Pistoleer Archive
Thread: Is Disarming shot working?
Actually Disarm shot 1 and 2 would probably work better as a delay effect special without knockdown. If disarm shot acted as a delay effect attack it would fit the intent of its current description. A shot to disable a player by shooting their weapon out of their hands...this action in this case would be indicated by their delay till they can attack again. To me this would be better than an attack that just damages the weapon...to be effective it would have to utterly destroy the weapon in a short time period and that just isn't going to happen. Making disarm shot 1 into a single target delay effect special attack and making disarm shot 2 into a multi target delay effect special attack would be much more realistic and effective.
The delay effect itself should be made into a state effect however and a defense should be created for it as well. Delay attacks as a state effect would allow us to better determine how long the effect is lasting and also help us to determine who in our group is effected. Delay attacks would slow down PvP and allow for more tactics to counter another profession's attacks. 30 seconds is a bit too much though for delay effect specials however....15 seconds sounds about right. However to be fair knockdowns, delay effects, should have their timers set for specific attacks. For example you could use underhand shot(30 sec timer for underhand shot begins), then use fire knockdown(30 sec timer begins). A timer to prevent you from spamming the same shot over and over again. However using the same idea if disarm shot 1 and 2 had a delay effect they could be used like this as well...for added flavor add in panic shot from smuggler hehe. However this would be balanced because the pistoleer/smuggler in this example wouldn't be able to spam the attacks forever due to the timers. But it would slow down the pace of PvP a little bit. Individual special timers could be put on every professions most spammed attacks....eye shot comes to mind.
The specials could be then balanced a bit more by lengthening or shortening individual timers. Individual timers would be completely seperate from recovery time...timers wouldn't be effected by the weapon speed or byany othermodifiers, they would be hard coded to prevent spamming of individual attacks...rather than attack types like the current timers do now. Using individual special attack timerswould make pvp a bit more fun for everybody i think....instead of just nerfing everyone (like the current timers are doing now).
i agree with graxul...this would probably have more of an effect on actual battle than would "harming the weapon itself," that would take either a long time to actually break the weapon (making this virtually useless in the short term) or would just bust the weapon right away (which would release hellish cries of nerf)
good idea graxul
Is Disarming shot working?
Is this shot supposed to damage weapon?
Seriously!! you can hit my head, you can blast my eye, you can cripple me, and you can fry me to a crisp, but do not hit my pistol.