Pistoleer Archive
Thread: when are pistoleers gonna get good enough to use 2 pistols at once?
it would seem that at some point pistoleers would get good enough to weild 2 pistols at the same time
though that also leave open fencers using 2 swords at the same time also
or lastly a sword and a pistol at the same time.
Oh joy, let's just make Pistoleers do 2x normal damage at less than half the speed of a Rifleman, because that's fair right? No you say? You can always make both hands less accurate? Well then there goes Pistoleer finesse. Stupid idea, hope it never gets implemented. Dual wielding for any class in this game won't work.
The horse is dead already.
Right now, pistoleers weilding two pistols at once (which, as a pistoleer, think would be a horrible idea) is not possible. It would requirenot only new animation but also new calculation of damage ranged. Besides, this would just give the pistoleers something to do that wouldn't be reciprocated throughout the other professions for balance. It's not like it'd be feasible for a rifleman to have dual weild, so there's really not anything (that I can think of at least) that would be comparable in the other ranged weapon professions.
*buries the dead horse*
im just tired of having to look at the weapon lable to tell if its a pistol carbine or rifle because they mostly shoot the same
I would think id duel weild pistols was instigated that there would be appropriate specials added to carbine and rifle to enhance their differences
also when using discuises and so forth a pistol can be hidden and possibly a carbine but it would be difficult you hide a rifle
Here's a great option for all of you who want to dual-wield pistols:
http://www.thematrixonline.com/
For those who say this would be dangerous because BH/Pistoleers would get this skill and rule, the solution is simple.
Make it a master only skill
Bounty hunters only have 33 skill point to spend into our line
There is no way they could then get this skill. Start calculating your points, before you assume a master BH can master pistoleer as well. It cannot happen!!
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Jarus Lothran -- Master Pistolleer (Radiant), Master Nerf (Same thing)
Duel pistols aren't practical anyway, if you use 2 pistols in RL your accuracy goes way down hill. Give me 1 glock 22 and a target against your two glocks and 30 rounds of ammo anyday.
Proud member of the NRA
Dual Wield being overpowered ? ah ah, give me a break please.
Best AP a pistol can have is AP1, even at the same fire rate and dmg rate, the AP difference between pistols and other ranged weapons is much too significative. AP weapons are far better than non AP ones.
Consider a guy with a T21 firing once per second (which is actually the case of a Master Rifleman) : T21 is heavy piercing, dmg output throw any best pistol in the trash and special moves are just awesome. Do you really think Dual Wielding DX2 will make you suddenly much better than this guy ? Even without any clue of game mechanics, someone who played more than 30 minutes will answer : NO.
Keep in mind we are dealing with VERY high lvl character, Master Pistoleer is VERY long to get, much longer than BH (dunno about Master BH, they didn't spawn yet), much longer than Commando. Dual Wielding at Master Pistoleer is NOT overpowered at all.
For sure dual wielding should be tuned accordingly to not being too efficient but there is no balancing / logical / technical / ideological / religion / beer / whatever reason to not implement it.
Now, to be honnest, I admit you shouldn't be able to dual wield DX2 (or your own team won't be that proud to fight close to you) but why not FWG5 ? or Scout ? or even (let me dream) the future special Master Pistoleer Certification we deserve (yes, I think being MASTER should grant me something) ?
Riflemen want us to only be able to use specials under 32m distance ? Ok, give us Dual Wield and make it 25% chance to hit above 32m. Fine with me.
Face it : 2 AP1 pistols firing at extreme low accuracy won't compete any AP2 or more weapon firing at same speed with better accuracy. Being in melee range with a dual wielder should mean death to whoever can't dodge him.
Well, if u read the designer response abt dual wields, the devs are really interested in this idea. oh and btw, pistoleers do less dps than any otherranged combatprofesion in the game. so i think dual weilds (at master pistoleer) wont be unbalancing at all.
just my 2 cents.
if you take fairly average weapons and look at them you will tend to notice that pistols shoot fast but generally deal the least damage.
the reverse is true for rifles 3.0 speed but 300!+ damage then you add in things like range and ap it only goes up
duel weilding would be fun and exciting and it is very natural that a highly silled pistoleer should be able to duel weild if they want to both sill wise and fun wise maby it does lower accuracy some but it at least doubles the rate of fire and i would love to see DEVs make a way to enguage 2 targets at once possibly having an special move for the 2nd weapon (default is both on same target) duel weild is common practice in many movies and games and is something less boring than the stupid police acadamy stance single pistol shooting
well um yes its totally unrealistic to expect a rifleman or a carbineer (machine gunner) to be able to hold 2 large weapons at once and fire with an ounce of accuracy. however, pistols are small ![]()
anyways, no soldier is ever gonna use 2 pistols in battle at once cause you only need one to get the job done. you also can't usually afford to miss in a pitched battle, so having 2 hands to steady the weapon is obviously better. however, this isn't RL. i could see a master pistoleer wielding 2 scouts or scout blasters, they're small pistols with no armor piercing. im assuming here thata pistol with no armor piercing wont be as heavy as one that DOES have AP, and hence easier to handle in one hand.
does anyone want to see a BH/ pistoleer master running around with 2 scatter pistols? no. however, i feel that this 2 pistol thing could be implemented if it was done thoughtfully with appropriate penalties. ie: no armor piercing weapons, some sort of accuracy or speed penalty, or maybe even some sort of ranged/melee defense penalty much like the riflemen have.
it CAN be done without unbalancing the game, and it adds a certain extraflair to a class that pretty much only has flair to begin with haha. we are so broken ![]()
I would like to see double pistols...and pistoleers should only ones to do it(no riflemen/BH/commando/fencer)...
AS far as balanceing..it can be done,just the question is it fesible to do..I would imagine the gun in off hand(secondary),would be less accurate than the pistol in primary hand...you can take the formula from EQ..pistol in secondary would be slower,and less accurate..I wouldn't care,just be cool and different to see,and it should be 'Master Pistoleer' to obtain it...