Pistoleer Archive
Thread: Pistoleer is for dabblers
I've always thought a master pistoleer should get a 'make them dance' special, like you see in the western movies where some guy is shooting his pistol at someone's feet, "dance I said, dance!'
It could be a delay move for use on non creatures of any sort, PVP or PVE that hits the action pool only and doesn't allow theenemyto return fire while their dancing around, trying to keep their pinky toe from being shot off.
Would be great vs carbineers who have major action pool issue's already just because the guns cost a lot to fire.
I agree, going for Master Pistoleer needs to be more rewarding. I can understand that alot of docs, medics, and crafters take low end pistoleer skills for protection, but it gives us an unfair popularity rating. From my experiance, dedacated pistoleers are few and far between. Please give use working skills.
--Sadeth Starcloud-- --Shadowfire--
Novice Gunfighter 1/2/3/2
These skills are for everyone to use or not at their choice. Were you expecting a seperate weapon tree for people that aren't "dedicated Pistoleers?" Personally, I don't have enough points to go all the way upto Master with what I really want to do. Does this make me not dedicated?
Ask most doctors, medics, artisans what they are and they'll probably tell you just that and that Pistoleer is a secondary tree for them. So what?
I'd bet if Luke and Han used Carbines or Rifles there'd be a lot more of each respective class. And it doesn't help that newbie Marksman start with a pistol.
Don't get me wrong here, I'm all for having the Pistoleer tree fixed. Hell, I'm up for having ALL the skills working the way they should be. But to take a Holier Than Thou attitude just gives more fuel to the Pistoleer bashers, and we all know that's not needed.
Currently, a BH pistoleer will always be superior to a pistoleer. Not much we can do about that. It's also expensive as heck too.
Smuggler/BH/pistoleer is superior to everything offense-wise, but is limited in versatility (no AOE attacks).
Pistoleer/Smuggler has great versatility, but BH pistol and the trio will still top it "in most cases". Master pistoleer + master smuggler DF4 will of course, trump master pistoleer.
Now, that's not something we could, or maybe even SHOULD attack. I mean, they either need to make smugglers use something other than pistols, and BHs use something other than pistols, beef up the smuggler accuracy/speed, and THEN, you can have less dabbling, but I dont see that happening realistically.
Anotherway to do so is to make the special attacks, so close in function that there is no NET GAIN, for taking say, smuggler + pistoleer. But, that kind of hurts smugglers, I mean, they did buy 4 boxes of smuggler-pistol skills. Same with BH. They HAVE to get something for skill point expenditure.
anyway, the point of all this, is just moving some speed off mastery isn't "too" huge. I think one of our dream goals is for all combat professions to have certifications at mastery, and maybe some other perks, in ADDITION, to the hefty mods we get there already (well, once defense works, lol). Even +10 pistol speed is significant, when combined with the other mods. Maybe later on mastery becomes better and more galmorous, we'll sure push for it, its a very neat goal to be master.
Lastly, I see a lot of people complain about how hard things are early on, and how EASY they are at mastery. Spreading that out a little sounds good for all maybe.
The only dabbler that REALLY benefits, is the smuggler, since they "could" choose not to master pistoleer, and still have higher net speed than they have now. That's not horrible IMO. They could still be trounced by a BH/pistoleer, ora master pistoleer (probably), ora master pistoleer + smuggler. Which means, its' not that bad.
So confusing...but I don't think it's a huge issue really, keeping those things in mind.
Oops hit enter by mistake, anyway as I was about to say, Pistoleer is the biggest dabble profession right now and these proposed changes by devs to give more speed to the lower end of Pistoleer is going to make it even more desireable for dabblers.
isnt anyone else concerned by this? As the number of Pistoleers start to go up because of higher gains for dabbling, the devs will start to wonder why there is so many and will fuel the trolling nerf criers.
*deeply concerned Master Pistoleer*
I agree with your concerns ... I don't mind spreading stuff down the tree, but they really need to make it worthwhile to get to Master.
I don't know if the fact that Pistoleer is for dabblers will ever go away, though, as long as three other professions use a pistol for combat (Smuggler, Commando, BH) and could use stuff from our tree to supplement their other skills.