Pistoleer Archive

Thread: Maybe I Just Shouldn't do Pistols?

Cloudgatherer
Wed Sep 24, 2003 11:38 am
#1

Greetings!

I had originally planned to be a Doc/Pistoleer, however I'm increasingly finding I don't need pistoleer (at least not master). I'm well aware that we are *finally* being looked at (after how many months?), but after my most recent hunts, I found I'm only using BS1, HS1&2, Warning Shot, and Suppression Shot. Stopping shot is too slow, Double tap of little use. Don't have Fan Shot, but I hear that one is a decent random ham attack (which limits its usefulness right there). BTW, I'm a 2/2/3/2 pistoleer, which is pretty decent, but I doubt I'm going to take it much further unless there are some specific suggestions I can learn from you fine pistoleers.

So I'm thinking of halting progression here entirely, possibly dropping a few boxes (as skill points are tight). Any suggestions? I hope the changes prompt me to pick this up again when they get implemented.




Cloudgatherer & Thrin Gatherer of Tempest
Thrin's Power and Miscellany
Crimson Valley, Naboo: 7427 -6412

WTB: Premium Crystals
Philosopher1976
Wed Sep 24, 2003 4:18 pm
#2

I wouldn't bother advancing, and I would probably surrender so you're 0/2/0/2 at the most. Only the speed/accuracy bonuses matter, and even those are probably not worth the skill points compared to the bang for your buck that you'll get in Doctor or CH.






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


JorahRamsai
Wed Sep 24, 2003 5:01 pm
#3

Once you get master pistoleer you get +43 attack speed so basically your stopping shot fires the same speed as a default attack which does massive damage to anything even though if it random HAM. Pistol whip is very effective when you're in a "i screwed up" situation as a last resort. It's great for stopping a creature that warped ontop of you or you just missed warning shot/suppression fire.


Basically, with master you will notice a significant different in pistol speed and you will become a very effective pvp'er/pve'er. One on one, i think the pistoleer is the best outright at the moment. If you use it correctlya pistoleer can kill any opposition.




Jorah "The carbineer of dewm" Ramsai
Self proclaimed title.
Number of dead Dark ged-hi : 2
Dragon Empires Stratics
Philosopher1976
Wed Sep 24, 2003 5:21 pm
#4

Well I disagree with Jorah. I think Stopping Shot is good but I don't think it makes you a PvP god at Master. I don't think you'll be extremely successful unless you're using a Krayt-enhanced FWG5. You won't embarass yourself but don't expect to be extremely powerful either.


Even at +74 pistol speed, StoppingShot is slow. The fact that it's random HAM reduces its effectiveness by 40% or so. You're still hitting the longest and most healable/buffable bar.


I think you're probably better off getting Novice and maybe the speed line and then spending your points on Bounty Hunter or Commando or Doctor or Combat Medic or Smuggler.






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


JorahRamsai
Wed Sep 24, 2003 5:24 pm
#5

Heh i have to disagree with you again


I've dueled a master pistoleer, he hit me with a KD and incapped me before i had enough time to get back up.


Even with random HAM at 400dmg a hit you only need a maximum of 7 hits.


I've seen master pistoleers take BH's in a heart beat and even at my low level i can take other professions.


All you've got to do is gain experience in how to pvp and how to use your weapon well. MY friend who i dueled only had a scout blaster 61-124 1.6.


Pistoleer IS a good class, if you know how to use it.




Jorah "The carbineer of dewm" Ramsai
Self proclaimed title.
Number of dead Dark ged-hi : 2
Dragon Empires Stratics
Philosopher1976
Wed Sep 24, 2003 5:31 pm
#6

If he knocked you down, you must have made the mistake of starting the duel within 7m of him. Pistolwhip is generally worthless in PvP except in that rare situation because with server lag it's impossible to get within 7m of a moving opponent, and if you aren't within range you get an "out of range" spam and you have to reload your queue. If he knocked you down from range, he had Smuggler.


If a Bounty Hunter is getting beaten by a Pistoleer he's a moron or poorly equipped. Trust me, I have both sets of skills and the Pistoleer specials are junk. I have +100 speed and I'd never bother using StoppingShot in a duel. I can kill anyone with 4-5 hits with Eyeshot, and I'll be firing faster than the pure Pistoleer and he'll be blind to boot. Your friend is using a 61-124 1.6 Scout? Try going up against a 124-196 Scatter that is AR1 and spits out acid damage. Speed is irrelevent at +100.


You're right that _any_ smart player can beat _any_ dumb player. I beat a BH on Kauri with my Rifleman alt character even though my highest skill was Rifle 3 in marksman. I just have a **edit** good rifle, used buffs, and know what I'm doing. But don't fool the guy into thinking he's going to be a PvP God if he hits Master Pistoleer. If it weren't for all the time I've put into the profession, I'd drop all but two boxes just as Yeti has done because they don't do a dang thing for me right now.







Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


JorahRamsai
Wed Sep 24, 2003 5:51 pm
#7

Philosopher, use a combination of suppression fire and pistol whip, works every time for me and you can't complain about lag, i live in the UK so my lag is going to be better then yours


I just hit my opponent with suppression fire, keeps them still long enough to get within range for pistol whip, then it is bye bye opponent




Jorah "The carbineer of dewm" Ramsai
Self proclaimed title.
Number of dead Dark ged-hi : 2
Dragon Empires Stratics
EasyMcRhinopants
Wed Sep 24, 2003 5:54 pm
#8

You're using BS1 and not BS2? i'd recommend using at least BS2.


If you're buffing yourself, and just looking for raw damage, the point blank single 2 might be of interest. It's fairly fast, but has a high HAM cost. But if you're buffed, who cares about the HAM cost? It's also range limited of course.



Philosopher1976
Wed Sep 24, 2003 5:56 pm
#9

Suppression Fire only can be used once per 30 seconds, and doesn't keep them still for very long. You _used_ to be able to keep someone still by spamming Suppression Fire but it doesn't work anymore. Perhaps your Suppression+Whip combo works if you are within 15m or so of the opponent already. Also be aware that knockdown isn't the automatic win that it once was either, unless you use dizzy (from another profession) along with it. I usually stand up right after I get knocked down now, and I've beaten opponents who have knocked me down.


I never bother with either Suppression or Whip unless I'm duelling someone who starts within 7m of me, because as an Expert BHI can generally kill anyone in 4-5 seconds and bothering with either of those specials will just slow me down.







Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


DiLune
Wed Sep 24, 2003 6:56 pm
#10

I thought suppression and KD were on the same timer.
Philosopher1976
Wed Sep 24, 2003 7:00 pm
#11

Good point, they probably are ... which would make his suggestion an impossibility. I haven't bothered with using that combo post-nerf, and neither does anyone else that I've seen, so I have no idea.





Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


Zerona
Wed Sep 24, 2003 10:17 pm
#12

They are indeed on the same timer. That combo hasn't been valid for quite some time.



Zerona - Intrepid Master Doc/Pistoleer
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