Pistoleer Archive
Thread: Nerf pistoleer
PS. im not trying to offend anyone at all, i don that epistolers or people who use the pistoleer/bh combo, i just want the flame wars between pistoleers and BH's to stop, it is preventing both of our claasses from getting constructive work done because we both constantly blame the others class.
yeah i agree im not a BH but BH's are the bad ass of the star wars unisevere as Geogre Lucas meant it to be. And your right not to offend anyone and i think no one should be offended by your post because your saying what you think. Your right i just posted that pistoleers are alittle cheap with there moves and they shouldnt be as powerful as they are with like that ab. they have which prevents you from attacking... that sounds more like BH move then anything less. Pistoleers shouldnt have defense because they dont train in that field as BH do.
**bump**
Lol. Right. The thing is, neither BH nor Pistoleer are supremely powerful on their own. But if you combine them together, then yes-- they are a forced to be reckoned with. It's the simple fact that pureBH want Pistoleer skills. And purePistoleers want BH skills. The hybrids most likely keep their mouth shut because they know they're very strong.
If Commando used Rifleman or Carbineer skills to increase their damage, or capacity, you'd see Commando-Rifleman, or Commando-Carbineers instead of Commando-Pistoleer.
If Carbine's ham wasn't so atrociously -bad- you'd see many Carbineer-BH.
Or Rifleman-BH. If the skills carried over like they do.
So essentially, the thing to do is to make other guns (i.e. rifle/carbine) more feasible and give them something to equate to cross-classing. Cause currently, Rifleman has no cross class.
Carbineer has one, BH. But, the BH speed mods, and it's attacks are pretty much better then carbineer. Of couse, Carbineer gets AOE suppression fire, and KD-- but with the increased cost and the new threat of the 30s timer-- they're luster is going swiftly down the drain.
My fear is not for pistoleer, or BH. It's the Carbineer who's getting stealth-nerfed in process of trying to nerf the Pistoleer/BH's.
I wasn't offended by your thread, in fact I support it. I agree we should stop flaming each other for our ideas, but conversly I think we need input and feedback from other classes on our boards to help give us perspective. There's nothing wrong with airing your opinions, it should just be done thoughtfully and respectfully like Tolore has done.
I'm a pistoleer and can tell you without a doubt we are the gimpiest ranged weapon class. In my oppinion the trade off that you can take other skills as well as Pistoleer doesn't cut it for me either and I'll explain why.
First I'll point out the obvious, pistoleers have no "state" attacks. The only damage we do is to easily healed pools. Anyone with 15 points into novice medic can use good stim b's and totally neautralize are attacks. Pistoleer vs other gun classes in duels usually looks something like this...(Of course the first thing other players do when they duel us is give us a few rules, like we have to start 50meters away or no pets, effectively eliminating pistol whip option)
Pistoleer vs BH - Even if Pistoleer gets first shot off, it means nothing. We might choose to shoot his Health pool, or a random pool, we might get lucky and hit his mind, but of course after the 75% patch it's not going to take him out of the fight in one hit. The BH on the other hand will use knockdown shot, followed by dizzy, followed by eyeshot. Pistoleer has absolutely no chance here. I'd also like to point that there was one Boba Fett, not all the BH's in the SW universe were as powerful as him. But if we insist on using SW universe as a template for player characters then I submit that all pistoleers should be like Gallandro the gunman from the SW books. Simply no one was faster or deadlier with a pistol then Gallandro, he even beat Han Solo in a draw,*Geek mode off* ![]()
Pistoleer vs Carbineer - Again even if pistoleer gets first shot off it means nothing, because the carbineers shot will knock us down or dizzy us, ending the fight. ![]()
Pistoleer vs Rifles - Slightly more even match up however I've been killed more than once because a riflemen was able to get off a few headshots before I could even get in range. Even with doctor skills, they become useless once a good mind bleed or a few mind shots hit their mark. ![]()
Pistoleer vs Smuggler - Again Pistoleer has no "state" shots or KD so Smuggler comes out on top after using lowblow and panic shot. ![]()
The ultimate fix for pistoleer would be to remove it enitrely from the game or make it cost even less skill points so more ppl can enjoy the only true benefit of pistoleer, that's pistol speed. Only after one reaches master Pistoleer do we become slighty competitive. I've been owned a few times by master pistoleers. They can use Stopping shot because there pistol speed bonuses make up for it's sad refire rate, but that's a long haul and a lot of exp points just to get competitive. You probably hear a lot of sad pistoleers complaining on other boards because of my analysis above. Every once in a while I'll hear some other class say Pistoleers need to be nerfed and I just boggle at them. We started as the weakest gun class and it's only gotten worse with the subsequent nerfs ala removing KD effect to disarm2. I've basically given up on pistoleer and will switch to smuggler most likely. If you think it's boring now seeing all the "doctor/pistoleer" clones just wait until all the pistoleers finally see it my way. Then everyone will be either a smuggler or BH with novice medic. Oh the diversity ![]()
I think all classes righ tnow need a lot of fixing
BH's either need lower cost on their knockdowns, or different attacks because right now until you get very high in bh carbine all you get is knockdowns. LLC gets fixing but its getting that. I will admit even though i do not have it yet eye shot sounds like it should be bumped up a rank. Investigation needs a serious looking at(not the difficulty this is fine) but the bugs are horrible i love bh missions they are fun but im not doing them because the BH exp isnt worth the pain of having to do so much travveling and have an untargetable mark or a no show.
Pitsoleers need their defense working. I've heard conflicting stories but if pistoleers only get 36 speed total they need major speed increase(we get 60). fan shot sounds pretty good and low blow is awesome, my friend is a pistoleer and i've seen it in action and it just rocks. Stoping shot seems pretty ok maybe a little mor edamage or a little less ham, my friend pistoleer was actually dealing less damage overall with stopping shot but just barely. and thats all i've really experienced with pistoleers so thats all im gonna put imput on.
Come on guys we are doing great so far on staying constructive
Pistol whip 1 and Fanshot (and double tap until you get fanshot) are really the worthwhile, cool, good skills IN Pistoleer profession that do work. And Healthshots yeah...
Stopping shot, is just not worth it, it either needs to attack ONE HAM, (Health) or have a good stat effect.
Bodyshot 3 is... broken as Bodyshot 2 is far better! It isnt even technically a Pistoleer profession skill too.
Pointblanks arent worth it, they are a waste of HAM, just use melee defense if you're that close.
Disarmshots, disarm 1... well it's good on lairs... Disarm 2... no more KD, okay... but now its really pointless and no added bonuses just use fanshot
Pistol Whip 2 has no KD, HAM cost wrong... basically no reason to use it.
And then there are the DODGE and DEFENSE bonuses which are broken. FIX these things... and Pistoleer is looking pretty good. Even if we have no knockdown (Pistol whip will get another nerf) at least add stat effects... I prefer stat effects over knockdowns honestly. But thats me. Just fix these issues its all we ask.