Pistoleer Archive
Thread: Why would disarm as intended be greify?
If it simply unequipped the weapon, it wouldn't be so bad. But if it makes you drop and forever lose your weapon, it would be way overpowered. Good guns can cost 20,000+, which is a heck of a lot of money for a casual gamer to get, ESPECIALLY if he no longer has a good gun to hunt with.
The way it is now, disarm doesn't do condition damage, at least not enough to have any impact on a PvP fight. Second, it's useless in PvE, nothing to damage. Hence, needs to be changed, to something else.
Two things for you to think on.
- Not everyone PvP's so making a special shot that is useful ONLY in PvP is not in the best interest of all Pistoleers. The reason it would only be useful in PvP should be obvious but in case it isn't... what good does it do for me to take off half of the durability of the weapon that an NPC is carrying when he is going to die and never be seen again.
- The reason it would be considered "griefy" is not so easy to define, but maybe this example will help:
Imagine you are a Master Pistoleer. You go out and gather together a group of friends and spend a few days or maybe weeks getting good as a group. Finally you are ready to go out and attack Krayts!
After a weeks worth of hunting and gathering Krayt tissue you finally get that 60/.6 tissue.
Now you go out and do missions for cash until you have saved up enough to pay for the resources and or a Surveyor to collect the resources you need to make that "uber" FWG5.
After a weeks worth of gathering metals and such you bring your backpack full of stuff to a Master Weaponsmith who then makes the attempt at constructing your dream weapon. NowIF he doesn't crit fail (and with Krayt stuff it can still happen at Master level), you have spent easily a month getting this weapon.
So you go to town, declare yourself Overt and engage in some PvP. Suddenly 3 pistoleers round the corner and all pop Disarming Shot at you for 500 points each. Thats 1500 points of damage to your 1000 Durability gun, say Bye Bye. Now that is what I call grief.
If you were not a Master Pistoleer, but say a Rifleman, then you would actually have to go out and save FIVE Krayt tissue for your weapon, all with the exact same serial number. Think you would be happy about losing that weapon?
So you see it isn't as simple as saying that a new weapon can be crafted just because you lost your old one. Sure the scenario above may be done in less time, but for the average player I think that is about right.
My 2 credits...take them or leave them for the womp rats to gnaw on.
Cim Taurus
Huwipa Alliance
Chilastra Galaxy
Pistoleer (2-4-4-3)
Doctor (0-4-0-0)
I have always been sour on the "destroy your opponent's weapon" idea, for a number of reasons.
First, as others have mentioned, it's just going to piss other players off and make them hate us. Everyone who loses their pre-nerf T21 or Krayt Scatter Pistol to us is going to whine on forums, the ability will be nerfed, and in the meantime Pistoleers are hated. Bad Public Relations. It's best to get something that people don't understand well and doesn't permanently screw them, like Intimidate.
Second, I'm not all that interested in attacking guns. I want to kill the PLAYER, not his fricking gun. In any case, it's easily defeatable ... smart players will just carry around a CDEF and then macro all their special attacks to switch to a real weapon, fire, and then switch back to the CDEF. The only players who will love attacking weapon conditions are griefers who prey on newbs who wouldn't know this trick.
Third, this ability is useless in PvE.I can't destroy a Peko Peko's weapon. I love PvP but many Pistoleers are PvE only and we should have an ability that works for them too.
Cim,
Your point of view is elegantly put, however, any Pistoleer I know would not even bother collecting resources for an uber weapon. I just purchased a 65-290 FWG5 1.8s for 80k. The 80k took me all of a couple day to collect and I just purchased the weapon outright. While I have a sincere respect for anyone who would collect their own resources, I feel that is work best left to the wheeling and dealing Weaponsmiths who have time for such activities.
In regards to disarming shot, it would be great if the shot just unequipped the weapon and I think that is sufficient. If you don't have that particular weapon hotkeyed, you are screwed. If you do, you just lost a couple of specials reequipping it. I think that is a fair and modest special ability that would be unique to our class.
It could be useful in PvE...if I can destroy an oponent's weapon, he has to enter melee...even if he's an NPC.
In PvE it might only take like two shots, and that could be reduced in PvP, as with all other damage.
Imperials make the same points when talking about how easy it is to take down their AT-STs now, and they are ridiculed for it. Why is it that a marksman's weapon is sacred but a faction pet is not? That was the only question I had.
Someone in the other thread pointed out that if we really could destroy weapons it would be nerfed away very quickly. It seems like that's the real reason to take a state change instead. However, I think its a shame. It seems like unfair discriminationfor something that seems inconceivable in one caseto beperfectly acceptable (even encouraged) in another.
It was intended to be griefy, because....
Simply put
SOE HATES FREEDOM
I understand why it might appear to be a problem on the surface, but:
1- if equipment is craftable then it is replacable. If people were carrying magical swords that were only acquired through rare random drops on hard to reach mobs, then that would be different.
2- its much less severe that destroying any perma-death pet. Its much easier to buy a new rifle than to earn a new AT-ST, and people dont seem to have a problem with having the ability to permanently destroy an AT-ST.
It seems like this should be a perfectly reasonable tactic in PvP. If it does enough damage to the weapon, you could actually disarm your opponent. If they didnt have another weapon or unarmed skill you would have won.
But more important... is Disarm Shot REALLY working and damaging weapons ?
Last I heard it was busted...
i don't understand why the dev's are even concidering this
i really don't
what possible use can such a shot provide, other thanto grief with.
it doesn't help in a current fight at all.
a better solution would be to break the gun temporarly, making it miss more or hit for less but that can be achived by adding a state like blind or something to it easily enough.
enough of the damaging weapons idea devs, give up, don't even carry on thinking about it.