Pistoleer Archive
Thread: To all the great thinkers of this forum...
Hello guys, since the launch of the game, the debate has been raging about what a master of one of the elite professions (pistoleer, carbineer, rifleman) should be in combat compared to hybrid classes like BH or commando.
Now as the issue stands right now the questionsevery body debates back and forthis :
Should a master of a certain profession be better in that special weapon than a hybrid class (even though the hybrid class uses more skill points to achieve master status)
Let's face it skill points are the currency in the character building of SWG. I think no one can debate that.
Also, from what i've seen from the devs responses on the matter, elite fighting professions like pistoleer or carbineer were given such low skill points requisites in order for us to have enough of them to be a master crafter and still enjoy combat in PVP or PVE.
However, we all agree though that it's not how we, the players see it.
So how about this, why not leave the skill trees of the elite professions like ours open to dabblers, but make the master gunfighter box (and carbineer, and rifleman) cost a hefty amount of skill points (30 maybe more). Of course the advantages of the master boxes should be checked and changed according to balance(so a master pistoleer would be better at pistols than a master BH), but that way the dabblers could still use our skill trees to help them make a better rounded character, and people who really want to be the best at a certain weapon would have to be MASTER of that weapon, and not half of this class 2/3 of that one ect.
It would also resolve the "i spent way more skill points than you argument" i think.
Comments would be greatly appreciated, do you think it's a stupid idea? Or could this thing actually solve a couple of problems?
Just make a Master Carbineer better than any other prof with a carbine (BUT dabblers, if dabbler also have it) and that is.
This is no question I think about this : Master Carbineer should be the best Carbine user, period.
Same thing with pistol (already the case with rifle)
BH Pistol 4 is atm :
- better than master Pistoleer with a pistol
- " " carbine
- " " rifle
It should just make perfect sense to see a Master Pistoleer better with a pistol than a BH pistol 4, even a Master BH. Still fail to see what is so hard to understand here.
Only things that should be changed are moves and surely modifiers.
Even someone who has invested in half of the Pistoleer tree has put more time into training their pistol-related skills than a Master Bounty Hunter. It shouldn't take Master Pistoleer to mop up a Master Bounty Hunter. To require that is to say that 91 pistol-related skillpoints are junk but 92 makes you a pistol deity.
Anybody who puts a lot of upper-level skills specifically into Pistoleershould mop the floor with a dabbling Bounty Hunter.
Bounty Hunters are supposed to be great at tracking people down and killing them one on one. They aren't supposed to be Rambo, and they aren't even really supposed to be Boba Fett (just like when Jedis emerge, they aren't supposed to be Darth Vader).
Exhibit A for Pistoleerversus Bounty Hunter: Han Solo versus Greedo.
We all know how that one turned out.
(And yes, I know Han was also a Smuggler, but let's face it, the guy was most likely a Pistoleer, too.)
Ya know, at first I thought this was a pretty dumb idea, since I think there's too much emphasis on the "Master" box of any profession, and not enough on all the building blocks.
However, when you think about it, Master Pistoleer (or Master BH, or whatever), only costs ONE SKILL POINT.
Perhaps the trees should be flipped, so like the newbie professions, each skill costs an increasing amount of skill points as you approach the top.
I agree with you on the issue a master of a specific weapon should be better than a hybrid with that weapon...
However, the way things stand now, it is way too easy to be master of a specific weapon (skill points wise). A master of an elite combat profession can be so many other professions too, that you have to take into account and agree (although grudgingly) with the BHs out there saying that skill points matter. After all, it's not a lack of xps that stop you from taking every profession available but a lack of skill points.
See, the thing thats overlooked so often is even though BH's take so many skill points to get to actually BE a BH, they reap all the benefits of those prereqs, therefore, the BH pistol skills should be more in line with elite marksman skills, maybe more like the Smuggler skills where all you get is spec. attacks. speaking of smuggler really kicks @$$ right now.
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