Politician Archive

Thread: Simple Solution To Siege Griefing? Grace Period

Jaspor
Wed Nov 19, 2003 5:52 pm
#1

Okay, we've read all the threads of the widespread trend of "sieging" towns in order to take them over.


Quick summary: Large Guilds/Alliances/Towns who are uspset/frustrated/po'd that they didn't get their City Hall placed before the Cap kicked in are placing houses and structures just outside the current border of cities that DID manage to place their City Hall. When the town expands its radius, these squatters will become citizens of the town, thus taking it over from the people who placed the town. In some cases, the group that is causing the siege have outright said they plan on destroying the City Hall as soon as they take over, so they can place their own City Hall elsewhere.


ArgumentA: This is part of the game, and how Developers wanted it to be. Deal with it.


Argument B: This is a form of griefing, and generally being disrespectful and annoying towards your fellow players. Hate the game for putting in a cap, not the players who luckily got their Towns placed.


Now, as a victim of this tacticmyself, I've asked myself and fellow Guild members "What is it about this tactic that most upsets us?"


Well, the answer is pretty simple: We will NOT have a chance to do ANYTHING with our town simply because we may be outnumbered by this group of squatters. Now, I've read all the suggestions for dealing with this, but I haven't seen this, which seems pretty simple...


A grace period for newly placed Towns. The first election for a new Mayor does not happen after one week, but after 4 weeks. In that time, the town will have had the chance to expand, the Mayor could earn XP, and the plans that were held for the city could be put into motion. Squatters would not be an immediate concern as the Mayor and his/her allies would have a chance to sculpt the town, allow citizens to join, and convince those citizens that it is in the city's best interest to keep the incumbent Mayor in power. By the time the first election came around, an effective and resourceful Mayor would have something that people would want to be a part of. And, likely, more citizens who are taking advantage of what the town has to offer. And, really, is 4 initial weeks really that long in the grand scheme of things? Hell, 3 weeks would be enough.


But, the thing that sucks the most is that here we are near the end of Week 1, and we cannot expand because of the group sieging our town. And we do have enough people to expand to at least a Level 3, but are holding off on making them all citizens as staying put seems the best defense right now. If we expand, we could kiss our City Hall goodbye. We could kiss our hopes, dreams, aspirations, and plans adios. And I don't really blame the squatters (although they could have been a bit more civil and open to negotiation rather than openly hostile), I blame the City Cap.


So, let's hear it... What NEW arguments would there be against a one-time, short (3 or4 week) grace period for newly placed towns before a new Mayor could be elected?


Thanks for your time reading this.


-Jaspor, besieged Mayor of Constellation, Chilastra





Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


Squidbush
Wed Nov 19, 2003 7:28 pm
#2

Simple solution #2



Allow your town to expand, but just before it does, make your city hall private and add yourcurrent citizens to the entry list.


Problem solved. The new politician brought in by the squatters can't get to your ballot box, thus can't run against you nor can the hostile new citizens vote against you. Then if they persist raise property taxes to maximum and reimburse the original citizens the difference.


Take a stand.Use griefing tactics against greifers.




--------------------------------------------------
Melik Areh - Retired Imperial Colonel -
We are told that a million monkeys pounding on a million typewriters will eventually create the collected works of Shakespeare.. Thanks to the Internet, we know this to be wrong.
vonbloodworth
Wed Nov 19, 2003 8:12 pm
#3

you cant make the city hall priviat...in fact you have none of the functions of a normail house..the only option you have at the terminal is "distroy hall"





Trucegore vonbloodworth,wonderhome
Mayor/guild master

Pikeman, Polition, Merchant,Master Artisan
***** Im easy to talk to once people get to know me, but holding my personal audiences on a throne of bloody skulls tends to put them off at first. *****
ToranTT
Wed Nov 19, 2003 8:33 pm
#4

He's talking about using the /command /setprivacy not the terminal. You can use the other /commands to set the name on the city hall sign etc.


The only one that I know of that doesn't work is the admin list, they apparently changed the permission for this building to 'mayor only'.






