Politician Archive
Thread: It's official: The first incident (that I know of) of Growth Grieving
Ok, it has happened to our lovely little outpost. One of the things we have been worried about since the start of cities. Growth greiving (as I like to call it). Today we found just outside our city border a factory with the traditional "********** blows!" name. We are now stuck with this beautiful factory deep inside our city probably forever, since getting rid of it would mean we have to watch it day and night for the owner. Ofc the first thing we did was to report this to the CSR, and we really hope the Devs some day will give us a possibility to do anything versus acts like these.
Mayor Arees..
Perhaps you could offer to pay them for the spot their factory is on?
Why does everyone want to immediately jump to a CSR or some game mechanic to keep control over their city? Haven't you heard? this is an MMO! There's OTHER PLAYERS out there to interract with! *GASP*
Why not try that in the first place. I'm on the other side of this coin. And I feel like it's griefing to not allow us to place in one of the ONLY TEN cities allowed on our planet. I feel like it's greifing to not let others be part of it like so many on here are suggesting!
Actually.. I don't feel like it's greifing.. I feel like it's a diplomatic and political move when you set up residence in the growth region of a city. Get in touch with the people building near your place. Find out what they want. See if they want to work together. If they don't, then increase your numbers and fight it out. Try declaring war on their guild! Try /cityban everyone associated with them. Max out taxes.. keep control.
People who want to play a single player RPG really annoy me when it comes to stuff like this. Isn't it enough that there's no unconsentual PvP combat? Now you want to get rid of nonconsentual Group v. Group conflict on a different scale?
*mutter* I'm just bitter because a broken static spawn blocked placement of our city hall and by the time I decided to run out and place it elsewhere, the cap was met.
Well, for starters, there is no way to tell who planted it yet. I garantuee you I will contact the person the next week when I get the mail of this building being added to our city.
I don't have anything against politics. I just feel cases like these are like the episodes we see from those asian politics (can't remember country), where the politicians attack eachother. It's an immature way of dealing with a dispute. And there's not much we can do about it.
Our city is placed far away from most any kind of civilization, and it's location has been kept secret just to avoid instances like these. We're not looking to exclude anyone from our city, we just want our city to look nice, not just a chaotic bunch of random houses.
The person taht did this was an idiot as factories cost too much per day to run they should have used a small harvester. lol.
We definitly need a way to zone once expansions happen. Here is what happened.
When cities when live we ran out and tried to drop out town hall and had not room where we planned it. Knowing we didnt' have a lot of time we dropped in the best spot we could. As we started planting houses we started to notice that the largest harvester runner in Chillestra has some 40 heavies within what is going to be our town limits. He does not move them, ever. After a short discussion with him we found that out. He now is mad because his harvesters are getting taxed and realized half his fleet is gonna get a 40 percent tax. So he sets up a vendor tent right in front of our town hall just across the city line. When we expand he will be in our town. He is gonna sell everything we sell. We know how do deal with this but it is still anoying and when we deal with it he will probly become more hostile and start doing foolish things.
trix
Um...
Can't you just enable zoning to keep them 150m from your town hall?
Later just tax him out of existence, there are a number of different taxing methods.
-iyepo
CH_Trix wrote:
The person taht did this was an idiot as factories cost too much per day to run they should have used a small harvester. lol.
We definitly need a way to zone once expansions happen. Here is what happened.
When cities when live we ran out and tried to drop out town hall and had not room where we planned it. Knowing we didnt' have a lot of time we dropped in the best spot we could. As we started planting houses we started to notice that the largest harvester runner in Chillestra has some 40 heavies within what is going to be our town limits. He does not move them, ever. After a short discussion with him we found that out. He now is mad because his harvesters are getting taxed and realized half his fleet is gonna get a 40 percent tax. So he sets up a vendor tent right in front of our town hall just across the city line. When we expand he will be in our town. He is gonna sell everything we sell. We know how do deal with this but it is still anoying and when we deal with it he will probly become more hostile and start doing foolish things.
trix
Guys - it's called politics! This is the sort of stuff that politicians have to deal with! This is game - it is going to reflect things that happen in real life!
If you just wanted to have a private area with you and your friends houses in neat rows, then you shouldn't have a Player City and I suggest you destroy it and let someone who wants to build a REAL city AND develop the POLITICIAN role properly have a go.
Naturally, you could avoided this by doing your research better and making sure that the area for 950m around your City Hall was clear - like we did two weeks before we placed our city hall - like sensible people would do!
Yours,
it is not called politics man. people are trying to push 'politics' as an answer to such problems, all around the forum. but it is not.
in real world nobody can EVER plant anything without taking consent from a city authority. it is impossible. if city in the real world gets new areas, even the present ones in the new area must get permission. theres no politics in it.
unity200 wrote:
it is not called politics man. people are trying to push 'politics' as an answer to such problems, all around the forum. but it is not.
in real world nobody can EVER plant anything without taking consent from a city authority. it is impossible. if city in the real world gets new areas, even the present ones in the new area must get permission. theres no politics in it.
Yes, but in real life, I can build whatever I want on land outside the city, and then if the city annexes me, the city will have to do it.
Guess what? It's the same.
The game provides ways to deal with this. When we placed our city, we ended up with about a dozen harvesters blocking up a quadrant ofour city. We promptly jacked the property taxes up to 50%, and in 2 days, those harvesters had paid for our entire upkeep on the city for a week. When the steel under them shifted, every last one of them moved to the copper site 80m further away. Those harvesters that were just outside our limits did not, they just switched over without re-deeding. Come Thursday afternoon, we'll do the same thing to those harvesters.
Solutions are simple. And I think any reasonable politician already plans to do the following: Use property tax to run the undesired out, offering to pay their re-deeding costs if you can. Purchase Military Policy I as your first skill and create militia. /cityban them if they won't move, and pass their name to all your militia for /citywarn the moment they show up to try to pay more maintainence on the offending location.