Pistoleer Archive
Thread: Weapon true speeds..just looking for the formula
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pychoray69
Sat Sep 20, 2003 4:27 am
#1
Hey there was wondering if you all could help me with the formula for finding your true weapon speed ..jsut wanted to be able to calculate it as i went up the tree for now ,
pychoray69
Sat Sep 20, 2003 4:28 am
#2
crap before oyu flame me sorry jsut saw sticky at top please DON'T!!!!!i'm so sorry (cries in shower)
Dyriel
Sat Sep 20, 2003 9:04 am
#3
he he. Hopefully, this formula will change or at least limitation will be set so no one could never be a god again.
Dyriel
Sat Sep 20, 2003 9:31 am
#4
to clarify things a bit, the formula is :
Real Delay = ( WS x MD ) x ( 1 - SMod/100)
where WS stands for Weapon Speed
MD for Move Speed (1 for normal attack)
SMod for Speed Modifier
You can write the exact same thing like this :
WS x MD = 1 / (1 - SMod/100)
The error in this formula is for ppl reaching 100 Speed Modifier (or above). If you reach 100 speed, there is a "division by 0" which makes no sense, it is impossible (have no time to explain this, just trust me : you can't divide by 0, basic math rule). This problem is never met in the game for the simple reason there is a "shortcut" in the algorythm stating that if speed is under 1, then the result is 1.
As a result, whatever the weapon you use, whatever the attack you use, if your speed is 100 or more, your delay will ALWAYS be 1. This can't be discussed.
The evident failure of the formula have many explainations :
1) cap of "1 sec dly min" is just plain stupid.
2) BH and other profs can stack their speed mods, which bring them above 100 (129 for BH / pistoleer)
3) even without reaching 100, above 75 you start to see how rare are the pistols not reaching 1 dly for even Stopping Shot
The new cap system is only the first step of what MUST be done :
- .5 dly for pistols
- 1 dly for carbines
- 3 dly for Rifles
This makes MANY sense, you can argue what you want, this is simply LOGICAL.
But IF BH / Pistoleer can still raise their speed mod to 129, they will reach this .5 dly ALL THE TIME, making them WAY more deadly than what they already are.
So in addition of new Delay Cap, they should limit speed mods to :
- 80 for pistol
- 65 for carbines
- 50 for Rifles
(Those numbers can be discussed, I made NO math, just an idea, not a final result).
Now it makes much more sense since if you want to reach the .5 cap with normal shoot, you still can (with a very fast weapon) but in no way you can use Stopping Shot with .5 dly.
I've said it at least 50 times, I really hope Philosopher or Jeagen or anyone else with perfect English language could try to understand what I mean and try to explain it to others. I think no one is caring when I am conviced it is THE solution to the problem.
Real Delay = ( WS x MD ) x ( 1 - SMod/100)
where WS stands for Weapon Speed
MD for Move Speed (1 for normal attack)
SMod for Speed Modifier
You can write the exact same thing like this :
WS x MD = 1 / (1 - SMod/100)
The error in this formula is for ppl reaching 100 Speed Modifier (or above). If you reach 100 speed, there is a "division by 0" which makes no sense, it is impossible (have no time to explain this, just trust me : you can't divide by 0, basic math rule). This problem is never met in the game for the simple reason there is a "shortcut" in the algorythm stating that if speed is under 1, then the result is 1.
As a result, whatever the weapon you use, whatever the attack you use, if your speed is 100 or more, your delay will ALWAYS be 1. This can't be discussed.
The evident failure of the formula have many explainations :
1) cap of "1 sec dly min" is just plain stupid.
2) BH and other profs can stack their speed mods, which bring them above 100 (129 for BH / pistoleer)
3) even without reaching 100, above 75 you start to see how rare are the pistols not reaching 1 dly for even Stopping Shot
The new cap system is only the first step of what MUST be done :
- .5 dly for pistols
- 1 dly for carbines
- 3 dly for Rifles
This makes MANY sense, you can argue what you want, this is simply LOGICAL.
But IF BH / Pistoleer can still raise their speed mod to 129, they will reach this .5 dly ALL THE TIME, making them WAY more deadly than what they already are.
So in addition of new Delay Cap, they should limit speed mods to :
- 80 for pistol
- 65 for carbines
- 50 for Rifles
(Those numbers can be discussed, I made NO math, just an idea, not a final result).
Now it makes much more sense since if you want to reach the .5 cap with normal shoot, you still can (with a very fast weapon) but in no way you can use Stopping Shot with .5 dly.
I've said it at least 50 times, I really hope Philosopher or Jeagen or anyone else with perfect English language could try to understand what I mean and try to explain it to others. I think no one is caring when I am conviced it is THE solution to the problem.
Dyriel
Sat Sep 20, 2003 9:33 am
#5
Real Delay = ( WS x MD ) x ( 1 - SMod/100)
where WS stands for Weapon Speed
MD for Move Speed (1 for normal attack)
SMod for Speed Modifier
You can write the exact same thing like this :
WS x MD = 1 / (1 - SMod/100)
Error : you can write the exact same thing if you agree Real Delay must be 1. The consequences are still the same btw ,new cap won't change anything).
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