Aeroun Sunflier
Master Musician
Master Teräs Käsi
Imperial TIE Pilot
Squidbush
Wed Nov 19, 2003 9:22 pm
#5

Not true.


/setprivacy will make the city hall a private structure.


/setperm entry and the persons name will add them to the entry list.





--------------------------------------------------
Melik Areh - Retired Imperial Colonel -
We are told that a million monkeys pounding on a million typewriters will eventually create the collected works of Shakespeare.. Thanks to the Internet, we know this to be wrong.
Squidbush
Wed Nov 19, 2003 9:24 pm
#6

(You got your answer in before me. hehe)


Yes, I was talking about using the / commands since the city hall control terminal seems to just be a big self-destruct buton and nothing else.


I've experimented with all the commands but admin (going to try that out when I get back on after work with my second account) and I know they do work.




--------------------------------------------------
Melik Areh - Retired Imperial Colonel -
We are told that a million monkeys pounding on a million typewriters will eventually create the collected works of Shakespeare.. Thanks to the Internet, we know this to be wrong.
Forthoffer
Thu Nov 20, 2003 5:04 am
#7

Solution #3 - wait them out


Solution #4 - move your city

Yhasmine
Thu Nov 20, 2003 5:46 am
#8

Greetings dear Politicians...


There's only ONE real Solution for the current City Borderline and Citizen Issue:


The Current Mayor and/or the Militia Members (upcoming Council Members or anything else this way) should be the only Persons who allow new People beeing Citizen of a City. I mean, come on people, you have to ask the Mayor or the Militia to place a Deed when you want it within City Borders with the /grantZoningRights command, but you dont have to ask when its Outside City Borders and City grows a lvl and Deed comes into the City? Automatical Within City then and you can declare Residence.



Thats not the way it should be dear DEV's, in my mind you have forgot to think about that. Structures, Houses and Harvester, who are outside City and become within Borders after a new City Level should mail there owners that their Deeds reached a City Borderline, that they arent allowed in the City and they have 7 days to redeed, otherwise they would be destroyed. Problem solved. NOONE want Structures from Players in his City who are added after a City Level growing, when they are wanted the Mayor easy can grand them Zoning Rights and the destroy Structure Countdown will vanish. Just a new Command in the Deed Radial menu after Mayor has granted Zoning rights, called "Add to City".


Again, it cant be the right thing that Structures are added after a City Update, these Structures dont belong to the City, they were NEVER added buy the Mayor with /grantZoningRights. A routine is needed to handle this Structures, okay, in the end maybe dont add a 7 day Destroy coutndown, but handle these Structures as NON-CITY Buildings, cause they were placed BEFORE the City Borders reached this Spot.



Never forget that Players use missing Routines as their Advantage to destroy everything other players have build up. When you want it this way now, well...we will find Solutions to protect our own. and its WRONG that a City Hall dont belong to anyone, it belongs to the current Mayor and he need enough Power to protect his City, no matter what issue occurs, when the CURRENT Citizen are not pleased with his work they can still vote him out when a other Poli is at hand.


As it is for now, every little PA and small groups of players who worked VERY HARD and/or had the luck to place their Cityhall before the great PA's are kicked in their butts from the DEV's when very large PA's can siege City's. Thats for sure Democracy that a Mayor wins who have more Vote's. But it is NOT Democracy to not ask the current Citizens or their Speaker, the Mayor, if new houses within a new Borderline can add to a City. That is pure Anarchy, Siege, wait, get your Poli in, vote him, destroy the Cityhall and Hail the King. Never ever in life dears.


Finaly, as Member of the Imperial Faction and proud Minion of the Emporer, its a big lol to not have the Ability to set as an Imperial Mayor the whole City to private or an Command to disallow Votings from neutral's or Reb's. I know, at this time City's are without any exeptions Neutral, exept the ability to place Faction Terms. But Hell, do you believe a Imperial Mayor let Rebs live in his town? or do you believe a Reb Mayor let a whole Imperial Squad life in his town? I dont think so. But that are all Issue's that will MAYBE fixed someday, for now, just fix it that people can raid Towns when placing their Deeds outside City Borders and wait, thats a really big lol, you all know this, deep inside you.



