Politician Archive

Thread: Growth griefieng Questions

Minicoy
Fri Nov 14, 2003 12:53 pm
#1

Ok couple of questions here. Let me throw out a hypotheticalsituation (guess what thisis a reference to and you win....nothing)....


There is a small group of players (we will callthem the Maples) they are10 in total. They place down a city hall,name the city Maplevilleand are happy. They have a mayor designated named Leaf. All of the maples decide upon election day they will vote for leaf. They have grand designs for mappleville, an artistic center, with a strong merchant background.


6 days after they place their city hall (one day before the election), they notice they have new neighbors. We will call the new neighbors the oaks. The oaks are formidable. They have a total of 30 members. All of the oaks place houses down, at exactly 151m from where the current city hall is. Their goal is to take over the town, and rename it oakville. They want to make the city a military stronghold and perform ungodly scientific experiments...on the maples. They all decide that upon the next election they will vote for Acorn.


My question is this...upon the city expanding past the 150m to the 200m radius...will the oaks in effect becitizens of Mappleville? Will they be allowed to vote in the upcoming elections? So in effect it would be a hostile takeover of the Maples city?


If that is the case...that is bull **edit**. PLease do not let this happen dev's. I would think that any house placed within the 450m radius AFTER the city hall has been placed... has to be granted zoning rights once the city expands to that level...and incorporates the house. Please dev's, please tell me you have a rationale solution to this.



Cheers




Ishok Doyle



Current profession: Master CH, Master Pistoleer

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Chibi-Bar
Fri Nov 14, 2003 12:57 pm
#2

hmmm.. I thought it was "safe" upto 1km radius





Sasheria Windsong

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SwiggyMidget
Fri Nov 14, 2003 2:04 pm
#3

Tactics.

All you need to do is, have a few of your residents pick up and place down thier houses. This will have the effect of removing them from the total needed for growth. Get that total below the number needed to grow the city (14 at outpost level is good) and the invaders wil find that after election day, they still have 30 houses that are NOT in your city.

Yes, you will have to sacrafice a little growth time, but you will keep your city, and they will move very soon when the realize that they aren't gonna get your city any time soon. They will move onto a target that maybe doesnt know as much as you.

If there is a will, there is a way.

Keep the faith!

Swiggy





---------------------------------------------------------------------------------------

Mos Swiggy - Tatooine - Chilastra -1200 -5000
Merchant Town Located Between Bestine and Anchorhead
TroThorns
Fri Nov 14, 2003 2:04 pm
#4


If they are building just outside the initial 150 radius and you fear they outnumber you, the only real solution you have is to insure that you do not have 15 citizens on the next update date (1 week after you plant the city hall). If you have 14 or less you won't grow to a level 2.


Obviously this stinks if you want to grow, but at least you prevent losing your city. I would suspect after a week or two the others will realize you can do this and they aren't becoming citizens, and they will leave.... But you are right - this is a grief tactic that grantzoningrights only partial solves since it is limited to the actual radius and not the potential radius of the city...





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slugeater
Fri Nov 14, 2003 2:37 pm
#5

Well, I'd be all for player cities being private IF there was no cap and everybody wanting a private one could just build it. As of now, people are being locked from creating cities, so if they want one they HAVE to take one over. Another city cap side effect...



Sluggy Devlya
Master Smuggler-Politician
Avian City-Talus-Chilastra

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Terrus_Tarpan
Fri Nov 14, 2003 3:09 pm
#6

can you not ban the greifers with the militia commands from the new city not allowing them to vote or pay maintenance on their houses. then watch the houses burn and get your city back



Falrith
Master Squad Leader
Leader Correllian Order
City of Tydera
Gron_DM
Fri Nov 14, 2003 3:30 pm
#7

Ishok, you hit the nail on the head, good examples btw, that is the problem that will basically allow a city to be strongarmed, you have 2 defences, dont expand, or buildup as much stuff...aka harvesters extra houses so on the latest current boundry....i believe it was by intent that the system is setup this way :/



Vilance -Retired from SWG
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Corbantis
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TheDreadPirateLang
Fri Nov 14, 2003 4:39 pm
#8

Or, deity-forbid, the "maples" could gather up allies for their "political party", have them move in and...*Gasp*...have an actual election. I've only seen 3 actual "cities"...the rest all seem to be little PA military bases.


Sheesh, I must have missed the "Dictator" trainer in Coronet City...




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Atropa
Fri Nov 14, 2003 5:17 pm
#9

As with all woodland zoning problems, you use hatchet, axe and saw. Your the one who wanted a city, guess what, you got one. Be a little tiny outpost forever, leaving houses outside your city costs nothing for a big PA, or expand and find out what city life and elections are like.


It really sounds like whatyou, and a LOT of other people, want is Player Resorts, well, sorry to say, those are not in the game yet.


Mayor Atropa

BigBrother1432
Fri Nov 14, 2003 5:20 pm
#10

I have a solution to this.


If a person has a city somewhere and you want to place one yourself..DONT PLACE IT NEAR THE EXISTING ONE.


Thank you for your patience.


Yooda The-Green: Pistoleer, Architect, Politican

Ropock
Fri Nov 14, 2003 9:45 pm
#11

i think you may get the point already, but once again.... this is not a privately owned city and you don't own it. personally i don't think you should be able to stop me completely from building in the city, but right now thats about the only way for me to get into some cities if i want to... build just outside and wait for it to expand.



Ropock Epock
Master Architect
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Renescent
Fri Nov 14, 2003 10:32 pm
#12

Rush rules





Renescent - Master Weaponsmith
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Volcane
Sat Nov 15, 2003 12:16 am
#13

there is unrest in the forest...
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