Politician Archive
Thread: Citizenship bug?
I was one of the lucky mayors to place a city hall just as my guild had planned it on Tatooine. Immediatley I was bombarded with e-mails listing out all of our structures. But....I only got one e-mail about a citizen.
That's right, we had at least 30 people living in the city's initial radius that had declared residency, but only 1 other person besides me was listed as a citizen.
We eventually moved enough residences around to get 10 citizens, but it still doesn't make much sense. Some of our members re-declared their residencey at their houses(which are clearly inside city limits), yet they still are not citizens. Most of our citizenship spots are filled by people declaring residence at what was previously another person's house. So basically, we all need to switch off houses with each other to actually become citizens. What gives?
Is anyone else having this problem? Or am I just missing something about the basic requirements to becoming a citizen?
Yes!! I just dropped my hall... 22 structures incorporated... only 3 citizens!
Several people can't 'declare residence'!!
Mosthad their house there 7 days +
For several this is their first house and it's not letting them!
Is this some kind of anti-griefing code?!
I've noticed on Test Center that sometimes it takes a bit to catch up and that often it takes a new login for it to happen.
The process was described to me that that next time a person logged in and entered their house they would become a citizen.
So perhaps that new login (after a good 20 minutes of log out) is crucial.
I'll be following this thread to learn what happens.
This is a showstopper bug. Thankfully we were able to place structures with secondary lots to decalre citizenship, but for the most part all 25+ people within range of my city were DECLARED CITIZENS, but still listed as wanderes on their character sheet. Additionally, when a few tried to redeed their house, it told them they cannot declare citizenship for another 23+ hours.
My city is fine for now, thankfully, but I think SOE should extend the deadline for meeting the initial city population requirements until this bug is fixed.
heh... well I didnt' have this problem... you know why? Because some assclown put down a personal flora farm in a tiny spot next to the miners that were markign our city hall location... City hall would have fit perfect too, but this guy's flora farm was in the way...
We had to move the city hall a couple hundred meters to another spot and have been moving houses ever since...really screwed up all our plans.
Don't people have to enter their houses once after the city is dropped to "declare" citizenship in the city? We had piles of people who "qualified," but weren't added as citizens until the actually entered their declared residences after City Hall dropped.
PhiSig wrote:
heh... well I didnt' have this problem... you know why? Because some assclown put down a personal flora farm in a tiny spot next to the miners that were markign our city hall location... City hall would have fit perfect too, but this guy's flora farm was in the way...
We had to move the city hall a couple hundred meters to another spot and have been moving houses ever since...really screwed up all our plans.
Ouch, that stinks.
To prevent that, we used 6 large mineral miners to completely fill the area where the city hall was going to go. No one was going to stop us from getting our hall in the right spot.
As for the original topic, I've had at least one report of this as well. I hope there is a fix for this soon.
Well I had my citizens redeclare their houses and that seemed to work fine.
Maller Malice
Mayor of New Aldera, Tatooine