Pistoleer Archive

Thread: Confused about Pistoleer

Beery
Mon Oct 06, 2003 10:50 am
#1

Okay, I've been reading the FAQ and I'm confused about a number of issues:


1. What's the use of getting Pistoleer at allif Body Shot 2 is the most devastating pistolshot?


2. Why does healthshot not stack anymore? There's no point pumping 4 healthshots into a creature because 1 does the same as 4.


3. If Body Shot 2 is indeed the best pistol shot, why get the Pistol Techniques and Pistol Grips skills at all? Pretty much all they give are different shot types (all of which are supposedly worse than Body Shot 2).


4. If the above issues are due to the Pistoleer tree being bugged or just plain poorly-designed, is it being addressed and if so, when is it likely to be fixed?


5.What is the best type of powerup to get?


Thanks in advance for all replies.




--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
capodan76
Mon Oct 06, 2003 11:04 am
#2

As an addition to this, which line in Pistoleer is the most useful to start out on?
Jaegen88
Mon Oct 06, 2003 11:10 am
#3

Okay, I've been reading the FAQ and I'm confused about a number of issues:


1. What's the use of getting Pistoleer at allif Body Shot 2 is the most devastating pistolshot?


Well, we ask the same question. You DO get higher speed in the pistoleer line, and higher accuracy, which boost all special attacks. At mastery with a good gun, you will finally get better use out of body shot 3. However, if you were like me and did the tactics line first, body shot 3 was basically useless. we have asked for body shot 3 damage to be increase so at any speed, it's better than BS2.


2. Why does healthshot not stack anymore? There's no point pumping 4 healthshots into a creature because 1 does the same as 4.


HS1/HS2 stack. I've never seen health shot 2, for instance, stacking with itself.


3. If Body Shot 2 is indeed the best pistol shot, why get the Pistol Techniques and Pistol Grips skills at all? Pretty much all they give are different shot types (all of which are supposedly worse than Body Shot 2).


see above. also, defenses might one day be more useful. The biggest reason to get them is if you are going for master, they are required. And yes, master only gives you + to speed. The other crap is basically useless.


4. If the above issues are due to the Pistoleer tree being bugged or just plain poorly-designed, is it being addressed and if so, when is it likely to be fixed?


Well, have you seen anything yet that was NOT poorly desgined and bugged? I have not. There have been 0 positive changes for pistoeers so far. So at that rate, I'd say never. However, we assume that someday, someone will in fact work on fixing things that were both poorly designed, thrown together at the last minute, and shipped in a horribly broken/bugged state, and as to the date of that...your guess is as good as mine. 6 months maybe? But the key here is, yes it might be CHANGED in 6mo, but given the track record of things so far (think creature handler), will it be changed and be GOOD afterwards? Or just broken in some new fashion?


5.What is the best type of powerup to get?


Dunno, probably speed/dmg if you aren't hitting speed cap. If you hit speed cap, max damage/min damage for sure.


Thanks in advance for all replies.





Jagen88
Jaegen Kel'daron - Master Gunfighter
Zerona
Mon Oct 06, 2003 11:21 am
#4



I'll try, from my perspective. Note, I'm not a Master Pistoleer or a Bounty Hunter.


1. Speed, most importantly, and accuracy. Plus, you can get Health Shot 2, which does stack on top of HS1. And Pistol Melee Defense 1 is good to reduce the damage an enemy to put to you by limiting them to 25 seconds of attacking every 30 seconds.

2. Multiple uses of the same bleed just use the highest one. But you can stack HS2 and HS1, which helps.


3. Exactly. My contention is that unless you've got Bounty Hunter speed bonuses, those shots are a worthwhile upgrade from Kip, all of which are inferior to Body Shots because they're random HAM.
Okay, I've been reading the FAQ and I'm confused about a number of issues:


4. I believe they are now aware of the problem, but nothing I have seen would say what their resolution is going to be.


5. Some would disagree, but I would say speed over damage. Assuming it doesn't cap you're BS2s and you can handle the HAM, you will get more DPS increase from a speed powerup than from a damage powerup. However, a damage powerup helps nicely with a bleed. I'd suggest fitting a damage powerup to your FWG for bleeding and a speed one to your damage dealing Scout.




