Pistoleer Archive

Thread: Pistoleer Broken Devs solution: Nerf Fanshot

Vidror
Tue Sep 16, 2003 6:01 pm
#1

Sorry for the rant...


But the dev solution to fixing Pistoleer is to lessen the damage on Fan Shot and make it hit multiple targets?


Fan Shot and Health Shot 2 are the only Pistoleer skills worth using....A gimped Fan Shot is just going to break us even more.


Fan Shot is really the only damage dealer, as stopping shot has too large of a delay and all the other skills deal less damage than the base Marksman tree. Hitting multiple targets just means insta-death when you draw aggro from everything in the area. It's not like we have any sort of defense.


Am I missing something in the logic here?




Vidror Haicee - Master Scout - Master Creature Handler - Pistoleer
DiLune
Tue Sep 16, 2003 6:09 pm
#2

Hmm, I don't see this as a nerf at all. With the proposed upped speed stopping shot will take the place that fanshot currently occupies and fanshot will gain its own unique cone attack ability. I actually quite like this (in the proposed form.) I can't even begin to express how happy I am with the new attention from Holo. Previously it has been very terse posts about "working as intended" when something wasn't working. I'm very glad some dedicated individuals were able to get his attention today.
Philosopher1976
Tue Sep 16, 2003 6:16 pm
#3

Guys, the FanShot thing is a good change but it doesn't really help us much. Think about it ... we have the same random HAM crap as before, but one of them is AoE? Come on. This change will only help Masters and folks with the BH pistol line, and even then is only marginally useful ... otherwise you'll just use Stopping Shot.





Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


Dinian
Tue Sep 16, 2003 6:22 pm
#4

Samra, to be fair they did increase the damage ratio on BodyShot3, so I think our targetted ham specials will gain somewhat.


Also, if you noticed the designer hinted at more sweeping type of changes to our specials repertoire. I have a suspicion we will get some more interesting specials and less of the "8 random ham specials that are worse than kipup shot" syndrome.




Dinian :: Master Swordsman - Teräs Käsi Master - Force Adept
Retired producer of fine weapons for Kong Technologies
Vidror
Tue Sep 16, 2003 6:23 pm
#5

Thanks DiLune...


I apparently missed the proposed speed reduction to Stopping Shot. That at least makes more sense.


I think the real problem is the fact that the Dev's responses show that they have not read many of our correspondent's awesome detailed posts.


They touch on a few issuesbut they show that they haven't researched a lot of the work already spelled out on sticked threads on this board. That is rather discouraging IMO.




Vidror Haicee - Master Scout - Master Creature Handler - Pistoleer
Madrox
Tue Sep 16, 2003 6:25 pm
#6

Hm, well I would NOT call this a nerf.

Any improvement is an improvement and lets be happy for just a little bit- they can't fix ALL of the problems at once.

Like above, the speed changes might change things around a lot so we'll have to see.

But the only thing I would like is that ONE more attack besides BodyShot be targeted to health.
Lets consider the options: Fanshot would do medium-high health damage to multiple targets, OR stopping shot does massive health damage to a single target with more delay?
Philosopher1976
Tue Sep 16, 2003 6:43 pm
#7

Guys, you need to read their posts more carefully.


They didn't increase BodyShot3 AT ALL ... Holo just gave the same multiplier that Jaegen has been using in his calculations. The problem is not that BodyShot3 doesn't hit slightly harder than BodyShot2 -- it does -- but that it's much slower so it does less damage over time.


They also didn't say they were going to make StoppingShot quicker. All they said is that they'd redistribute the speed modifiers so that instead of getting +20 at Master, you get the speed quicker ... and they also suggested that they'd give us more speed modifiers. That's great but the reality is that at high speeds we are outgunned by all other professions -- see my sticky post above (How Speed Works in the Game: The #1 Issue Facing Pistoleers).






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


DiLune
Tue Sep 16, 2003 6:46 pm
#8

But he alludes to us being able to hit the speed cap, which I read as getting more speed, not just redistributed speed. If I'm wrong then you are right, the proposed changes aren't as good (some are still good...) It could be read both ways and I'd love a clarification on this one.
Jaegen88
Tue Sep 16, 2003 6:51 pm
#9

Even at +79 speed with a 1.5 speed pistol, you will not outdamage fan shot with stopping shot.


That means, indeed, we get a net reduction in the single target ham attack. However, do we suck it up and take our roll/kip up shot as replacement and be happy?


I think he might not be done examining the issues, otherwise I'm pretty sure body shot 3 would get a boost. I mean, really now.




Jagen88
Jaegen Kel'daron - Master Gunfighter
Philosopher1976
Tue Sep 16, 2003 6:51 pm
#10

Right. And it's great getting more speed ... it means we don't have to go to BH to get +100 speed. But the reality is that the bigger issue for us isn't letting us hit the speed cap (many of us come close, or do already) but the fact that the way speed works lets a rifleman fire a T21 as fast as I can fire a Scout Blaster.





Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


Jaegen88
Tue Sep 16, 2003 6:52 pm
#11

Well, body shot 3 "can" do more damage if you go ahead and get +79 speed and a fast pistol, but dogon, such a conditional "better than", I think it could be tweaked to be always better than, but it's that dogon speed thing that keeps screwing everything up :/



Jagen88
Jaegen Kel'daron - Master Gunfighter
Padawan13
Tue Sep 16, 2003 6:52 pm
#12

I'm hoping they're adding more speed and not just redistributing the speed mods we already have. If it's just a redistribution of our speed, then the proposed fanshot and stopping shot changes won't be that great.



Grendel-Flurry server




Grendel
-Atreides Mining, Ltd.

Feyd-Fautha Rabban
-Mayor of Arrakis (Dantooine, Flurry)

Philosopher1976
Tue Sep 16, 2003 6:54 pm
#13

Jaegen, I think our best bet is to post EVERYTHING on this thread. Just put all the issues out there. They won't fix everything, and you can be judicious or whatever, but the reality is that this is our one chance to have this guy read our points and learn about our issues. We need to educate this guy because he's the master of our destiny.


So just keep posting ideas, thoughts, whatever. Give a more comprehensive post with bigger issues, etc. Repeat stuff from your reports -- it's obvious that they haven't read them.






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


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