Pistoleer Archive

Thread: My pistoleer suggestions

BitzXooX
Tue Sep 02, 2003 4:44 pm
#1

My pistoleer suggestions:



1) Change the cost in skill points of some of the boxes. Instead of being 5-4-3-2, it should be 4-3-2-1. And Novice Pistoleer should cost 24 skill points (I think all my calcules at correct). This will make reach Master Pistoleer cost the same skill points, but will prevent getting Novice for people not interested in the whole profession.


2) Put Double Trap in the Novice Pistoleer box. Put Health Shot2 in the place that Double Trap has. Pistol Melee Defense1 should be at the third level of his tree, and pistol melee defense2 at the first box.


3) Change the name of PistolMeleeDefense1 to "Advanced Pistol Melee Defense".


4) Change the name of PistolMeleeDefense2 to "Basic Pistol Melee Defense". Add a random stat change effect (stun, intimidate or blind).


5) Remove some of the worthless pistol special (point blank single, etc.) and add some more effective at certain situations. Maybe for example a shot that hits action, and another that hits mind. But they shouldn't do a lot of damage, only a little (for example 1.8 dmg modifier). The proposite of that is helping in a group formed by majority of rifleman or carbineers.


6) Fix the defenses and dodge. They're bugged now.


7) Add a new shoot to Master Pistol Marksmanship. It can be called "Advanced Aim" and will be a regular aim that will have a longer effect that normal aim.


8) Disarming Shot should disarm. Disarmingshot1 can disarm and prevent re-arm for 4 seconds. Disarmingshot2 can disarm and prevent re-arm for 6 seconds. You can use this on a target only one time every minute (a knockdown type timer).


9) Move some certifications to an higher level.


10) What's about republic blasters? It seems like the cert is broken.




___________________________________________

BitzXooX in Radiant, FarStar & Chimaera

Radiant: Teras Kasi & Doctor
FarStar: In development
Chimaera: In development
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