Pistoleer Archive
Thread: Why dont we have a dizzy?
and if we do..what attack is it on?
Pistol whip not as good as a ranged KD
and no dizzy to keep them down either.. I think Dizzy should be removed completly
lol Rhow.
Right.
What Rhow meant to say was, no one in their right mind would trade:
Carbineer:
Ranged knockdown AND dizzy specials (and stun on some)
Rifleman:
Ranged dizzy, posture change, stun specials
For:
Melee 7m range knockdown.
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Don't even try it, pistol whip is a 7m range and is on a 30s timer, lol. something to be proud of, to be sure.
Pistols dont get a lot of state effects..OK, they don't get any. But that's because other weapons take more damage from melee, and require more specific tactics to use effectively. Rifles are best when they go prone and are limited in special ability use by mind cost. Carbineers need less setup time, but do still take more damage, have higher HAM costs (irrelevant when buffed..haha), and have low defense (even though defense isn't balnace yet..maybe one day it will be).
Of course, if you see the #1 rifleman question to the devs, it's to REMOVE the extra damage in melee. Which is cool and all, but I wonder what we get in return...
That being said, pistoleers might get intimidate added to disarming shot1/2, since they currently do NOTHING good, and possibly a state effect to stopping shot.
Dizzy + Suppresion fire...keeps you down for an enternity....
7m Pistolwhip....Knocks them down...then they get RIGHT back up...
explain to me why theyd want to trade?
Atleast make a knockdown last for 5 - 10sec...
Pistols dont get a lot of state effects..OK, they don't get any.
Not technically true. Pistoleers don't get any state effects.
There's a blind and burn in Bounty Hunter and a stun in Smuggler.
PIstoleers don't get state effects, I assumed, as we usually do on the pistoleer forum, he was asking about pistoleer specials.
That's of course true, other professions have access to state effects, some of which you can use with pistols.
Rhow wrote:
you have pistolwhip, quit whining. rifleman and carbineer would toss their dizzy abilities for that anyday.
not if they were smart. pistol whip costs REDICULOUS amounts of action and works about 25% of the time and only knocks down the target for about 2 seconds. that's not even long enough to get off a second shot with the rediculous delay on it.
rifleman gets posture change? thats new to me....
if you talking about supp shot, yeah...you get that too