Pistoleer Archive

Thread: To disclose or not to disclose Pistoleer specials

Jaegen88
Tue Sep 23, 2003 7:48 pm
#1

OK, I understand that hiding game mechanics is done sometimes to make the game more immersive, and surprising, etc. But the people that dont care about mechanics, never care, and the people that do, spend time/energy to figure them out and it tires them. OK, maybe that's intentional, I do get "some" enjoyment out of figuring things out...I know a lot of people on the forums, and on this forum in particular, that seem to as well. It does cause a LOT of confusion and anger though...which IMO could be avoided in many cases.



Anyway, here's new information that has to be tested, I remembered this after DiLune mentioned something about checking +15 speed from accuracy while standing.


Marksman specials are listed to have a +15 accuracy in the strat guide.


Pistoleer specials are listed to have +50 accuracy (we knew this).


Rifles listed as +5, carbines at +25.

Note: Noules has data that seems to indicate it's not a single # for all specials, he has some variance within the profession noted.


While overcharge shot might have better DPS than stopping shot, it's possibly less accurate. Kip shot might have higher DPS than double tap, DT is possibly more accuarate (have to test to know).


Anyway, I completely forgot this until tonight, I had realized it back when I first got the book, but I never mentioned it. again, I never pay attention to accuracy, mostly because I hate testing it (broken record I know).


Sooo..it sucks that we don't know the pros and cons of our own specials, I mean, we have to buy a strat guide just to know why one special is better than the other? The entire community didn't know until it's brought up on a whim? Blah, I don't care for that. It would have been more funny if the devs had said "well, it's more accurate".


-----------------


Don't get too excited though, +35 accuracy can be boiled down to % chance to hit, which can be factored into DPS, which can then tell us what's what. I doubt stopping shot will suddenly be better than kip up shot, but it willbe slightly closer. Same with DT, the DPS is low, but the difference with accuracy won't be as bad. I don't have time to calculate it, I have to log, but I'm sure by the time I'm back on, someone will have cranked out the difference. Anyway, i thought that needed to be shared the second I remembered (thanks DiLune for jogging my memory) to see what people figure out and think about it.


Please note too, pistols are more accurate BY DESIGN. They also have no state effects and hit the worst pools, by design. They are easy to use...get over it





Jagen88
Jaegen Kel'daron - Master Gunfighter
YetiIronfist
Wed Sep 24, 2003 6:15 am
#2

I enjoy figuring out the mechanics behind the scenes and knowing what's best based on numbers.

And while that works great for a well designed, fully working system, it doesn't work when the system is broken and poorly designed, and the devs need our help to tell them what's wrong.

So because of that I think they should disclose everything - give us the entire database of exact numbers for every special: Damage multiplier, delay multiplier, accuracy mod, state effects, bleed percentages, etc...

And as for accuracy helping out our crappy Pistoleer specials: unless we're over 30m and moving, I don't think a difference of 35 accuracy is going to make much difference.
Towani
Wed Sep 24, 2003 9:54 am
#3

I agree 100%. What is the big deal giveing us the numbers. Obviously, they've tried, and failed. So, why not ask for help? Scared they are gonna lose there jobs? They should be, they've failed... haha



Cross Hairs

Scylla
Ranger/Pistoleer
Noules000
Wed Sep 24, 2003 10:16 am
#4

The problem with accuracy bonus to DPS is that it depends a great deal on what your 'base' accuracy is (your to-hit on the target without using specials). If your base accuracy is low, say 10%, accuracy mods from specials is a huge effect - +25% results in 250% more damage over time. If your base accuracy is high, like 70%, you're only adding 36% DPS.

Higher accuracy is better when your chance to hit is lower. The cut-off point depends on the particulars of the specials being compared.
Zerona
Wed Sep 24, 2003 10:17 am
#5

I too really enjoy the mechanics behind the game, and have been equally interested in the results you, Phil, and Noules have all brought to the table. I can understand the developers not being up front with the stats as they're trying to provide a market for their strategy guide. But a printed guide for a game as dynamic (read broken and constantly changing) is rather worthless. The work you're all doing is filling the gap created by this.


I would love for them to be more up front on the capabilities of specials across the board. Seeing the lack of detail you've all done on the Rifle and Carbine boards suggests not everyone is willing to go through the work you've done to determine the truth. And without that work, you as a correspondent wouldn't even know what to ask for. Imagine if we were still working off of anecdotes that people provided that suggested Stopping Shot was fine as it was. Without the data, we'd be clueless as to issues to bring to the developers.






Zerona - Intrepid Master Doc/Pistoleer
Phuobar
Wed Sep 24, 2003 6:19 pm
#6

<tongue in cheek>


Nah, hide the darn data. Tell people it's really fun to speed 8 weeks to work your way up the skill tree just so you can have "BodyShot3" and then speed 4 more weeks to find out it's worse than "BodyShot2" and then surrender all those skills in 2 seconds. Yeah, hide the data, it make playing much more interesting and fun.


<remove tongue in cheek>


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