Pistoleer Archive

Thread: To all the great thinkers of this forum...

ossireese
Fri Oct 17, 2003 10:49 am
#1

Hello guys, since the launch of the game, the debate has been raging about what a master of one of the elite professions (pistoleer, carbineer, rifleman) should be in combat compared to hybrid classes like BH or commando.


Now as the issue stands right now the questionsevery body debates back and forthis :


Should a master of a certain profession be better in that special weapon than a hybrid class (even though the hybrid class uses more skill points to achieve master status)


Let's face it skill points are the currency in the character building of SWG. I think no one can debate that.


Also, from what i've seen from the devs responses on the matter, elite fighting professions like pistoleer or carbineer were given such low skill points requisites in order for us to have enough of them to be a master crafter and still enjoy combat in PVP or PVE.


However, we all agree though that it's not how we, the players see it.


So how about this, why not leave the skill trees of the elite professions like ours open to dabblers, but make the master gunfighter box (and carbineer, and rifleman) cost a hefty amount of skill points (30 maybe more). Of course the advantages of the master boxes should be checked and changed according to balance(so a master pistoleer would be better at pistols than a master BH), but that way the dabblers could still use our skill trees to help them make a better rounded character, and people who really want to be the best at a certain weapon would have to be MASTER of that weapon, and not half of this class 2/3 of that one ect.


It would also resolve the "i spent way more skill points than you argument" i think.



Comments would be greatly appreciated, do you think it's a stupid idea? Or could this thing actually solve a couple of problems?





Apology accepted captain Needa­..
Dyriel
Fri Oct 17, 2003 11:29 am
#2

hmm...I would say no

Just make a Master Carbineer better than any other prof with a carbine (BUT dabblers, if dabbler also have it) and that is.

This is no question I think about this : Master Carbineer should be the best Carbine user, period.

Same thing with pistol (already the case with rifle)


BH Pistol 4 is atm :

- better than master Pistoleer with a pistol
- " " carbine
- " " rifle


It should just make perfect sense to see a Master Pistoleer better with a pistol than a BH pistol 4, even a Master BH. Still fail to see what is so hard to understand here.

Only things that should be changed are moves and surely modifiers.
Taallyn
Fri Oct 17, 2003 1:25 pm
#3

Weapon and Combat xp are important gages as well. Skill points can represent anything from baking cookies, to building houses, to performing surgery, to using a rocket launcher. The person with more weapon xp and combat xp should be better than someone with much less of those xp types as they have actually studied it more than the other person. Where the SWG system is breaking down is in the idea that "skill points" are more important than the xp pools themselves. I think they should be viewed as equal portions of the balance equation, yet people will only use the one that supports their side of the arguement and completely discount the other. Skill points and xp pools are both important and should both be used in balance discussions. Otherwise, the results will be wholey unbalanced one way or another.
electricnomad
Fri Oct 17, 2003 2:21 pm
#4

Even someone who has invested in half of the Pistoleer tree has put more time into training their pistol-related skills than a Master Bounty Hunter. It shouldn't take Master Pistoleer to mop up a Master Bounty Hunter. To require that is to say that 91 pistol-related skillpoints are junk but 92 makes you a pistol deity.


Anybody who puts a lot of upper-level skills specifically into Pistoleershould mop the floor with a dabbling Bounty Hunter.


Bounty Hunters are supposed to be great at tracking people down and killing them one on one. They aren't supposed to be Rambo, and they aren't even really supposed to be Boba Fett (just like when Jedis emerge, they aren't supposed to be Darth Vader).


Exhibit A for Pistoleerversus Bounty Hunter: Han Solo versus Greedo.


We all know how that one turned out.


(And yes, I know Han was also a Smuggler, but let's face it, the guy was most likely a Pistoleer, too.)





"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

EasyMcRhinopants
Fri Oct 17, 2003 3:14 pm
#5

Ya know, at first I thought this was a pretty dumb idea, since I think there's too much emphasis on the "Master" box of any profession, and not enough on all the building blocks.


However, when you think about it, Master Pistoleer (or Master BH, or whatever), only costs ONE SKILL POINT.


Perhaps the trees should be flipped, so like the newbie professions, each skill costs an increasing amount of skill points as you approach the top.

ossireese
Sat Oct 18, 2003 12:24 am
#6

I agree with you on the issue a master of a specific weapon should be better than a hybrid with that weapon...


However, the way things stand now, it is way too easy to be master of a specific weapon (skill points wise). A master of an elite combat profession can be so many other professions too, that you have to take into account and agree (although grudgingly) with the BHs out there saying that skill points matter. After all, it's not a lack of xps that stop you from taking every profession available but a lack of skill points.





Apology accepted captain Needa­..
gunner4life
Sat Oct 18, 2003 5:36 am
#7

i think this is a absolutely brilliant idea. i am very close to becoming a master gunfighter and though i am loathe to use 30 or more skill points for master status it would certainly be worth it if it meant that i would then truly be the master with that perticular weapon.



iii captain oahep acto iii
lll sepaku lll
Doobeous
Sat Oct 18, 2003 10:32 am
#8

See, the thing thats overlooked so often is even though BH's take so many skill points to get to actually BE a BH, they reap all the benefits of those prereqs, therefore, the BH pistol skills should be more in line with elite marksman skills, maybe more like the Smuggler skills where all you get is spec. attacks. speaking of smuggler really kicks @$$ right now.


Dubious... the heartwarming story about a young Bothan, determined to rise above a life of secrecy and paranoia and make something of himself in the Star Wars universe and how he rises to become a fence. Send him a /tell and he'll hook you up. ::lets keep it on the DL though::

Dubious, Smuggler 3-4-4-4
Imperial Military Police
Naritus





Dubious
+Imperial Colonel+Master Smuggler+
+IMPOL White Cell Squadron+

A fiesty little fellow to be sure

Page 1 of 1
Previous Next