city concept in all aspects.


I see things like this. If you have randomly placed your city and are unable to protect it's rights regarding elections etc. then that is your problem for your incompentcey in actually thinking it through in the first place. And if you loose it in the election process then you weren't meant to have one in the first place.


As I said before, we are a world at war. Critical thinking is essential... What I find disturbing is that because one is either loosing an election thru there lack of thinking and another winning or placing you in a situation that you can possibly loose, and your are preventing people from casting their votes by threat of death, in or outside the voting place. This is totally childish and creates a need for speed to oust you and they will come in numbers and totally distroy what you wish to keep. This is not the way to do it.....


Anyway, I find it totally humorous that those that placed randomly without even a thought to what can happen in an expansion regarding ousting their own mayor will whine and complain that they can't keep their wanted city mayor or that ones using a bug or that the other groups/guilds are so mean and will the dev teams please fix this concern.....It's totally laughable because this is a part of what it's all about.


If I placed and was a running mayor and didn't think all this out before placing, then it's totally my fault if I loose the election and all around me.... short and simple....







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