Pistoleer Archive

Thread: Does anybody have the formula for how the secondary stats affect HAM cost?

Phuobar
Mon Oct 06, 2003 5:43 pm
#1

I know that one secondary stat reduce the HAM cost and the other affect regen.


The regen stat seems to be how many tick before 5 damages get regened. However, since the logging doesn't provide the current stats, the best I can do is stare at my char sheet and try to time the regen. Haven't been successful with getting reliable data yet.


Likewise for the HAM cost reduction. Since pistoleer HAM cost are so low (at least my are since I buy pistol with low HAM cost), staring at the screen wasn't too useful since my stat regen sometime before I can write it down.


Anybody have this figured out or know how to log the stats?


This would be useful for understanding the pro/con of donning armor and eating spice/food/drinks.

Philosopher1976
Mon Oct 06, 2003 5:48 pm
#2

No, but this is something else I've been meaning to test.


It should be pretty easy to test, actually, if you use food and stat migration to change around your stats to get a number of different data points. Unlike weapon damage there is not a random number involved -- the cost is constant -- so you should have no trouble extrapolating the equation once you have some data points.


My hypothesis, based on personal experience: Quickness is never worth putting skill points into ... Action and Stamina are always better choices.






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


Tantuine
Mon Oct 06, 2003 5:59 pm
#3

Open your character sheet. ctrl+C. then bring up the stat migration window. click on that little box next to the X. it activates the help for stat migration. read that stuff and it'll tell you what each stat does.


I checked my stats and the effects of putting points into different areas. What I found is that I think for every 10 points you add to the "cost of doing something" stat, it take 1 less point of that HAM stat when you do something that uses that stat.




Tommyknocker
~ Master Doctor ~
+ Aspiring Master Pistoleer +


Noules000
Mon Oct 06, 2003 6:03 pm
#4

I saw one test done on this, which seems to generally coincide with my observations. The test suggested that the HAM reduction due to focus stats was -1 HAM per 10 points of stat, with some sort of cap. Assuming this to be correct (at least that HAM reduction is a straight subtraction, with no interaction between the stats) you could get data points by looking at the floating values. This is actually the combined HAM loss, but for calculating differences that shouldn't be an issue assuming only one focus stat is varied at a time.


Also, at higher regen values, the 'tick' value seems to be higher. I'm not sure if this is due to the refresh being limited to some value (1 second, perhaps) or what, but it does vary from 6-7 or sometimes more. One way you can measure regen is to get incapped. The incap timer seems to actually be the length of time it will take to regenerate your stats to 0 (or 1?) with the incap-penalized regen stats. I don't remember how far it drops, but it doesn't automatically set it to 150 (which seems to be the cap for focus and regen stats). If you have sufficient buffs, you will actually pop up from incap very quickly. There might be an added penalty applied to your pools when you get incapped, as I don't ever recall instantly recovering from any incap (which should occasionally happen if it was just the damage you took). It's probably not a capped time because whenever I'm not buffed, I remain down for quite a while, while I've recovered from an incap in less than 10s when I was highly buffed.

Phuobar
Tue Oct 07, 2003 2:23 pm
#5

Does anyone know how to self-inflict wounds to the secondary stats? The best way for me to run the tests is to have 0 in all my secondary stats to get the baseline, then raise the stat little by little.


I don't have artisan, so radioactive sample is out. Do I just find someone with a T21 and let him shoot me all days long?

Noules000
Tue Oct 07, 2003 2:31 pm
#6

Best way is to have a CM friend. CMs can craft diseases to target any stat, including secondaries.

Alternatively, you can use bleeds in duels. Bleeds tend to do high amounts of secondary stat wounds.

I'm fairly sure 150 is the 'base' value, and it represents the minimum regeneration and focus value. I had our CM disease my mind secondaries and pool this weekend, and I believe 150 is where the stat remained at even though my actual wounds hit 599 (I have 600 focus and willpower).

Also, from watching my incap bar last night, it seems like the incap meter actually measures the length of time it will take to reach 1. Going by this measure, the minimum regen rate seems to be 1/sec, although it occurs in 5s ticks. I noticed before that sometimes I'd hit 0 incap timer, but take a few seconds before I actually got up. I assumed this was because of lag, but it actually seems to be because the timer assumes a continuous regen, while your real regen was in 5s ticks. When I had 1s left on the timer, my stat was at 0 (so I should have got up next second) but due to the 5s tick, I actually got up 5 seconds later (the incap timer read 0 for several, presumably 4, seconds).
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