Pistoleer Archive

Thread: No up coming updates for pistoleer?

TheGrimmReaper
Tue Oct 07, 2003 7:16 pm
#1

I have a question, in the updates page where it shows all the stuff thats going to be patched but is currenltly being tested is that everything? Is pistoleer compeletly out of it or are we getting fixed.Im losing intrest in the game after being master bh pistol and master gunfighter ive done just about everything including the night sister dungeon and just about every themepark. I dont even play the game much but its not hard. I dont want content added as i keep seeing. I see the new ai think that just came up... come on guys(devs) dont do this we need skills and professions fixed first!
Goodmane
Wed Oct 08, 2003 5:36 am
#2

I read the update too. I believe it´s the patch note for the test center though, so you'll just have to wait till the servers come back up again and the patch note appears.Almost everything is still speculation at the moment



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Rankfahrt
Wed Oct 08, 2003 5:53 am
#3

Looks like our issues include:


Special attacks which knockdown NPCs will cause the NPC to fall down for a couple of seconds before trying to stand back up. If the NPC is dizzy, he may fall down again when attempting to stand.


Might make pistolwhip effective for a few more seconds.


Increased movement accuracy penalties/defensive bonuses


If this helps anyone, it helps people who can improve their shooting skill on the run, I guess it hurts us less than everyone else.


Decreased pistolwhip 1/2 damage


Greaaaaat! Thanks amillion.


Increased damage of overcharge shot 2


not sure if this is one of ours or not


Brought pistolmeleedefense2 (pistolwhip 2) cost in line with pistolwhip 1


Pistolwhip would be useful if it would work more than one time per bad guy, at least for me.


Let's just say the Devs have not made my christmas list...no new weapons, and they nerfed one of our already range-limited attacks. I think the BH and CH people are buying them off...

Laeren
Wed Oct 08, 2003 6:05 am
#4




Rankfahrt wrote:

Looks like our issues include:


Special attacks which knockdown NPCs will cause the NPC to fall down for a couple of seconds before trying to stand back up. If the NPC is dizzy, he may fall down again when attempting to stand.


Might make pistolwhip effective for a few more seconds.


(snip)


Decreased pistolwhip 1/2 damage


Greaaaaat! Thanks amillion.


(snip)


Brought pistolmeleedefense2 (pistolwhip 2) cost in line with pistolwhip 1


Pistolwhip would be useful if it would work more than one time per bad guy, at least for me.






I was doing PWs on a creature for about 250 pts of damage at one point. I don't think they ever intended the amount of damage done by this attack to exceed the amount of damage my gun does. And the knockdown is the important part - the damage should only be secondary.


Teras Kasi (I believe) have a knockdown move as well, and it only does 5-6 pts of actual damage. I have seen NPCs using it on Lok, and it's quite effective to knock my pets out so they can come after me personally. So I don't think this change is all that bad a deal.





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