Zerona - Intrepid Master Doc/Pistoleer
Beery
Mon Oct 06, 2003 1:47 pm
#5

Yeah, but like I said earlier, if the creature I'm battling is one shot away from killing me, and I'm 12 points away from killing it, and I have one shot left before it kills me, I'm still better off with a shot that is guaranteed to do 12 minimum damage (a sure kill) than one that does between zero and 240 damage - 'cos I might get unlucky and do only 11 damage. Result - I get squashed even though I'm carrying a 20%max damage powerup, when I could have prevailed if only I'd been carrying a 20% min damage powerup. The max damage powerup is still a gamble, whereas the minimum one is a certain win. If you have a string of bad luck, the min damage powerup is always better to have. The max damage powerup only helps when you are either shooting bang on the averages, or when you're having a run of goodluck, and those situations arepreciselywhen you don't need the help.



--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Jaegen88
Mon Oct 06, 2003 2:53 pm
#6

Beery,


I wouldn't try to use logic on your choice, just go with what you like if that's your goal.


Your example isn't accurate if you really want to use that 12 damage left on the mob for one last hit scenario, for a couple of reasons. Just remember, average higher damage means just that.


You're trying to show this:


Mob 300 HAM


max power up doing 105 average damage


min power up doing 100 average damage.



Mob dies on average after only 29 shots with max damage, and 30 shots with min damage. It doesn't really matter because on average, after the same number of shots, the max damage power up will always be ahead in overall damage output. You won't (on average) have the situation where both would be at 12 health, the max damage would have probably already finished the fight. See the difference?

Anyway, like I said, I'd just go with what you like, if you hate those really small shots, then go for the min damage, either way it's pretty close.






Jagen88
Jaegen Kel'daron - Master Gunfighter
Beery
Mon Oct 06, 2003 3:49 pm
#7

"the max damage would have probably already finished the fight. See the difference?"


Yeah, I do. I guess I'm just being illogical. Okay, so since the game assigns damage in this way, what is the point of buying minimum damage power-ups? Are they only useful when there's no availability on the max damage power-ups?




--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Zerona
Mon Oct 06, 2003 4:03 pm
#8

Pretty much. A percentage of a lower number will never be as effective as the same percentage on a higher number.



Zerona - Intrepid Master Doc/Pistoleer
Beery
Mon Oct 06, 2003 4:23 pm
#9

Okay, hehe, sorry to be asking all these questions, but I guess I'm trying to (belatedly)sort out the science of the Pistoleer profession. Here's my newest question for those who still care to indulge me, hehe:


So now I'm comparing the max damage powerup to the speed powerup. As I read it, a 32% speed powerup will give a weapon that fires 100 points of damageonce per second a 147% increase in firepower over time, since presumably it now fires100 points of damageevery 0.68 of a second. If I'm calculating that correctly, a speed powerup will always outstrip the same percentage of max damage powerup, since a max damage powerup will only increase the firepower by that 32% (giving a 132% increase in firepower over time). Is that right? Or is the speed percentage modificationcalculated differently than I've assumed?




--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Philosopher1976
Mon Oct 06, 2003 5:05 pm
#10

You'll get a lot more bang for your buck with a speed powerup when you're at low levels, but as you get more Pistol Speed modifiers you'll want to use max damage. The speed equation is as follows:


(WeaponSpeed * SpecialDelayMod) - ((WeaponSpeed * SpecialDelayMod) * (ProfessionSpeed / 100))


There is a "speed cap" of one second, so any result that is less than one second= one second


So if you have +74 Pistol Speed (Master Pistoleer) and you are firing FanShot, using any weapon that has a faster speed than 1.6 is a waste because you're hitting the cap anyway. In my case, I have over +100 Pistol Speed, so a speed powerup gives me no added advantage.


But at lower levels, speed is definitely the way to go. Hope that is helpful.






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


Beery
Mon Oct 06, 2003 5:23 pm
#11

Yeah. Thanks - that is really helpful. Where can I find all these neat equations?



--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Philosopher1976
Mon Oct 06, 2003 5:40 pm
#12

Pistoleer FAQ (sticky post, above)


Glad to help






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


Beery
Mon Oct 06, 2003 5:44 pm
#13

Hmmm. I thought I'd read it. Must have missed that stat.



--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Page 1 of 2
Previous Next