Pistoleer Archive

Thread: How do Hit Areas (parts of the body) work?

Cloudgatherer
Thu Sep 18, 2003 4:30 pm
#1

OK, I've been a pistoleer for a while, just curious about this. From what I've learned from playing, my educated guess is as follows:

Head - Mind
Body/Arms/Hands - Health
Legs/Feet - Action

My question is about the Health and Action sections. How often is the Body hit compared to the arms or hands? Similarly for the Legs/feet? I generally don't wear hand/foot armor, but I was curious about how this might impact battles. For example, I'm 2x as likely to get hit in the body as I am the arms. Also, does where you get hit show up in the Combat Channel anywhere? If I could see that, then I can put together my own understanding, but from looking at the combat readouts, it looks like it only reports damage, not hit location (which is what I'd like to see).

Anyone have any info on this or a resource I could be pointed to? Maybe I should ask the armorsmiths?

Thanks!




Cloudgatherer & Thrin Gatherer of Tempest
Thrin's Power and Miscellany
Crimson Valley, Naboo: 7427 -6412

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Zerona
Thu Sep 18, 2003 4:36 pm
#2

I've spectulated that it breaks down something like this:


Body Hit (to include arms and such) - 50%


Action Hit (legs) - 35%


Mind Hit (head) - 15%


It would be nice to have a more dedicated long term test to be sure, however. This is based on high HAM faction pets, which almost always end up with this damage pattern for me.




Zerona - Intrepid Master Doc/Pistoleer
Noules000
Thu Sep 18, 2003 6:00 pm
#3

The problem with measuring this is that there's no chat log entry for the hit location. You'd have tocount it manually (rather difficult) or try something like duelling a pet or something. The problem with the pet method is the regen rate will throw things off (if slightly) and introduces additional errors from the damage distribution rate (thus needing more points). A somewhat more precise method (as well as more informative) would be to get a set of armor with a particular set of resists (ideally, vulnerable to a damage type) and measure the damage the condition takes over a long trial. This is better because the trial can be split up into any number of shots at a time, you get detail on hit rates of all the body locations, and armor condition doesn't regenerate. You'd still have to contend with the damage variance, but good weapon choice can probably minimize this problem. I'd consider mabari armor with a CDEF pistol as a good starting point, although I'm not sure if mabari has full coverage of body areas.
EasyMcRhinopants
Thu Sep 18, 2003 6:18 pm
#4

Naw, just wear a complete set of bone armor, give a frienda a CDEF blaster, and have him shoot you repeatedly.


Then look at the combat spam window and see which pieces of armor were resisting each shot.

Noules000
Thu Sep 18, 2003 6:22 pm
#5

Hmm, I didn't realize you got the hit location (or is the armor name?) when the armor resisted damage. That'd be a much more elegant (and accurate) solution, if so.
Cloudgatherer
Fri Sep 19, 2003 2:05 pm
#6

Yep, there is a message in green that says how much your armor resists. My problem is I don't currently wear head, hand, or foot armor, but I might if it seems worthwhile to me.




Cloudgatherer & Thrin Gatherer of Tempest
Thrin's Power and Miscellany
Crimson Valley, Naboo: 7427 -6412

WTB: Premium Crystals
tanyen-wookie
Fri Sep 19, 2003 6:16 pm
#7

Chance of hitting. Speculation


Mind: Helm


Action: Gloves, Boots, Legs


Health: Chest, Left Bicep, Right Bicep, Left Bracer, Right Bracer


Total: 9 Armors.


Health: 5/9 = 55%


Action: 3/9 = 33%


Mind: 1/9 = 11%

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