Thanks for your attention


Yhasmine Goa


Stalker Raptor General


Raptor City Mayor

CimTaurus
Thu Nov 20, 2003 6:14 am
#9

Or just place collidable objects at the doorways so nobody can get into your city hall and vote. Like statues.



Cim Taurus
Master Pilot
Master Smuggler
Part-Time Bounty Hunter
Huwipa Alliance
Elysian Fields, Corellia
Chilastra Galaxy
tiberian_death
Thu Nov 20, 2003 7:28 am
#10

Place a fountain or large object over the ballot box and they won't be able to reach it or set the city hall private or, destroy your city hall and place it somewhere else.


Maller Malice


Mayor of New Aldera




Maller Malice
Former Mayor of New Aldera
Selling Loot, Meat and Resources south of Cnet at 364, -5476, vendor named Loot, Meat, and Resources.
Piaras
Thu Nov 20, 2003 8:54 am
#11

Statues aren't collidable. I think it's sad that we have to come down to this, really, but as Mayors trying to protect our city and citizens, we have to do whatever we can. You really should try to contact anyone you can about moving thier houses, in a civil manner before anything else. But when all else fails, just use good ol politicing. hehe It takes a bit of time to re-divy the cash this tactic brings in, but just knock the property taxes up to say....5000%. A 100cr/hr Maint fee jumps to about 50k/hr. The alien structures would fall VERY quickly and you can divy up the money amonst your citizens. Just make sure that you have zoning enacted, so the intuders can just replace.......at least not within the city.



ColonelPiarasMcCullough
h Trust me, I'm a Doctor! h
Zubzai
Thu Nov 20, 2003 9:35 am
#12

As leader of one of the guilds that is currently siegeing Jaspors outpost, I do infact sympathize with him; as war is an ugly thing. There are rarely ever any real winners. But hey, these are dangerous times. Imperials wouldnt think twice about blowing up a planet!, or a town, or an outpost.


Moenia is one of the few rebel strongholds. Jaspors decision to place his city in the centre of a rebel dominated location was foolish if he wanted a peaceful life growing crops and playing with the children in town square. Dont get me wrong, these are admirable life ambitions..often the simple things are the best. But we are currently involved in a Galactic Civil War. I am the head of a Rebel Guild, and we have 2 close rebel allies. We all feel that the imposition of Jaspors outpost...currently with a population diminutive enough to suggest that they will never actually grow beyond a township, sits slap bang in the centre of Rebelsville.



There about 10 rebel guilds in the area. They are all aware of our action and support it; not in the context of griefing, but in the context of exciting GCW roleplay. Hell we all know how hard it is to actually feel like you are in a war at the best of times! as players it isour duty to remain true to the dictates of this great game. We are rebels; the vast majority of Jaspors guild are imperial. We will fight them with all our hearts as we should!!


The principle of wanting an outpost, and wanting it to exist in peace and harmony with all its surroundings is a fools errand when thatoutpost is placed slap bang in the middle of hell (if you happen to be an Imperial), thats where yours is.


Jaspor my advice to you is simple. Move somewhere peaceful, like Vreni Island for instance. Or if you insist on living in a warzone,prepare for trouble.


Lastly, it is not our intention to take your city, as I very clearly indicated to you when I politely emailed you in response to your own polite email.Our intention is to ensure we grow at the same pace as you to ensure our own competitiveness in this rebel controlled area of Naboo. Eventually you will be squeezed out through our own domination of the local trade anyway.


Lastly your posting on here is a sure way to invite further interest from other more militant rebel PAs who would be fully prepared to take your city from you.




Master Shipwright/ Master Rifleman/ Heroine of Tattooine/ Damn fine fixed wing pilot/ Proprietor of ZI Engineering.
" Nothing more useless than runway behind you and imperial pilots"
well probably...
Dayln
Thu Nov 20, 2003 9:39 am
#13

Sounds to me like the system is working exactly as it shoud work

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