Pistoleer Archive
Thread: Live Patch Update 9/4 results post them here
Well, I'm sure there are a lot of things I haven't seen yet, but here are a few I did see when I logged in today:
1. Disarming Shot 2 now still costs the same outrageous action cost, but has no knockdown. It was said that it was "never intended to be there".
This is an error, the action cost should be dropped to be in line with other, normal pistol specials since it no longer has a knockdown. Of course, the entire special attack is an error, and we will continue to wonder when it will get fixed.
2. Pistol Melee Defense 1: Still does knockdown, and the delay/immunity seem to work. If anyone can see if this action cost actually got lowered, post it please. I don't recall, but I don know that it's still wicked expensive, 102 action with a CDEF (19 base cost). I suspect it was left in on accident, just like #1. I thought all KD moves were supposed to be increased in damage, and lowered in point cost?
3. Pistol Melee defense 2
Now costs more than pistol melee defense 1 (!!!!!). It was 138 action cost and did NOT do a knockdown.
NOTE: This might indeed mean that they forgot to add knockdown to PMD2 (otherwise, how did they mix that up???) Otheriwse, it's another error.
4. The skill boxtitles got a face-lift. I think all professions will be migrating to this, it just so happened we got them on this patch.
What else? I'm still just getting started, but I'm short on time. Please note anything you see and post it here.
Also, I finally got on the testing center, and they should soon allow me to gain XP at a terminal to reach mastery, so that maybe next time, we will have one more tester on pistoleer to help out (and to prevent the above 1-3from happening).
#4 title change details:
Left to right, bottom to top.
==============================
Pistol Grips I
Point Blank Hold
Pistol Grips II
Dodge Hold
Pistol Grips III
Two-Handed Aim & Fire
Pistol Grips IV
Rapid Trigger Work
=================
Pistol Marksmanship I
Wrist Stability
Pistol Marksmanship II
Firing on the Move
Pistol Marksmanship III
Fast Target Acquisition
Pistol Marksmanship IV
Dead-Eye Aim
=================
Pistol Techniques I
Disarming Shot 1
Pistol Techniques II
Double Tap
Pistol Techniques III
Stopping Shot
Pistol Techniques IV
Fan Shot
Pistol Stances I
Close Range Stability
Pistol Stances II
Quick-Draw Posture
Pistol Stances III
Firing from the Hip
Pistol Stance IV
Advanced Coordination
On the marksman tree:
=================
Pistols I
Short Ranged Combat
Pistols II
Light Sidearms
Pistols III
Medium Sidearms
Pistols IV
Heavy Sidearms
I didn't test pistol melee defense one or two, but it did test out disarm shot 2...
it's now a ranged point blank area 2...nothing better. I used both (and multi target pistol shot) and the damages are comparable.
I also watched dodge...it appears that the creatures I'm shooting have improved dodge skill, but i can't tell any difference...
None of the individual knockdowns/pauses stack with one another. If you lowblow, panic shot or melee one willnot stack with it.
Its pretty sad when the 3 best moves with a pistol are in the smuggler tree...
magnusiv
master pistoleer, master smuggler
wanderhome
Jumped on real quick this morning and noticed a couple things:
Pistol whip still does work and the cost was reduced, but the failure rate was about 10-20% for knockdown of creatures (baz's and nightsisters), as explained the knockdown was only for about 5-6 seconds but didn't try spamming to test the 30 sec limit.
Disarm 2 does nothing noticable.
I was fired upon multiple times and didn't see a dodge or any other defense move.
Will post more later when I get free time
Master Gunfighter/Master CH
knockdown has been tested by TKM's and more
causes a delay of 2 seconds..
utterly worthless
in pve causes a losss of 1 maybe 2 attacks. When getting hit for 2k dmg.. whats the point again?? I forgot.
Pistolsmash.. worthless still as an attack.
better attacks in both the BH and Smuggler line, when added to the speed increases of our special abilities tree.. just makes them deadly
state changes work.. checked that..
was attacked by a guy with pistolwhip.3 try knocked me down. +30d to knockdown.. +20 other defenses. Took 3 tries to stun me.. took multiple attempts..
In all this testing NOT ONE SINGLE DODGE.
umm am i missing something?
causes a delay of 2 seconds..
utterly worthless
Have you tried pairing it with stopping shot? The reason to knock something down isn't to delay, it's to put on some massive attack right after. Pistol whip followed with stopping shot = ouch.
Yeah...the overpowered pistol smash! I used in on a lair a couple of times...
I don't know who's fault our new lack of proficiency is but i'm thinking we're the new commando! pretty useless by ourselves....
I think it's now a given to get smuggler Dirty Fighting or BH....
FWIW feign death not works when running away and is actually useful...so the dirty fighting line is pretty complete...
So, let me see if I get this right from what I have read. Out of this entire patch, pistoleer's are the only one's that got nerfed? Meanwhile, everyone's weapon where fixed or got upgrades like the llc at maxed 600something damage, flamthrower's now with 800something damage max, and we still have the weakest weapon in the game,our 140 max damage DX2 with an AR1 that is not working properly since it damages like an AR0, meanwhile their's have higher AR damages? We still have Certification for weapons that we can't use? no word on disarm shot? Broken skills still broken while skills that weren't broken are now broken? defenses are back up but the only ones that will really notice a difference is the TKA class, so that's nothing for us. Timer on knock down isn't even long enough to gain some sort of distance between you and that mob? (yes, mob, not everyone likes PvP, and it's PvP's fault for screwing that up for us PvE folks).
Is there anything positive that they did for Pistoleer like they did for every other class? Or is this the warning signs to tell us it's time to become a crafter or some other profession?
Title Changes;
Dead-Eye
Trickshot
Quickdraw
Mastery Gunfighter stayed the same.
------------------------------
Not in the patch, always has been. Sap shot and Sap blast have a chance when they hit, of causing around 50ish con or str wounds. It does not seem to cause more wounds as it ticks. Now, the really funny thing is, shooting this multiple times on my opponent, I saw that, get this, the wound number FLUCTUATES. That is, sometimes it dropped to 30 wounds, next shot it would jump to 70, next shot it would drop to 50, next to 88, etc. What the blazes? So you can actually "Heal" wounds with this attack? lol.
=====================
DODGE: (this was shot at me, with +30 dodge)
65 attacks from a pistol2 marksman, accuracy +30 (was at 12m range with a CDEF).
14 misses
3 dodges
So that's about 1% dodging for every +6 to dodge. That's a poor guess, but just gives me an idea. Basically, IMO, it's still not working.I mean, even at mastery, this shows to be fairly meaningless. I didn't run a test case for default dodge chance..I suppose I need to do that. Any other dodge tests are welcome! ![]()
For all we know, every player in the game might get a default to dodge that equals this. I know when I use a rifle, I counterattack, and I don't have the counterattack skill mod.
Three boxes from master here ( in marksmanship line only). I got thesmuggler dirty fighting line, master marksman and novice commando for the launcher pistol, and lots of medic skills for self-healing. Before the patch smuggler was uber - i could solo kimogilas with panic shot. That's been nerfed totally ,does nothing now.
Trying my usually faction missions against stormtroopers camps on rori, I noticed I could still do them - two whites and a few lowbie mobs at once were no problem. Why ? Missing npc's! When I run around the npc's trying to shoot me miss 90% of the time, while I hit them a lot. Coupled with a few low blow followed by last ditch combos, fast fan shots for the weak mobs and bleeds for the tough ones, I managed to take out the camps as I could before - just was a bit more work. I even dodged once!
Not that bad a patch.